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Showing posts with label Adventure Guide. Show all posts
Showing posts with label Adventure Guide. Show all posts

Saturday, 20 June 2015

The valiant little Tailor double VET version

Heroic Little Tailor

Units Needed: 2508R+1593B+247M+200S+175LB+404E+481C+259XB+170K
Losses:
Max: 2508R+1593B+247M+200S+175LB+232C
Average 2451R+1577B+227M+178S+175LB+232C




VETERAN GENERAL ATTACK  C1 [ 202R 1E 47K ] (202R)


BLOCKING NEXT send all 4 generals right afther each other.
*
NORMAL GENERAL  BLOCK C2 with X1 [ 104E 96B ]
*
NORMAL GENERAL  BLOCK C3 with X2 [ 149E ]
*
VETERAN GENERAL L1 with  X3    wave 1: [250B]  (250B)
VETERAN GENERAL L1 with  X4    wave 2: [120R 20M 110K]   (120R+19M)


NORMAL GENERAL C4 with X5 BLOCK 129E 71C
*
NORMAL GENERAL C5 with X6 BLOCK 1M 117E 82C
*
BATTLE HARDENED G L2 with X7 Wave 1: 81R+119B (81R+119B)
VETERAN GENERAL     L2 with X8 Wave 2 108R 1E 141K    (108R)



VETERAN GENERAL C6: Wave 1 [250B] (250B)
VETERAN GENERAL C6: Wave 2 [119R 1E 130K] (119R)


NORMAL  GENERAL C7: Wave 1 [200R] (200R)
VETERAN GENERAL C7: Wave 2 [176R 1E 73K] (176R)


NORMAL GENERAL C8: W1 145R+55B] (145R+55B)
        

Send all generals right afther each other.
X9 BLOCK W2 block depends on what is left alive after the attack before this one.
       W2 BLOCK 58 Bear = [110E+90C]
       W2 BLOCK 57 Bear = [107E+93C]
       W2 BLOCK 56 Bear = [103E+97C]
       W2 BLOCK 55 Bear = [100E+100C]
       W2 BLOCK 54 Bear = [96E+104C]
*
NORMAL GENERAL BLOCK C9 with X10 168E+32XB
*
NORMAL GENERAL BLOCK C10  with X11
SEND 1R TO L3 WILL BE INTERCEPTED TO ATTACK C10
*
VETERAN GENERAL L3 with Wave 1 X12    250R
VETERAN GENERAL L3 with Wave 2 X13     22B+227XB+1K


  

VETERAN GENERALC11: W1 250B


VETERAN GENERAL         W2 140M+110K


BLOCK 
NORMAL GENERAL      C12 with X14 W1 BLOCK [1R]
*
BATTLE HARDENED G C14 with X15  W1 [200B] (200B)


BLOCK 
NORMAL GENERAL   C12 with X12 BLOCK 31E+168C
*
NORMAL GENERAL   C13: BLOCK 198E
*
next block depends on what is left afther the first block
NORMAL GENERAL   W2 BLOCK with X18
       BLOCK 135 wolfpack = 175E+25C
       BLOCK 134 wolfpack = 173E+27C
       BLOCK 133 wolfpack = 172E+27C
       BLOCK 132 wolfpack = 171E+26C
       BLOCK 131 wolfpack = 170E+24C
       BLOCK 130 wolfpack = 169E+23C
        BLOCK 129 wolfpack = 168E+22C
*
VETERAN GENERAL   L4 with X19 Wave 1 75B+175LB (75B+175LB)
VETERAN GENERAL   L4 with X20 Wave 2 136B+113XB+1K (136B)



VETERAN GENERAL C15:  [112R+1E+137K]  (112R)


VETERAN GENERAL C16: Wave1 [248R]         (248R)
VETERAN GENERAL          Wave2 [37R 78B 135K]     (37R 78B)


VETERAN GENERAL C17: [18M+4E+228XB]  (18M)


