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Showing posts with label adventure guides. Show all posts
Showing posts with label adventure guides. Show all posts

Tuesday, 1 January 2013

The Siege



 The Siege

Experience: 6105
Max Platime: 4 days
Players: 2






VETERAN general
a Harded or NORMAL general

• Needed Unites: 307R/271R 185E 243C 129XB (864 Unites)
• Losses Minimal: 218R (182 with blocks)
• Losses Average: 268R (212 with blocks)
• Losses Maximum: 307R (233 with blocks)

Attack starts from the White or blue landingspot (L)

From A to Camp 1 + 2) 40 Scavenger, 30 Stone thrower+ 30 Scavenger, 40 Stone thrower
VETERAN general: [243C (0)]

From A to Camp 3) 85 Scavenger, 65 Stone thrower
VETERAN general: [29R 221C (21R - 25R - 28R)]

Or all three camps at once with MIV general.

From A to Camp 1 + 2 + 3) 40 Scavenger, 30 Stone thrower+ 30 Scavenger, 40 Stone thrower+ 85 Scavenger, 65 Stone thrower
Martial Arts General: [25R 195C (18R - 22R - 25R)]

Move your general to G1


From A to Camp 4 + Kamp 5) 40 Thugs, 40 Rangers + 20 Thugs, 60 Rangers
VETERAN general: [12R 3E 235C (6R - 10R - 12R)]
Martial Arts General: [9R 2E 209C (3R - 7R - 9R)]


From A to Camp 6) 40 Thugs, 40 Rangers, 1 Stinky
VETERAN general: [18R 2E 225C 5XB (7R - 13R - 18R)]
Martial Arts General: [15R 1E 200C 4XB (4R - 10R - 15R)]

Move your general to G2


From A to Camp 7) 20 Roughnecks, 80 Rangers
VETERAN general: [5R 1E 244C (2R - 4R - 5R)]
Martial Arts General: [4R 2E 214C (1R - 3R - 4R)]


At Camp 8 and 9, you can use a block. (saves 36 to 54R)

Without block.

From A to Camp 8) 80 Thugs, 40 Rangers
VETERAN general: [54R 180C 16XB (36R - 44R - 54R)]

From A to Camp 9) 20 Elitesoldiers, 20 Crossbowmen, 20 Kannonier, 1 Stinky
VETERAN general: [18R 1E 32C 129XB (14R - 18R - 18R)]
Martial Arts General: [18R 2E 125XB (14R - 18R - 18R)]


With a block.

Player beneath:



Top player:



From A to Camp 8) 80 Thugs, 40 Rangers
NORMAL general: [43C 46E (0)]

From B to Camp 9) 20 Elitesoldiers, 20 Crossbowmen, 20 Kannonier, 1 Stinky
VETERAN general: [18R 1E 32C 129XB (14R - 18R - 18R)]
Martial Arts General: [18R 2E 125XB (14R - 18R - 18R)]


Move your general to G3


From A to Camp 10) 30 Guard dog, 30 Roughnecks, 40 Rangers, 1 Stinky
VETERAN general: [65R 185E (48R - 57R - 65R)]
Martial Arts General: [40R 100E (24R - 33R - 40R)]


The attack on Camp 10 can also be in two rounds. (not useful if you have a Martial Arts General)


From A to Camp 10) 30 Guard dog, 30 Roughnecks, 40 Rangers, 1 Stinky
Round 1 NORMAL/HARDED general: [36R (36R)]

From A to Camp 10) 29 Roughnecks, 40 Rangers, 1 Stinky
Round 2 VETERAN general: [16R 1E 208C 25XB (7R - 11R - 16R)]


From A to Camp 11) 15 Rangers
VETERAN general: [50C (0)]

From A to Camp 12) 15 Rangers
VETERAN general: [50C (0)]


Latest attack comes in two rounds


From A to Camp 13) 50 Guard dog, 50 Roughnecks, 50 Rangers, 1 One-Eyed Bert
Round 1 NORMAL/HARDED general: [60R (60R)]

From A to Camp 13) 50 Roughnecks, 50 Rangers, 1 Bert Eenoog
Round 2 VETERAN general: [40R 1E 80C 129XB (28R - 35R - 40R)]


