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Tuesday 1 January 2013

The Betrayed Little Tailor (In progress)


A temporary Found The Betrayed Little Tailor





Under construction:




Area 1

Camp 1
Camp 2
Camp 3
Camp 4
Camp 5
Camp 6


Area 2

Camp 7 120 wolfpackleader
Martial Arts General: 109r 89c 52k (    )
Martial Arts General: 112R 1E 55C 52XB (    )

Camp 8 130 Roughneck 70 Ranger
Martial Arts General: 160r 52c 1E 37k (    )
Martial Arts General: 141R 41C 1E 37 XB (    )

Camp 9 130 Roughneck 70 Ranger
Martial Arts General: 87r 2e 161k (    )
Martial Arts General: 104R 116E (    )

Leader Camp L10 120 Roughneck 79 Ranger 1 assassine
Normal General :         200B (200B)
Martial Arts General :   80R 1E 40C 99XB    (58R- 84R-79R)



Area 3


Camp 11 70 Bear 30 Giant
Veteran General: 61B 25LB 164XB (    )

Camp 12 30 Bear 70 wolfpackleader
Martial Arts General : 90R 1 E 25C 104XB (?R- 89R-90R)



Camp 13 30 Bear 80 Fox
Veteran General: 145R 6S 99E (139R- R-145R 6S)

Make sure Marching to camp 14 and 15 is not going over area of X otherwise RETREAT

Camp 14  80 Bear 50 Fox
Veteran: 130R 41M  1E 78K (    )
Normal 200R (200R) + Veteran 30M 70B 150XB (    )

1 way Camp L15 60 Bear 40 Giant 1 Giant Bear
Martial Arts General : 200B  (200B)

            60 Bear 40 Giant 1 Giant Bear
Veteran General:        76R 1E 13C 160XB  (40R-?R-75R)

other way Camp L15 60 Bear 40 Giant 1 Giant Bear
Normal  :            200B  (200B)

         8 Bear 40 Giant 1 Giant Bear
Martial Arts General : 97R 1E 122XB (55R- ?R-97R)
Veteran General: 83R 1E 166XB   (48R- ?R-73R)

Area 4


Camp 16  90 guard dog 120 ranger
Veteran General: 108R 2S 110E   (91R- ?R-107R)
Or
Martial Arts General : 1R  (1R)
Veteran general :  250C  (-)


Camp 17

Camp 18
Veteran General:  39R 195E   (35R- 37R-39R)

Camp 19
Camp 20
Camp 21
Camp L22
Camp 23
Camp 24
Camp 25
Camp 26
Camp 27
Camp 28
Camp 29
Camp 30
Camp 31
Camp 32
Camp 33

The Siege



 The Siege

Experience: 6105
Max Platime: 4 days
Players: 2






VETERAN general
a Harded or NORMAL general

• Needed Unites: 307R/271R 185E 243C 129XB (864 Unites)
• Losses Minimal: 218R (182 with blocks)
• Losses Average: 268R (212 with blocks)
• Losses Maximum: 307R (233 with blocks)

Attack starts from the White or blue landingspot (L)

From A to Camp 1 + 2) 40 Scavenger, 30 Stone thrower+ 30 Scavenger, 40 Stone thrower
VETERAN general: [243C (0)]

From A to Camp 3) 85 Scavenger, 65 Stone thrower
VETERAN general: [29R 221C (21R - 25R - 28R)]

Or all three camps at once with MIV general.

From A to Camp 1 + 2 + 3) 40 Scavenger, 30 Stone thrower+ 30 Scavenger, 40 Stone thrower+ 85 Scavenger, 65 Stone thrower
Martial Arts General: [25R 195C (18R - 22R - 25R)]

Move your general to G1


From A to Camp 4 + Kamp 5) 40 Thugs, 40 Rangers + 20 Thugs, 60 Rangers
VETERAN general: [12R 3E 235C (6R - 10R - 12R)]
Martial Arts General: [9R 2E 209C (3R - 7R - 9R)]


From A to Camp 6) 40 Thugs, 40 Rangers, 1 Stinky
VETERAN general: [18R 2E 225C 5XB (7R - 13R - 18R)]
Martial Arts General: [15R 1E 200C 4XB (4R - 10R - 15R)]

Move your general to G2


From A to Camp 7) 20 Roughnecks, 80 Rangers
VETERAN general: [5R 1E 244C (2R - 4R - 5R)]
Martial Arts General: [4R 2E 214C (1R - 3R - 4R)]


At Camp 8 and 9, you can use a block. (saves 36 to 54R)

Without block.