BLOCK 
NORMAL GENERAL  C18 with X21 BLOCK [93E]
*
VETERAN GENERAL            L5 with X22 Wave1 [18S+232C] (18S+232C)
or
MARTIAL ARTS GENERAL L5 with X22 Wave1 [18S+192C] (18S+192C)
*
VETERAN GENERAL            L5 with X23 Wave2 [70M+42S+1E+137K] (70M+42S)


VETERAN GENERAL C19: [79R+1E+170K] (79R)


VETERAN GENERAL C20: [39R+10S+201XB] (39R+8S)


NORMAL GENERAL  C21: Wave1 [51R] (51R)
VETERAN GENERAL C21: Wave2 [70M+42S+1E+137K] (70M+42S)


VETERAN GENERAL L6: [156R+5S+1E+87XB+1K] (156R+5S)


VETERAN GENERAL C22: [153R+1E+96K]  (153R)


VETERAN GENERAL C23:  [50R+100B+100XB] (50R+100B)


NORMAL GENERAL C24: W1 70R (70R)
VETERAN GENERAL         W2 [1E+249C]
or
MARTIAL ARTS GENERAL W2 [1E+219C]


BLOCK 
NORMAL GENERAL  BLOCK  C25 with X24 : BLOCK [1R] (1R)
*
BATTLE HARDENED G   L7 with X25 Wave1: [15R 80B] (15R 80B      
VETERAN GENERAL       L7 with X26 Wave2: [127S+1E+122K] (127S)

Wednesday, 1 January 2014

Heroic Little Tailor Double VETERAN version

Heroic Little Tailor

Units Needed: 2508R+1593B+247M+200S+175LB+404E+481C+259XB+170K
Losses:
Max: 2508R+1593B+247M+200S+175LB+232C
Average 2451R+1577B+227M+178S+175LB+232C




VETERAN GENERAL ATTACK  C1 [ 202R 1E 47K ] (202R)


BLOCKING NEXT send all 4 generals right afther each other.
*
NORMAL GENERAL  BLOCK C2 with X1 [ 104E 96B ]
*
NORMAL GENERAL  BLOCK C3 with X2 [ 149E ]
*
VETERAN GENERAL L1 with  X3    wave 1: [250B]  (250B)
VETERAN GENERAL L1 with  X4    wave 2: [120R 20M 110K]   (120R+19M)


NORMAL GENERAL C4 with X5 BLOCK 129E 71C
*
NORMAL GENERAL C5 with X6 BLOCK 1M 117E 82C
*
BATTLE HARDENED G L2 with X7 Wave 1: 81R+119B (81R+119B)
VETERAN GENERAL     L2 with X8 Wave 2 108R 1E 141K    (108R)



VETERAN GENERAL C6: Wave 1 [250B] (250B)
VETERAN GENERAL C6: Wave 2 [119R 1E 130K] (119R)


NORMAL  GENERAL C7: Wave 1 [200R] (200R)
VETERAN GENERAL C7: Wave 2 [176R 1E 73K] (176R)


NORMAL GENERAL C8: W1 145R+55B] (145R+55B)
        

Send all generals right afther each other.
X9 BLOCK W2 block depends on what is left alive after the attack before this one.
       W2 BLOCK 58 Bear = [110E+90C]
       W2 BLOCK 57 Bear = [107E+93C]
       W2 BLOCK 56 Bear = [103E+97C]
       W2 BLOCK 55 Bear = [100E+100C]
       W2 BLOCK 54 Bear = [96E+104C]
*
NORMAL GENERAL BLOCK C9 with X10 168E+32XB
*
NORMAL GENERAL BLOCK C10  with X11
SEND 1R TO L3 WILL BE INTERCEPTED TO ATTACK C10
*
VETERAN GENERAL L3 with Wave 1 X12    250R
VETERAN GENERAL L3 with Wave 2 X13     22B+227XB+1K


  

VETERAN GENERALC11: W1 250B


VETERAN GENERAL         W2 140M+110K


BLOCK 
NORMAL GENERAL      C12 with X14 W1 BLOCK [1R]
*
BATTLE HARDENED G C14 with X15  W1 [200B] (200B)