With the Martial Arts General General

Latest attack comes in two rounds


From A to Camp 13) 50 Guard dog, 50 Roughnecks, 50 Rangers, 1 One-Eyed Bert
Round 1 Martial Arts General: [10R (10R)]

From A to Camp 13) 50 Roughnecks, 50 Rangers, 1 One-Eyed Bert
Round 2 VETERAN general: [40R 1E 82C 127XB (26R - 33R - 40R)]

Sons of the Veld Martial arts



Sons of the Veld


 Martial Arts General and Round Blocks
Average losses (with crossbows): 1328R 20C
Untested not yet 48 myself Average losses (with cannoneers): ?R ?C


Adventure Info:
Player Level: 36+
Difficulty: 6/10
Number of Players: 2
Duration: 8 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 200 map fragments






You need at least 6 generals:
  • Four NORMAL generals
  • One Martial Arts General
  • One Vetaran General


Units Needed and Lost (if you play it all alone, having four normal generals):
  • Units Needed, Average: 1423R 406S 592C 102XB (2523 units)
  • Units Needed, Maximum: 1631R 406S 592C 102XB (2731 units)
  • Units Needed, Average: 1423R 2S 361E 603C 102XB (2491 units)
  • Units Needed, Maximum: 1631R 2S 361E 603C 102XB (2699 units)
  • Units Lost, Minimum: 1175R 220C
  • Units Lost, Average: 1410R 220C
  • Units Lost, Maximum: 1631R 220C 17S

Units Needed and Lost (if you invite the lootspot buyer to help with the last block):
  • Units Needed, Average: 1423R 296S 502C 102XB (2323 units)
  • Units Needed, Maximum: 1631R 296S 502C 102XB (2531 units)
  • Units Needed, Average: 1423R 2S 264E 506C 102XB (2297 units)
  • Units Needed, Maximum: 1631R 2S 264E 506C 102XB (2505 units)
  • Units Lost, Minimum: 1175R 220C
  • Units Lost, Average: 1410R 220C
  • Units Lost, Maximum: 1631R 220C 17S

Units Needed (if used Martial arts and veteran general and 4 normal generals)

  • Units Needed: 1R 110S 90C (201 units)
  • Units Needed: 1R 97E 97C (195 units)


  • Units Lost, Minimum: 1109R 20C
  • Units Lost, Average: 1328R 20C
  • Units Lost, Maximum: 1531R 20C 3S




    Game flow, garrison settings and losses (minimum - average - maximum):




    Garrison Position G1

    Move your MARTIAL ARTS General and three normal generals up to garrison position G1:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: NORMAL general
    • Position D: Martial Arts general


    For the first three attacks, only your MARTIAL ARTS General is needed:

    From D to Camp 1) 80 Thugs, 80 Stone Throwers
    MARTIAL ARTS General: [53R 2E 139C 26XB (42R - 46R - 53R)]
    MARTIAL ARTS General: [54R 1E 145C 20K (41R - 50R - 53R)]

    From D to Camp 3) 100 Scavengers, 80 Rangers
    MARTIAL ARTS General: [36R 1E 166C 17XB (30R - 34R - 36R)]
    MARTIAL ARTS General: [35R 1E 181C 3K (30R - 32R - 35R)]

    From D to Camp 4) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
    MARTIAL ARTS General: [121R 99E (82R - 95R - 120R)]
    MARTIAL ARTS General: [105R 1S 54E 60K (85R - 94R - 103R)]




    Garrison Position G1 (FIRST BLOCK)



    Send both generals right after each other:

    From A to Camp 7) 80 Guard Dogs, 80 Rangers
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From D to Camp 2) 60 Thugs, 60 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    MARTIAL ARTS General: [84R 136E (61R - 80R - 84R)]
    MARTIAL ARTS General: [69R 1E 150K (55R - 62R - 69R)]




    Garrison Position G1 (SECOND BLOCK)



    Send all generals right after each other:

    From B to Camp 6) 200 Guard Dogs
    BLOCKING NORMAL general: [68S (-)]
    BLOCKING NORMAL general: [58E (-)]
    BLOCKING NORMAL general: [15S 46E (-)