From A to Camp 8) 80 Thugs, 40 Rangers
VETERAN general: [54R 180C 16XB (36R - 44R - 54R)]

From A to Camp 9) 20 Elitesoldiers, 20 Crossbowmen, 20 Kannonier, 1 Stinky
VETERAN general: [18R 1E 32C 129XB (14R - 18R - 18R)]
Martial Arts General: [18R 2E 125XB (14R - 18R - 18R)]


With a block.

Player beneath:



Top player:



From A to Camp 8) 80 Thugs, 40 Rangers
NORMAL general: [43C 46E (0)]

From B to Camp 9) 20 Elitesoldiers, 20 Crossbowmen, 20 Kannonier, 1 Stinky
VETERAN general: [18R 1E 32C 129XB (14R - 18R - 18R)]
Martial Arts General: [18R 2E 125XB (14R - 18R - 18R)]


Move your general to G3


From A to Camp 10) 30 Guard dog, 30 Roughnecks, 40 Rangers, 1 Stinky
VETERAN general: [65R 185E (48R - 57R - 65R)]
Martial Arts General: [40R 100E (24R - 33R - 40R)]


The attack on Camp 10 can also be in two rounds. (not useful if you have a Martial Arts General)


From A to Camp 10) 30 Guard dog, 30 Roughnecks, 40 Rangers, 1 Stinky
Round 1 NORMAL/HARDED general: [36R (36R)]

From A to Camp 10) 29 Roughnecks, 40 Rangers, 1 Stinky
Round 2 VETERAN general: [16R 1E 208C 25XB (7R - 11R - 16R)]


From A to Camp 11) 15 Rangers
VETERAN general: [50C (0)]

From A to Camp 12) 15 Rangers
VETERAN general: [50C (0)]


Latest attack comes in two rounds


From A to Camp 13) 50 Guard dog, 50 Roughnecks, 50 Rangers, 1 One-Eyed Bert
Round 1 NORMAL/HARDED general: [60R (60R)]

From A to Camp 13) 50 Roughnecks, 50 Rangers, 1 Bert Eenoog
Round 2 VETERAN general: [40R 1E 80C 129XB (28R - 35R - 40R)]


With the Martial Arts General General

Latest attack comes in two rounds


From A to Camp 13) 50 Guard dog, 50 Roughnecks, 50 Rangers, 1 One-Eyed Bert
Round 1 Martial Arts General: [10R (10R)]

From A to Camp 13) 50 Roughnecks, 50 Rangers, 1 One-Eyed Bert
Round 2 VETERAN general: [40R 1E 82C 127XB (26R - 33R - 40R)]

Island of the Pirates Veteran and Martial arts only

Island of the Pirates Veteran and maximum number of round blocks
Average Losses (Veteran + Cannons): 217R
Average Losses (MoMA + Cannons): 152R
Adventure Info:
Player Level: 26+
Difficulty: 3/10
Number of Players: 1
Duration: 3 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 150 map fragments








QUICK LINKS: ... LANDING ZONE ... G1 ... G2 ... G3 ... G4

This guide uses the maximum number of blocks and requires that you do have a veteran general and elite soldiers.
I wouldn't recommend this, unless you're completely content with how the blocks work,
or if you don't want to risk losing any valuable troops.

If you want to play it safer, use my original guide to Island of the Pirates instead.

You need to send troops 4 (or 5) times. In all cases, the needed generals can carry all needed troops.