BLOCK 
NORMAL GENERAL   C12 with X12 BLOCK 31E+168C
*
NORMAL GENERAL   C13: BLOCK 198E
*
next block depends on what is left afther the first block
NORMAL GENERAL   W2 BLOCK with X18
       BLOCK 135 wolfpack = 175E+25C
       BLOCK 134 wolfpack = 173E+27C
       BLOCK 133 wolfpack = 172E+27C
       BLOCK 132 wolfpack = 171E+26C
       BLOCK 131 wolfpack = 170E+24C
       BLOCK 130 wolfpack = 169E+23C
        BLOCK 129 wolfpack = 168E+22C
*
VETERAN GENERAL   L4 with X19 Wave 1 75B+175LB (75B+175LB)
VETERAN GENERAL   L4 with X20 Wave 2 136B+113XB+1K (136B)



VETERAN GENERAL C15:  [112R+1E+137K]  (112R)


VETERAN GENERAL C16: Wave1 [248R]         (248R)
VETERAN GENERAL          Wave2 [37R 78B 135K]     (37R 78B)


VETERAN GENERAL C17: [18M+4E+228XB]  (18M)


BLOCK 
NORMAL GENERAL  C18 with X21 BLOCK [93E]
*
VETERAN GENERAL            L5 with X22 Wave1 [18S+232C] (18S+232C)
or
MARTIAL ARTS GENERAL L5 with X22 Wave1 [18S+192C] (18S+192C)
*
VETERAN GENERAL            L5 with X23 Wave2 [70M+42S+1E+137K] (70M+42S)


VETERAN GENERAL C19: [79R+1E+170K] (79R)


VETERAN GENERAL C20: [39R+10S+201XB] (39R+8S)


NORMAL GENERAL  C21: Wave1 [51R] (51R)
VETERAN GENERAL C21: Wave2 [70M+42S+1E+137K] (70M+42S)


VETERAN GENERAL L6: [156R+5S+1E+87XB+1K] (156R+5S)


VETERAN GENERAL C22: [153R+1E+96K]  (153R)


VETERAN GENERAL C23:  [50R+100B+100XB] (50R+100B)


NORMAL GENERAL C24: W1 70R (70R)
VETERAN GENERAL         W2 [1E+249C]
or
MARTIAL ARTS GENERAL W2 [1E+219C]


BLOCK 
NORMAL GENERAL  BLOCK  C25 with X24 : BLOCK [1R] (1R)
*
BATTLE HARDENED G   L7 with X25 Wave1: [15R 80B] (15R 80B      
VETERAN GENERAL       L7 with X26 Wave2: [127S+1E+122K] (127S)

Tuesday, 1 January 2013

The Betrayed Little Tailor (In progress)


A temporary Found The Betrayed Little Tailor





Under construction:




Area 1

Camp 1
Camp 2
Camp 3
Camp 4
Camp 5
Camp 6


Area 2

Camp 7 120 wolfpackleader
Martial Arts General: 109r 89c 52k (    )
Martial Arts General: 112R 1E 55C 52XB (    )

Camp 8 130 Roughneck 70 Ranger
Martial Arts General: 160r 52c 1E 37k (    )
Martial Arts General: 141R 41C 1E 37 XB (    )

Camp 9 130 Roughneck 70 Ranger
Martial Arts General: 87r 2e 161k (    )
Martial Arts General: 104R 116E (    )

Leader Camp L10 120 Roughneck 79 Ranger 1 assassine
Normal General :         200B (200B)
Martial Arts General :   80R 1E 40C 99XB    (58R- 84R-79R)



Area 3


Camp 11 70 Bear 30 Giant
Veteran General: 61B 25LB 164XB (    )

Camp 12 30 Bear 70 wolfpackleader
Martial Arts General : 90R 1 E 25C 104XB (?R- 89R-90R)



Camp 13 30 Bear 80 Fox
Veteran General: 145R 6S 99E (139R- R-145R 6S)

Make sure Marching to camp 14 and 15 is not going over area of X otherwise RETREAT