    From C to Camp 10) 100 Guard Dogs, 80 Rangers
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From D to Camp 8) 100 Thugs, 80 Rangers, 2 Skunks
    MARTIAL ARTS General: [89R 1E 63C 67XB (62R - 74R - 89R)] {50 seconds of fighting}
    MARTIAL ARTS General: [53M 1S 107C 59XB (40M - 46M - 53M)] {50 seconds of fighting}
    MARTIAL ARTS General: [80R 1E 95C 44K (66R - 72R - 80R)] {40 seconds of fighting}




    Garrison Position G2

    Move your MARTIAL ARTS General, your battle hardened general and two normal generals (when they have recovered) to garrison position G2:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: MARTIAL ARTS General
    • Position D: VETARAN General


    For the first two attacks, only your MARTIAL ARTS General is needed:

    From D to Camp 24) 80 Thugs, 80 Rangers
    MARTIAL ARTS General: [54R 1S 140C 25XB (41R - 49R - 53R)]
    MARTIAL ARTS General: [35M 1S 186C 28XB (27M - 31M - 35M)]
    MARTIAL ARTS General: [52R 1E 147C 20K (42R - 46R - 52R)]

    From D to Camp 25) 100 Scavengers, 100 Guard Dogs
    MARTIAL ARTS General: [70R 150E (60R - 67R - 69R)]
    MARTIAL ARTS General: [54M 196S (45M - 49M - 54M)]
    MARTIAL ARTS General: [68R 1E 151K (62R - 65R - 68R)]




    Garrison Position G2 (BLOCK)



    Send all generals right after each other:

    From A to Camp 26) 50 Thugs, 100 Guard Dogs, 60 Rangers
    BLOCKING NORMAL general: [17S 183C (-)]
    BLOCKING NORMAL general: [16E 181C (-)]

    From B to Camp 27) 100 Thugs, 80 Guard Dogs, 40 Rangers
    BLOCKING NORMAL general: [61S 139C (-)]
    BLOCKING NORMAL general: [54E 143C (-)]
    BLOCKING NORMAL general: [4S 52E 138C (-)]

    From C to Camp 28) 50 Guard Dogs, 50 Roughnecks, 80 Rangers, 1 Metal Tooth
    MArtial Arts general: [1R (1R)] {10 seconds of fighting}

    From D to Camp 28) 50 Roughnecks, 80 Rangers, 1 Metal Tooth
    VETARAN General: [90R 3S 95C 62XB (61R - 77R - 90R 2S)] {50 seconds of fighting}
    VETARAN General: [49M 1S 134C 66XB (36M - 43M - 49M)] {50 seconds of fighting}
    VETARAN General: [115R 2S 1E 55C 77XB (89R - 104R - 115R 2S)] {40 seconds of fighting}
    VETARAN General: [85R 2S 1E 104C 30XB 28K (60R - 73R - 85R 2S)] {30-40 seconds of fighting}
    I have 2 Martial arts so i used:
    Martial Arts General[78R 1E 74C 40XB 27K (60R - 67R - 78R)] {30-40 seconds of fighting}



    Garrison Position G3 (BLOCK)

    Move your MARTIAL ARTS General and two normal generals to garrison position G3:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: MARTIAL ARTS General


    Send all generals right after each other.
    Note that general B going to camp 1, will be intercepted by camp 2. This is intended.

    From A to Camp 7) 200 Guard Dogs
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From B to Camp 1) 80 Guard Dogs, 80 Rangers (Camp 2)
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From C to Camp 3) 100 Thugs, 80 Rangers, 2 Skunks
    MARTIAL ARTS General: [82R 1E 72C 65XB (61R - 73R - 81R)]
    MARTIAL ARTS General: [53M 1S 107C 59XB (40M - 46M - 53M)]
    MARTIAL ARTS General: [85R 1E 90C 44K (62R - 72R - 81R)]




    Garrison Position G4 (BLOCK)

    Move your MARTIAL ARTS General and two normal generals (when they have recovered) to garrison position G4:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: MARTIAL ARTS General


    Send all generals right after each other:

    From A to Camp 1) 80 Thugs, 80 Stone Throwers
    BLOCKING NORMAL general: [3S 197C (-)]
    BLOCKING NORMAL general: [3E 196C (-)]
    BLOCKING NORMAL general: [2S 2E 194C (-)]

    From B to Camp 4) 100 Scavengers, 80 Rangers
    BLOCKING NORMAL general: [6S 191C (-)]
    BLOCKING NORMAL general: [4E 194C (-)]
    BLOCKING NORMAL general: [1S 3E 195C (-)

    From C to Camp 5) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
    MARTIAL ARTS General: [121R 99E (82R - 105R - 120R)] {50 seconds of fighting}
    MARTIAL ARTS General: [78M 172S (66M - 73M - 78M)] {40 seconds of fighting}
    MARTIAL ARTS General: [102R 2S 66E 50K (88R - 95R - 102R)] {30 seconds of fighting}




    Garrison Position G5

    Move your MARTIAL ARTS General, your battle hardened general and two normal generals to garrison position G5:
    • Position X: NORMAL general
    • Position Y: NORMAL general
    • Position A: BATTLE HARDENED general
    • Position B: MARTIAL ARTS General


    For the first three attacks, only your veteran and battle hardened generals are needed:

    From B to Camp 9) 100 Guard Dogs, 80 Rangers
    ANY general: [85R 115S (65R - 76R - 85R 1S)]
    ANY general: [79M 121S (60M - 70M - 79M)]
    MARTIAL ARTS General: [90R 130E (66R - 72R - 84R)] 

    From A to Camp 12) 60 Guard Dogs, 60 Roughnecks, 60 Rangers, 1 Metal Tooth
    MARTIAL ARTS General: [10C (10C)]

    2 Hour recovery

    From B to Camp 12) 60 Roughnecks, 60 Rangers, 1 Metal Tooth
    MARTIAL ARTS General: [94R 1E 55C 70XB (72R - 81R - 92R)]
    MARTIAL ARTS General: [59M 1S 123C 67XB (45M - 52M - 59M)]
    MARTIAL ARTS General: [84R 1E 40C 93K (67R - 75R - 84R)]
    MARTIAL ARTS General: [58M 1E 117C 74K (45M - 52M - 58M)]






    Garrison Position G5 (FIRST BLOCK)

    Move your MARTIAL ARTS General from garrison position B to garrison position C:
    • Position X: NORMAL general
    • Position C: MARTIAL ARTS General


    Send both generals right after each other.
    Note that general X going to camp 14, will be intercepted by camp 15. This is intended.

    From X to Camp 14) 55 Guard Dogs, 55 Roughnecks, 55 Rangers (Camp 15)
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From C to Camp 14) 50 Roughnecks, 50 Rangers, 1 Skunk, 1 One-Eyed Bert
    MARTIAL ARTS General: [52R 2S 64C 102XB (33R - 42R - 52R)]
    MARTIAL ARTS General: [52R 2E 94C 102XB (33R - 43R - 52R)]
    MARTIAL ARTS General: [32M 1S 113C 104XB (22M - 28M - 32M)]
    MARTIAL ARTS General: [48R 1E 68C 101XB 2K (35R - 41R - 48R)]




    Garrison Position G5 (SECOND BLOCK)

    Move your MARTIAL ARTS General from garrison position C to garrison position D:
    • Position Y: NORMAL general
    • Position D: MARTIAL ARTS General


    Send both generals right after each other.
    Note that general Y going to camp 17, will be intercepted by camp 15. This is intended.

    From Y to Camp 17) 55 Guard Dogs, 55 Roughnecks, 55 Rangers (Camp 15)
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From D to Camp 17) 50 Guard Dogs, 50 Roughnecks, 1 Skunk, 2 One-Eyed Berts
    MARTIAL ARTS General: [112R 108E (75R - 93R - 110R)]
    MARTIAL ARTS General: [73M 177S (47M - 63M - 73M)]
    MARTIAL ARTS General: [88R 1E 132K (60R - 76R - 90R)]


    Garrison Position G6 (BLOCK)

    Move your MARTIAL ARTS General, your battle hardened general and one normal general to garrison position G6:
    • Position A: NORMAL general
    • Position B: BATTLE HARDENED general
    • Position C: MARTIAL ARTS General