Five versions are presented below, with the following minimum number of generals:
One VETERAN general
Three NORMAL generals, using three round blocks
  • Units needed, average: 315R 162S 101E 249C (827 units)
  • Units needed, maximum: 335R 163S 101E 249C (848 units)
  • Units lost, minimum: 278R
  • Units lost, average: 310R
  • Units lost, maximum: 335R 2S

One VETERAN general with Crossbows
One BATTLE HARDENED general
Three NORMAL generals, using three round blocks
  • Units needed, average: 232R 162S 101E 249C 67B 68XB (879 units)
  • Units needed, maximum: 251R 163S 101E 249C 67B 68XB (899 units)
  • Units lost, minimum: 206R 67B
  • Units lost, average: 231R 67B
  • Units lost, maximum: 251R 2S 67B
One MASTER of Martial Arts with Crossbows
One VETERAN general
One BATTLE HARDENED general
Three NORMAL generals, using three round blocks
  • Units needed, average: 232R 162S 101E 249C 67B 68XB (879 units)
  • Units needed, maximum: 251R 163S 101E 249C 67B 68XB (899 units)
  • Units lost, minimum: 206R 67B
  • Units lost, average: 231R 67B
  • Units lost, maximum: 251R 2S 67B

    One VETERAN general (risky one)
    Three NORMAL generals, using three round blocks
    • Units needed, average: 277R 162S 101E 1B 249C (790 units)
    • Units needed, maximum: 297R 163S 101E 1B 249C (811 units)
    • Units lost, minimum: 240R
    • Units lost, average: 272R
    • Units lost, maximum: 297R 2S

    One VETERAN general with Cannoneers
    Three NORMAL generals, using three round blocks
    • Units needed, average: 225R 3M 30S 154E 249C 1B 149K (810 units)
    • Units needed, maximum: 245R 3M 32S 154E 249C 1B 149K (832 units)
    • Units lost, minimum: 186R
    • Units lost, average: 217R
    • Units lost, maximum: 245R 3M 2S

    One MAJOR general with Cannoneers
    Three NORMAL generals, using three round blocks
    • Units needed, average: 221R 30S 154E 249C 1B 165K (819 units)
    • Units needed, maximum: 241R 32S 154E 249C 1B 165K (841 units)
    • Units lost, minimum: 186R
    • Units lost, average: 217R
    • Units lost, maximum: 241R 2S

    One MASTER of Martial Arts with Cannoneers
    Three NORMAL generals, using three round blocks
    • Units needed, average: 157R 30S 171E 199C 1B 120K (678 units)
    • Units needed, maximum: 179R 31S 171E 199C 1B 120K (701 units)
    • Units lost, minimum: 122R
    • Units lost, average: 152R
    • Units lost, maximum: 179R 1S

    This guide includes three round blocks of method 2.




    Game flow, garrison settings and losses (minimum - average - maximum):




    Landing Zone (Camp 1)
    Back to Map

    Before sending any generals to the adventure, make sure your veteran general has the troops needed to kill camp 1.
    To get your generals to arrive properly and not having to move your generals around too much, send your veteran first.
    After your veteran, send all your normal generals (you need at least three of them).
    Finally, wait a couple of minutes, and send your battle hardened general (if you opt for that version needing it).

    When you've sent your generals, go to the island and wait for them to arrive.
    Your veteran will arrive first. As soon as he's arrived, move him from position X to garrision position B:




    As soon as you have your veteran in place, attack camp 1:

    From B to Camp 1) 100 Deckscrubbers, 50 Gunmen
    VETERAN general: [1S 249C (0 - 0 - 1S)]
    VETERAN general: [1E 249C (-)]
    MASTER of Martial Arts: [1S 199C (-)]





    Garrison Position G1 (Camps 2-3, BLOCK)


    After your veteran, your next three generals to arrive will occupy positions X, Y and Z.
    Any general arriving after these four will be unloaded and made available to be placed later.

    If you did send a battle hardened general, he will arrive before any normal generals and occupy position X.
    Positions Y and Z should be taken by normal generals. Position Y is the same as garrison position A:






    Send both generals right after each other:



    From A to Camp 2) 50 Caltrops, 100 Deckscrubbers
    BLOCKING NORMAL general: [54S (-)] {140-220 seconds of fighting}
    BLOCKING NORMAL general: [47E (-)] {140-260 seconds of fighting}
    BLOCKING NORMAL general: [1S 46E (-)] {160-260 seconds of fighting}



    From B to Camp 3) 50 Caltrops, 100 Saberrattlers, 50 Gunmen
    VETERAN general: [74R 168S (60R - 68R - 74R 1S)] {30 seconds of fighting}
    VETERAN general: [74R 113S 55E (60R - 68R - 74R 1S)] {30 seconds of fighting}
    VETERAN general: [74R 1S 1E 145K (60R - 68R - 74R 1S)] {20 seconds of fighting}
    MASTER of Martial Arts: [50R 95S (35R - 42R - 50R)] {20 seconds of fighting}
    MASTER of Martial Arts: [49R 90E (35R - 42R - 49R)] {20 seconds of fighting}




    Garrison Position G2 (Camps 4-6, BLOCK)


    Move two of your normal generals to garrison position G2.
    Your veteran will already be correctly placed.