Camp 14  80 Bear 50 Fox
Veteran: 130R 41M  1E 78K (    )
Normal 200R (200R) + Veteran 30M 70B 150XB (    )

1 way Camp L15 60 Bear 40 Giant 1 Giant Bear
Martial Arts General : 200B  (200B)

            60 Bear 40 Giant 1 Giant Bear
Veteran General:        76R 1E 13C 160XB  (40R-?R-75R)

other way Camp L15 60 Bear 40 Giant 1 Giant Bear
Normal  :            200B  (200B)

         8 Bear 40 Giant 1 Giant Bear
Martial Arts General : 97R 1E 122XB (55R- ?R-97R)
Veteran General: 83R 1E 166XB   (48R- ?R-73R)

Area 4


Camp 16  90 guard dog 120 ranger
Veteran General: 108R 2S 110E   (91R- ?R-107R)
Or
Martial Arts General : 1R  (1R)
Veteran general :  250C  (-)


Camp 17

Camp 18
Veteran General:  39R 195E   (35R- 37R-39R)

Camp 19
Camp 20
Camp 21
Camp L22
Camp 23
Camp 24
Camp 25
Camp 26
Camp 27
Camp 28
Camp 29
Camp 30
Camp 31
Camp 32
Camp 33

Island of the Pirates Veteran and Martial arts only

Island of the Pirates Veteran and maximum number of round blocks
Average Losses (Veteran + Cannons): 217R
Average Losses (MoMA + Cannons): 152R
Adventure Info:
Player Level: 26+
Difficulty: 3/10
Number of Players: 1
Duration: 3 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 150 map fragments








QUICK LINKS: ... LANDING ZONE ... G1 ... G2 ... G3 ... G4

This guide uses the maximum number of blocks and requires that you do have a veteran general and elite soldiers.
I wouldn't recommend this, unless you're completely content with how the blocks work,
or if you don't want to risk losing any valuable troops.

If you want to play it safer, use my original guide to Island of the Pirates instead.

You need to send troops 4 (or 5) times. In all cases, the needed generals can carry all needed troops.


Five versions are presented below, with the following minimum number of generals:
One VETERAN general
Three NORMAL generals, using three round blocks
  • Units needed, average: 315R 162S 101E 249C (827 units)
  • Units needed, maximum: 335R 163S 101E 249C (848 units)
  • Units lost, minimum: 278R
  • Units lost, average: 310R
  • Units lost, maximum: 335R 2S

One VETERAN general with Crossbows
One BATTLE HARDENED general
Three NORMAL generals, using three round blocks
  • Units needed, average: 232R 162S 101E 249C 67B 68XB (879 units)
  • Units needed, maximum: 251R 163S 101E 249C 67B 68XB (899 units)
  • Units lost, minimum: 206R 67B
  • Units lost, average: 231R 67B
  • Units lost, maximum: 251R 2S 67B
One MASTER of Martial Arts with Crossbows
One VETERAN general
One BATTLE HARDENED general
Three NORMAL generals, using three round blocks
  • Units needed, average: 232R 162S 101E 249C 67B 68XB (879 units)
  • Units needed, maximum: 251R 163S 101E 249C 67B 68XB (899 units)
  • Units lost, minimum: 206R 67B
  • Units lost, average: 231R 67B
  • Units lost, maximum: 251R 2S 67B

    One VETERAN general (risky one)
    Three NORMAL generals, using three round blocks
    • Units needed, average: 277R 162S 101E 1B 249C (790 units)
    • Units needed, maximum: 297R 163S 101E 1B 249C (811 units)
    • Units lost, minimum: 240R
    • Units lost, average: 272R
    • Units lost, maximum: 297R 2S

    One VETERAN general with Cannoneers
    Three NORMAL generals, using three round blocks
    • Units needed, average: 225R 3M 30S 154E 249C 1B 149K (810 units)
    • Units needed, maximum: 245R 3M 32S 154E 249C 1B 149K (832 units)
    • Units lost, minimum: 186R
    • Units lost, average: 217R
    • Units lost, maximum: 245R 3M 2S