    Send all generals right after each other:

    From A to Camp 9) 100 Thugs, 80 Guard Dogs
    BLOCKING NORMAL general: [103S (-)]
    BLOCKING NORMAL general: [92E (-)]

    From B to Camp 11) 60 Guard Dogs, 60 Roughnecks, 60 Rangers, 1 Metal Tooth
    MARTIAL ARTS General: [10C (10C)] {10 seconds of fighting}

    From C to Camp 11) 60 Roughnecks, 60 Rangers, 1 Metal Tooth
    VETARAN General: [109R 2S 73C 66XB (76R - 91R - 109R 1S)] {50 seconds of fighting}
    VETARAN General: [109R 1E 73C 67XB (76R - 91R - 109R)] {50 seconds of fighting}
    VETARAN General: [59M 1S 123C 67XB (45M - 52M - 59M)] {50 seconds of fighting}
    VETARAN General: [102R 2E 82C 64K (75R - 88R - 102R)] {40 seconds of fighting}
    VETARAN General: [58M 1E 117C 74K (45M - 52M - 58M)] {30 seconds of fighting}

    2nd Martial arts will fight as followed:
    MARTIAL ARTS General[94R 1E 42C 83K (71R - 81R - 91R)] {40 seconds of fighting}




    Garrison Position G7

    Move your MARTIAL ARTS General and one normal general to garrison position G7:
    • Position A: NORMAL general
    • Position B: MARTIAL ARTS General


    For the first attack, only your MARTIAL ARTS General is needed:

    From B to Camp 16) 50 Guard Dogs, 50 Roughnecks, 1 Skunk, 2 One-Eyed Berts
    MARTIAL ARTS General: [112R 108E (75R - 93R - 110R)]
    MARTIAL ARTS General: [73M 177S (47M - 63M - 73M)]
    MARTIAL ARTS General: [60R 1E 159K (40R - 47R - 57R)]




    Garrison Position G7 (BLOCK)



    Send both generals right after each other:

    From A to Camp 15) 55 Guard Dogs, 55 Roughnecks, 55 Rangers
    BLOCKING NORMAL general: [12S 188C (-)]
    BLOCKING NORMAL general: [10E 190C (-)]

    From B to Camp 14) 50 Roughnecks, 50 Rangers, 1 Skunk, 1 One-Eyed Bert
    MARTIAL ARTS General: [52R 2E 64C 102XB (33R - 42R - 52R)] {40 seconds of fighting
    MARTIAL ARTS General: [32M 1S 83C 104XB (22M - 28M - 32M)] {40 seconds of fighting}
    MARTIAL ARTS General[48R 1E 68C 101XB 2K (35R - 41R - 48R)] {30 seconds of fighting}




    Garrison Position G8 (LOOTSPOT)

    Now is the time to invite your friend (lootspot buyer).
    If you've got 4 normal generals yourself, ask your friend to bring 1R and attack camp 18 from garrison position G8.
    That one recruit (actually the general) will kill one roughneck, enough to get 6 XP and the full loot.



    If you've got only 3 normal generals, then ask your friend to bring two generals.
    The other general must be a normal one, must be loaded with the troops needed for block A below, and be placed at garrison position G9 above. Note that your friend must still bring the 1R and make that kill on camp 18. The block at G9 will not kill anything.




    Garrison Position G9 (BLOCK)

    Move your MARTIAL ARTS General, your battle hardened general and four normal generals to garrison position G9:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: NORMAL general
    • Position D: NORMAL general
    • Position E: MARTIAL ARTS General
    • Position F: VETARAN General


    The general in garrison position A can be your invited friend's.
    In that case, ask him/her to send his/her normal general to camp 19 first.
    As soon as he/she tells you the general is marching, keep sending all other generals after each other.

    The timing isn't that critical on this first general.
    As long as you send your general B within 10 seconds after general A, you should be safe.
    If all generals are yours, then just send them right after each other:

    NB!
    When this guide was made, lag wasn't that much of an issue. This means the generals never marched out at the same time. Today, this is more often the case, and if that happens, this block will fail. Thus, either watch your generals closely and retreat them all if two of them march out at the same time, or rather delay the dispatch of generals C, D and E by 5 seconds. For these three generals, you may also wait till the previous one has appeared outside his garrison, before sending out the next one.