    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: MASTER of Martial Arts or VETERAN general


    Send all three generals right after each other:



    From A to Camp 4) 60 Caltrops, 60 Deckscrubbers, 60 Knife Throwers
    BLOCKING NORMAL general: [11S 50E (-)] {160-240 seconds of fighting, 0.2% chance of 140 seconds}
    BLOCKING NORMAL general: [6S 54E (-)] {160-260 seconds of fighting, 0.1% chance of 140 seconds}



    From B to Camp 5) 40 Caltrops, 40 Saberrattlers, 40 Gunmen
    BLOCKING NORMAL general: [56S (-)] {120-160 seconds of fighting}
    BLOCKING NORMAL general: [48E (-)] {120-200 seconds of fighting}
    BLOCKING NORMAL general: [1S 47E (-)] {120-200 seconds of fighting}



    From C to Camp 6) 80 Caltrops, 80 Saberrattlers, 2 Petty Officers
    VETERAN general: [50R 155S (36R - 43R - 50R 1S)] {30 seconds of fighting}
    VETERAN general: [50R 1S 1E 135K (36R - 43R - 50R 1S)] {20 seconds of fighting}
    MASTER of Martial Arts: [50R 75S (33R - 41R - 50R)] {20 seconds of fighting}
    MASTER of Martial Arts: [49R 70E (33R - 41R - 49R)] {20 seconds of fighting}



    If sent right after each other, the remaining marching time for the veteran, from the moment when general A starts his fight, till he reaches camp 6 is about 110-115 seconds. Thus, 130-145 seconds would be needed, and normally the block on camp 4 does last at least 160 seconds. However, there is a small chance of this block lasting only 140 seconds. Thus, I cannot guarantee that you will never lose any valuable troops on this block.






    Garrison Position G3 (Trap and Camp 8)


    Move one normal general to garrison position G3.
    If you still have a normal general that isn't placed on the island, use him now for faster placement.






    Attack the trap from this position:



    From G3 to Trap T1) 100 Caltrops
    ANY general: [23R 100S (7R - 16R - 23R 1S)]
    ANY general: [23R 1S 99E (7R - 16R - 23R 1S)]
    MASTER of Martial Arts: [23R 3S (7R - 16R - 23R 1S)]



    If you do not have cannoneers, or want to reduce the risk on the last block a little, kill camp 8 now, in two waves.
    If you want to try the risky triple block without cannoneers, leave camp 8 now and move to "G4 with Cannoneers" below.

    Send the suicide from garrison position G3 first:



    From G3 to Camp 8) 30 Caltrops, 100 Deckscrubbers, 40 Gunmen
    ANY general: [38R (38R)]


    After this, send your veteran general, from wherever he currently is:

    From G1 to Camp 8) 92-100 Deckscrubbers, 40 Gunmen
    VETERAN general: [1R 249C (-)]



    If you're prepared to lose some cavalry, camp 8 can also be killed in one wave:

    Camp 8) 30 Caltrops, 100 Deckscrubbers, 40 Gunmen
    VETERAN general: [4R 1S 245C (3R 1C - 4R 10C - 4R 19C)]
    VETERAN general: [3R 1E 246C (3R 1C - 3R 10C - 3R 19C)]




    Also, if you've got a Master of Martial Arts, but don't want to include camp 8 in the block below, kill camp 8 in one wave first:

    Camp 8) 30 Caltrops, 100 Deckscrubbers, 40 Gunmen
    MASTER of Material Arts: [35R 35S (25R - 30R - 35R)]
    MASTER of Material Arts: [34R 34E (25R - 30R - 34R)]




    Garrison Position G4 with Cannoneers or MoMA (Camps 7-10, BLOCK)


    If you do not have cannoneers, or do not have a battle hardened general, there is a somewhat risky version included here too.
    If you don't like risks, maybe you shouldn't be here in the first place. If you have already killed camp 8, skip this part anyway.