    One MAJOR general with Cannoneers
    Three NORMAL generals, using three round blocks
    • Units needed, average: 221R 30S 154E 249C 1B 165K (819 units)
    • Units needed, maximum: 241R 32S 154E 249C 1B 165K (841 units)
    • Units lost, minimum: 186R
    • Units lost, average: 217R
    • Units lost, maximum: 241R 2S

    One MASTER of Martial Arts with Cannoneers
    Three NORMAL generals, using three round blocks
    • Units needed, average: 157R 30S 171E 199C 1B 120K (678 units)
    • Units needed, maximum: 179R 31S 171E 199C 1B 120K (701 units)
    • Units lost, minimum: 122R
    • Units lost, average: 152R
    • Units lost, maximum: 179R 1S

    This guide includes three round blocks of method 2.




    Game flow, garrison settings and losses (minimum - average - maximum):




    Landing Zone (Camp 1)
    Back to Map

    Before sending any generals to the adventure, make sure your veteran general has the troops needed to kill camp 1.
    To get your generals to arrive properly and not having to move your generals around too much, send your veteran first.
    After your veteran, send all your normal generals (you need at least three of them).
    Finally, wait a couple of minutes, and send your battle hardened general (if you opt for that version needing it).

    When you've sent your generals, go to the island and wait for them to arrive.
    Your veteran will arrive first. As soon as he's arrived, move him from position X to garrision position B:




    As soon as you have your veteran in place, attack camp 1:

    From B to Camp 1) 100 Deckscrubbers, 50 Gunmen
    VETERAN general: [1S 249C (0 - 0 - 1S)]
    VETERAN general: [1E 249C (-)]
    MASTER of Martial Arts: [1S 199C (-)]





    Garrison Position G1 (Camps 2-3, BLOCK)


    After your veteran, your next three generals to arrive will occupy positions X, Y and Z.
    Any general arriving after these four will be unloaded and made available to be placed later.

    If you did send a battle hardened general, he will arrive before any normal generals and occupy position X.
    Positions Y and Z should be taken by normal generals. Position Y is the same as garrison position A:






    Send both generals right after each other:



    From A to Camp 2) 50 Caltrops, 100 Deckscrubbers
    BLOCKING NORMAL general: [54S (-)] {140-220 seconds of fighting}
    BLOCKING NORMAL general: [47E (-)] {140-260 seconds of fighting}
    BLOCKING NORMAL general: [1S 46E (-)] {160-260 seconds of fighting}



    From B to Camp 3) 50 Caltrops, 100 Saberrattlers, 50 Gunmen
    VETERAN general: [74R 168S (60R - 68R - 74R 1S)] {30 seconds of fighting}
    VETERAN general: [74R 113S 55E (60R - 68R - 74R 1S)] {30 seconds of fighting}
    VETERAN general: [74R 1S 1E 145K (60R - 68R - 74R 1S)] {20 seconds of fighting}
    MASTER of Martial Arts: [50R 95S (35R - 42R - 50R)] {20 seconds of fighting}
    MASTER of Martial Arts: [49R 90E (35R - 42R - 49R)] {20 seconds of fighting}




    Garrison Position G2 (Camps 4-6, BLOCK)


    Move two of your normal generals to garrison position G2.
    Your veteran will already be correctly placed.

    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: MASTER of Martial Arts or VETERAN general


    Send all three generals right after each other:



    From A to Camp 4) 60 Caltrops, 60 Deckscrubbers, 60 Knife Throwers
    BLOCKING NORMAL general: [11S 50E (-)] {160-240 seconds of fighting, 0.2% chance of 140 seconds}
    BLOCKING NORMAL general: [6S 54E (-)] {160-260 seconds of fighting, 0.1% chance of 140 seconds}



    From B to Camp 5) 40 Caltrops, 40 Saberrattlers, 40 Gunmen
    BLOCKING NORMAL general: [56S (-)] {120-160 seconds of fighting}
    BLOCKING NORMAL general: [48E (-)] {120-200 seconds of fighting}
    BLOCKING NORMAL general: [1S 47E (-)] {120-200 seconds of fighting}