    From A to Camp 19) 150 Roughnecks
    BLOCKING NORMAL general: [37S 99E (-)]
    BLOCKING NORMAL general: [110S 90C (-)]
    BLOCKING NORMAL general: [97E 97C (-)]

    Send B when A is Marching

    From B to Camp 20) 150 Roughnecks
    BLOCKING NORMAL general: [37S 99E (-)]
    BLOCKING NORMAL general: [110S 90C (-)]
    BLOCKING NORMAL general: [97E 97C (-)]


    Send C when B is Marching

    From C to Camp 22) 100 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [55S 142C (-)]
    BLOCKING NORMAL general: [18S 31E 149C (-)]
    BLOCKING NORMAL general: [50E 139C (-)]


    Send D when C is Marching

    From D to Camp 21) 100 Guard Dogs, 100 Roughnecks
    BLOCKING NORMAL general: [128S (-)]
    BLOCKING NORMAL general: [116E (-)]


    Send E when D is Marching

    From E to Camp 23) 50 Guard Dogs, 70 Roughnecks, 60 Rangers, 1 Chuck
    MARTIAL ARTS General: [1R (1R)] {10 seconds of fighting}

    Send right afther E is send

    From F to Camp 23) 70 Roughnecks, 60 Rangers, 1 Chuck
    VETARAN General: [119R 1S 1E 50C 79XB (89R - 106R - 119R 1S)] {40 seconds of fighting}
    VETARAN General: [58M 1S 72C 119XB (42M - 49M - 58M)] {40 seconds of fighting}
    VETARAN General: [119R 1S 1E 50C 78XB 1K (89R - 106R - 119R 1S)] {30 seconds of fighting}

    2nd Martial arts will fight as followed:
    MARTIAL ARTS General[95R 2E 20C 88XB 15K (71R - 80R - 88R)] {30 seconds of fighting}

    Heroic Little Tailor

    Heroic Little Tailor



    3 Player/12 Days/91090XP
    Double veteran setups, round blocks, cannons


     Troops needed: 1687R, 2608B, 177LB, 230M, 480C, 262XB, 208S, 354ES, 151K
    Maximum loss: 1686R, 2608B, 177LB, 230M, 231C, 208S





     Minimum 2 veterans, preferably 3.

    Keep in mind this: between recruits and bowmen I`d personally rather lose recruits (my economy is built that way I can replace recruits easy), so during this adventure I use recruits whenever I can and save up on bowmen if losses difference isn`t too big.

    Please place the suicidal wave 1 generals BEHIND the positions I recommend (so they don`t get in the way of the blocking generals).

    Legend:
    block
    REGULAR general
    VETERAN general
    MAJOR general

    Sector 1:



    Positions:
    1, 2, 1bis = regular generals
    3, 3bis = veteran generals

    First of all kill c0 (use general 3 or 3bis ofc)
    c0: 100 boar, 50 wolf
    VETERAN general 95R, 90B, 65K (95R, 90B)
    MAJOR general 90R, 58B, 122K (90R, 58B)

    Block section starts here : block c1 with 1R, block c2, block c1 (again) and hit with 2 waves on c3. Keep the following order and general position from the positioning picture. The 1R fight may end too soon so keep alert and retreat all generals if that happens.

    c1: 40 boar, 100 fox
    REGULAR general block: 1R (1R)

    c2: 50 boar, 50 wolf, 50 fox
    REGULAR general block: 1R, 137ES, 20C {5-9 rounds}

    c 1bis: 40 boar, 100 fox
    REGULAR general block: 104ES, 94B {4-10 rounds, most victory in 5 or 6}

    c3: 120 bear, 50 fox
    VETERAN general w1: 250B (250B) {2 rounds}

    VETERAN general w2: 117R, 20M, 113K (117R, 20M) {2 rounds} or
    MAJOR general w2: 117R, 6M, 147K (117R, 6M) or
    MAJOR general w2: 121B, 149K (121B)


    Sector 2:




    Positions:
    1, 2 = regular generals
    3 = fast general mandatory
    3bis = veteran

    c1: 100 boar, 30 bear
    REGULAR general block 1M, 129ES, 67C {8-14 rounds}

    c2: 75 wolf, 75 wolfpack leaders
    REGULAR general block 1M, 111ES, 85C, 1K

    c3: 50 boar, 100 wolfpack leaders, 1 black bull
    FAST general w1: 200B (200B)
    VETERAN general w2: 100R, 150K (100R)

    VETERAN general w1: 250B (250B)
    MAJOR general w2: 37R, 1ES, 56C, 176K (37R)

    Sector 3:




    Positions:
    1, 2, 1bis = regular generals
    3, 3bis = veteran generals

    c0: 100 bear, 50 wolf, 30 fox
    VETERAN general w1:250B (250B)
    VETERAN general w2: 119R, 1ES, 130K (119R)

    c00: 200 boar
    ANY general w1: 200B (200B) --- can be [40R, 160B (40R, 160B)]
    VETERAN general w2: 128R, 1ES, 121K (128R)

    ANY generalw1: 161B (161B)
    MAJOR general w2: 133R, 5S, 1ES, 131K (133R, 5S)

    c000 100 bear, 80 wolf
    ANY generalw1: 200B (200B)
    VETERAN general w2: 129B, 121K (129B)


    ANY general w1:200B (200B)
    MAJOR general w2: 128R, 1ES, 141K


    Block section starts here. After sending first hit (on c2) all hits are sent on the leader. All 5 hits one after the other, this is a single continuous attack, don`t stop waiting for results at a 'first block'. Watch the generals closely, at one point mid distance, the c3bis general should follow very closely the c3 one, under a flag distance between them, practically stepping on eachothers foot, but first c3 then c3bis. If the order is mixed up or there is a bigger distance between them, retreat all generals and repeat.
    Position for general 3 should be one flag more in front (closer to the general 2 position), or you can switch generals 3 and 3bis troops to make them line up in proper order.

    Veteran setup:
    c2: 80 bear, 80 giant
    REGULAR general block: 160 ES, 37XB

    c1: 70 bear, 80 wolfpack leaders, 40 fox
    REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted

    c3: 40 boar, 60 fox, 80 giant
    VETERAN general w1: 250R (250R)

    c 1bis: 70 bear, 80 wolfpack leaders, 40 fox
    REGULAR general block 1bis: 1R (1R) send attack to leader camp, let it be intercepted (only purpose of this 2nd hit on c1 is to allow enough retreat time in case something goes wrong)

    Wait for c 1bis general to exit his garrison, then send next hit
    c3bis: 40 boar, 60 fox, 80 giant
    VETERAN general w2: 25B, 225XB (25B)

    The second 1R block is more a safety block than a needed one, it can be skipped entirely.



    Major setup:

    c2: 80 bear, 80 giant
    REGULAR general block: 160 ES, 37XB

    c1: 70 bear, 80 wolfpack leaders, 40 fox
    REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted

    c3: 40 boar, 60 fox, 80 giant
    MAJOR general 20S, 132B, 18LB, 99XB, 1k

    Sector 4:


    Positions:
    1, 2 = regular generals
    3, 3bis = veteran generals

    c0: 100 bear, 90 fox
    VETERAN general w1: 250B (250B)
    VETERAN general w2: 140M, 110K (140M)
    MAJOR general w2: 128M, 142K (128M)

    c00: 50 boar, 70 wolf
    VETERAN general 103R, 1ES, 74C, 72K (103R)
    MAJOR general 93R, 1ES, 127C, 49K (93R)

    c2 60 boar, 140 wolf packleader
    ANY general w1: 195B, 5LB (195B, 5LB)