    From C to Camp 6) 80 Caltrops, 80 Saberrattlers, 2 Petty Officers
    VETERAN general: [50R 155S (36R - 43R - 50R 1S)] {30 seconds of fighting}
    VETERAN general: [50R 1S 1E 135K (36R - 43R - 50R 1S)] {20 seconds of fighting}
    MASTER of Martial Arts: [50R 75S (33R - 41R - 50R)] {20 seconds of fighting}
    MASTER of Martial Arts: [49R 70E (33R - 41R - 49R)] {20 seconds of fighting}



    If sent right after each other, the remaining marching time for the veteran, from the moment when general A starts his fight, till he reaches camp 6 is about 110-115 seconds. Thus, 130-145 seconds would be needed, and normally the block on camp 4 does last at least 160 seconds. However, there is a small chance of this block lasting only 140 seconds. Thus, I cannot guarantee that you will never lose any valuable troops on this block.






    Garrison Position G3 (Trap and Camp 8)


    Move one normal general to garrison position G3.
    If you still have a normal general that isn't placed on the island, use him now for faster placement.






    Attack the trap from this position:



    From G3 to Trap T1) 100 Caltrops
    ANY general: [23R 100S (7R - 16R - 23R 1S)]
    ANY general: [23R 1S 99E (7R - 16R - 23R 1S)]
    MASTER of Martial Arts: [23R 3S (7R - 16R - 23R 1S)]



    If you do not have cannoneers, or want to reduce the risk on the last block a little, kill camp 8 now, in two waves.
    If you want to try the risky triple block without cannoneers, leave camp 8 now and move to "G4 with Cannoneers" below.

    Send the suicide from garrison position G3 first:



    From G3 to Camp 8) 30 Caltrops, 100 Deckscrubbers, 40 Gunmen
    ANY general: [38R (38R)]


    After this, send your veteran general, from wherever he currently is:

    From G1 to Camp 8) 92-100 Deckscrubbers, 40 Gunmen
    VETERAN general: [1R 249C (-)]



    If you're prepared to lose some cavalry, camp 8 can also be killed in one wave:

    Camp 8) 30 Caltrops, 100 Deckscrubbers, 40 Gunmen
    VETERAN general: [4R 1S 245C (3R 1C - 4R 10C - 4R 19C)]
    VETERAN general: [3R 1E 246C (3R 1C - 3R 10C - 3R 19C)]




    Also, if you've got a Master of Martial Arts, but don't want to include camp 8 in the block below, kill camp 8 in one wave first:

    Camp 8) 30 Caltrops, 100 Deckscrubbers, 40 Gunmen
    MASTER of Material Arts: [35R 35S (25R - 30R - 35R)]
    MASTER of Material Arts: [34R 34E (25R - 30R - 34R)]




    Garrison Position G4 with Cannoneers or MoMA (Camps 7-10, BLOCK)


    If you do not have cannoneers, or do not have a battle hardened general, there is a somewhat risky version included here too.
    If you don't like risks, maybe you shouldn't be here in the first place. If you have already killed camp 8, skip this part anyway.

    Move your normal generals to garrison position G4.
    Your veteran should still be correctly positioned.

    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: NORMAL general
    • Position D: VETERAN general or MASTER of Martial Arts or VETERAN general (risky one)


    Send all four generals right after each other:



    From A to Camp 7) 90 Caltrops, 90 Saberrattlers
    BLOCKING NORMAL general: [16S 47E (-)] {140-260 seconds of fighting}



    From B to Camp 8) 30 Caltrops, 100 Deckscrubbers, 40 Gunmen
    BLOCKING NORMAL general: [62E 1B (-)] {140-200 seconds of fighting}



    From C to Camp 9) 100 Caltrops, 70 Saberrattlers
    BLOCKING NORMAL general: [56E (-)] {140-260 seconds of fighting}
    BLOCKING NORMAL general: [14S 44E (-)] {140-260 seconds of fighting}