    Block section starts here

    c1: 70 bear, 100 fox
    REGULAR general block: 197ES {5-11 rounds, mostly 6}

    c2: 123-133 wolf packleaders
    Depending on what is left in camp c2 , pick the corresponding block formation from the following options:
    REGULAR general block:
    133 wolf packleaders: 166ES, 34C {4-8 rounds, avg 5.75}
    132 wolf packleaders: 163ES, 37C
    131 wolf packleaders: 160ES, 39C
    130 wolf packleaders: 157ES, 43C
    129 wolf packleaders: 153ES, 47C
    128 wolf packleaders: 150ES, 50C
    127 wolf packleaders: 148ES, 52C
    126 wolf packleaders: 145ES, 55C
    125 wolf packleaders: 142ES, 58C
    124 wolf packleaders: 139ES, 61C
    123 wolf packleaders: 134ES, 65C

    c3: 100 bear, 50 fox, 50 giant
    VETERAN general w1: 78B, 172LB (78B, 172LB)
    VETERAN general w2: 135B, 114XB, 1K (135B)

    VETERAN general w1: 195B, 55LB (195B, 55LB)
    MAJOR general w2: 148B, 121XB, 1K (148B)

    Sector 5:


    Positions:
    1 = regular generals
    2, 2bis = veteran generals
    For suicidal waves on c00 and c000 use regular or fast generals placed behind the positions for generals 1, 2 and 2bis.

    c0: 60 cultist, 50 shadowsneaker, 80 fanatic
    VETERAN general 112R, 1ES, 137K (112R)

    c00: 120 bear, 50 wolf
    ANY general w1: 200B (200B)
    VETERAN general w2: 20R, 98B, 132K (20R, 98B)

    MAJOR generalw2: 116R, 1ES, 153K (116R)[/COLOR][/B]

    c000: 40 cultist, 160 dancing dervish
    REGULAR general w1: 46B (46B)
    VETERAN general w2: 40C, 210XB (no loss)

    MAJOR general single wave: 18R, 1ES, 10C, 241XB (18R)


    Block section starts here.

    c1: 60 cultist, 90 shadowsneaker, 1 Witch
    REGULAR general block 85ES, 32C

    c2: 1 Spawn of Hell, 70 cultist, 80 firedancer
    VETERAN general w1: 19S, 231C (19S, 231C)
    VETERAN general w2: 70M, 42S, 1ES, 137K (70M, 42S)

    MAJOR general w2: 55R, 18M, 40S, 1ES, 156K (60R, 13M, 38S)

    Sector 6:


    Positions:
    1 = veteran general

    c0: 100 shadowsneaker, 70 firedancer
    VETERAN general 80R, 150ES/K (80R)

    c00: 100 cultist, 100 dancing dervish
    MAJOR general 28R, 13S, 1ES, 208XB (28R, 13S)
    MAJOR general 49R, 1ES, 220XB (49R)

    c000: 40 shadowsneaker, 80 fanatic, 80 firedancer
    VETERAN general 161R, 89ES/K (161R)

    c1: 80 cultist, 80 firedancer, 1 Dark High Priest
    VETERAN general 152R, 7S, 1ES, 90XB (152R, 7S)
    MAJOR general 164R, 1ES, 18C, 87XB (164R)

    Sector 7:


    Positions:
    1 = veteran general
    Behind him place 2 regulars or fast generals for first waves on c3 and c5.

    c1: 80 cultist, 40 shadowsneaker, 80 dark priest
    VETERAN general 153R, 1ES, 96K (153R)
    MAJOR general 123R, 1ES, 146K (123R

    c2: 100 cultist, 100 firedancer
    VETERAN general 50R, 100B, 100K (50R, 100B)
    MAJOR general 110R, 40B, 120K (110R, 40B)

    c3: 150 dark priest
    ANY general w1: 49B (49B)
    VETERAN general w2: 1ES, 249C (no loss)

    REGULAR general w1: 44B (44B)
    MAJOR general w2: 1ES, 269C (no loss)

    c4: 90 shadowsneaker, 80 dancing dervish
    send attack to c5 (leader), let c4 intercept and retreat after victory
    VETERAN general 33B, 200XB (33B)

    Time to call in lootspotters. Have them hit with 1R on camp c0.

    c5: 60 cultist, 60 fanatic, 1 Witch, 1 Dark Magician
    ANY general w1: 15R, 80B (15R, 80B)
    VETERAN general w2: 127S, 1ES, 122K (127S, 1ES)

    MAJOR general w2: 113S, 1ES, 36C, 120K (113S)