    From D to Camp 10) 100 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
    VETERAN general: [150R 100S (137R - 145R - 150R)] {40 seconds of fighting}
    VETERAN general: [98R 3M 149K (83R - 90R - 98R 3M)] {20-30 seconds of fighting}
    VETERAN general: [67M 1E 182K (57M - 62M - 67M)] {20 seconds of fighting}
    MAJOR general: [94R 1E 165K (83R - 90R - 94R)] {20 seconds of fighting}
    MASTER of Martial Arts: [69R 151S (55R - 63R - 69R)] {30 seconds of fighting}
    MASTER of Martial Arts: [68R 152E (55R - 63R - 68R)] {30 seconds of fighting}
    MASTER of Martial Arts: [58R 1E 120K (47R - 53R - 58R)] {20 seconds of fighting}



    Camp 8 will be attacked first, just before camp 7 is attacked. If sent right after each other, the remaining marching time for the veteran, from the moment when general B starts his fight on camp 8, till he reaches camp 10 is about 100-105 seconds. Thus, 120-135 seconds would normally be needed. The block on camp 8 lasts at least 140 seconds and the block on camp 7 normally lasts at least 160 seconds. However, since the attack on camp 10 may last 2 rounds (30 seconds with cannoneers), and since the timing is tight, I cannot guarantee that you will never lose any valuable troops on these blocks. The version with no cannoneers is always going to be quite risky, and I hope you are aware of this!






    Garrison Position G4 without Cannoneers (Camps 7, 9 and 10, BLOCK)

    Move your veteran general from position D to position E, and your battle hardened general to position D:
    • Position A: NORMAL general
    • Position C: NORMAL general
    • Position D: BATTLE HARDENED general or VETERAN general
    • Position E: VETERAN general




    Send generals A, C and D right after each other:



    From A to Camp 7) 90 Caltrops, 90 Saberrattlers
    BLOCKING NORMAL general: [16S 47E (-)] {140-260 seconds of fighting}





    From C to Camp 9) 100 Caltrops, 70 Saberrattlers
    BLOCKING NORMAL general: [56E (-)] {140-260 seconds of fighting}
    BLOCKING NORMAL general: [14S 44E (-)] {140-260 seconds of fighting}






    The easiest way is to kill camp 10 in one wave, especially if you have a VETERAN general without Crossbows.
    If you have VETERAN general with Crossbows, killing camp 10 in two waves would save you some units (see below).
    Also, if you have a VETERAN general with Cannoneers, and have already killed camp 8, follow this:





    From D to Camp 10) 100 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
    VETERAN general: [150R 100S (137R - 145R - 150R)] {40 seconds of fighting}
    VETERAN general: [98R 3M 149K (83R - 90R - 98R 3M)] {20-30 seconds of fighting}
    MAJOR general: [94R 1E 165K (83R - 90R - 94R)] {20 seconds of fighting}
    MASTER of Martial Arts: [69R 151S (55R - 63R - 69R)] {30 seconds of fighting}
    MASTER of Martial Arts: [68R 152E (55R - 63R - 68R)] {30 seconds of fighting}
    MASTER of Martial Arts: [58R 1E 120K (47R - 53R - 58R)] {20 seconds of fighting}




    Camp 10 can also be killed in two waves.


    If you have a VETERAN general with Longbows, you may follow this:

    From D to Camp 10) 100 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
    BATTLE HARDENED general: [47R 93B (47R 93B)] {10 seconds of fighting}



    Now wait till general D has reached the side of garrison E, and disappears behind the spruce tree seen in the inset.



    From E to Camp 10) 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
    VETERAN general: [6R 1E 143C 100LB (5R - 6R - 6R 12C)] {30 seconds of fighting}




    If you have a VETERAN general with Crossbows, follow this:

    From D to Camp 10) 100 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
    BATTLE HARDENED general: [60R 67B (60R 67B)] {10 seconds of fighting}



    Now wait till general D has reached the side of garrison E, and disappears behind the spruce tree seen in the inset.

    From E to Camp 10) 0-7 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
    VETERAN general: [6R 1E 175C 68XB (5R - 6R - 6R)] {30 seconds of fighting}