    Move your normal generals to garrison position G4.
    Your veteran should still be correctly positioned.

    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: NORMAL general
    • Position D: VETERAN general or MASTER of Martial Arts or VETERAN general (risky one)


    Send all four generals right after each other:



    From A to Camp 7) 90 Caltrops, 90 Saberrattlers
    BLOCKING NORMAL general: [16S 47E (-)] {140-260 seconds of fighting}



    From B to Camp 8) 30 Caltrops, 100 Deckscrubbers, 40 Gunmen
    BLOCKING NORMAL general: [62E 1B (-)] {140-200 seconds of fighting}



    From C to Camp 9) 100 Caltrops, 70 Saberrattlers
    BLOCKING NORMAL general: [56E (-)] {140-260 seconds of fighting}
    BLOCKING NORMAL general: [14S 44E (-)] {140-260 seconds of fighting}



    From D to Camp 10) 100 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
    VETERAN general: [150R 100S (137R - 145R - 150R)] {40 seconds of fighting}
    VETERAN general: [98R 3M 149K (83R - 90R - 98R 3M)] {20-30 seconds of fighting}
    VETERAN general: [67M 1E 182K (57M - 62M - 67M)] {20 seconds of fighting}
    MAJOR general: [94R 1E 165K (83R - 90R - 94R)] {20 seconds of fighting}
    MASTER of Martial Arts: [69R 151S (55R - 63R - 69R)] {30 seconds of fighting}
    MASTER of Martial Arts: [68R 152E (55R - 63R - 68R)] {30 seconds of fighting}
    MASTER of Martial Arts: [58R 1E 120K (47R - 53R - 58R)] {20 seconds of fighting}



    Camp 8 will be attacked first, just before camp 7 is attacked. If sent right after each other, the remaining marching time for the veteran, from the moment when general B starts his fight on camp 8, till he reaches camp 10 is about 100-105 seconds. Thus, 120-135 seconds would normally be needed. The block on camp 8 lasts at least 140 seconds and the block on camp 7 normally lasts at least 160 seconds. However, since the attack on camp 10 may last 2 rounds (30 seconds with cannoneers), and since the timing is tight, I cannot guarantee that you will never lose any valuable troops on these blocks. The version with no cannoneers is always going to be quite risky, and I hope you are aware of this!






    Garrison Position G4 without Cannoneers (Camps 7, 9 and 10, BLOCK)

    Move your veteran general from position D to position E, and your battle hardened general to position D:
    • Position A: NORMAL general
    • Position C: NORMAL general
    • Position D: BATTLE HARDENED general or VETERAN general
    • Position E: VETERAN general




    Send generals A, C and D right after each other:



    From A to Camp 7) 90 Caltrops, 90 Saberrattlers
    BLOCKING NORMAL general: [16S 47E (-)] {140-260 seconds of fighting}





    From C to Camp 9) 100 Caltrops, 70 Saberrattlers
    BLOCKING NORMAL general: [56E (-)] {140-260 seconds of fighting}
    BLOCKING NORMAL general: [14S 44E (-)] {140-260 seconds of fighting}






    The easiest way is to kill camp 10 in one wave, especially if you have a VETERAN general without Crossbows.
    If you have VETERAN general with Crossbows, killing camp 10 in two waves would save you some units (see below).
    Also, if you have a VETERAN general with Cannoneers, and have already killed camp 8, follow this:





    From D to Camp 10) 100 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
    VETERAN general: [150R 100S (137R - 145R - 150R)] {40 seconds of fighting}
    VETERAN general: [98R 3M 149K (83R - 90R - 98R 3M)] {20-30 seconds of fighting}
    MAJOR general: [94R 1E 165K (83R - 90R - 94R)] {20 seconds of fighting}
    MASTER of Martial Arts: [69R 151S (55R - 63R - 69R)] {30 seconds of fighting}
    MASTER of Martial Arts: [68R 152E (55R - 63R - 68R)] {30 seconds of fighting}
    MASTER of Martial Arts: [58R 1E 120K (47R - 53R - 58R)] {20 seconds of fighting}




    Camp 10 can also be killed in two waves.


    If you have a VETERAN general with Longbows, you may follow this:

    From D to Camp 10) 100 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
    BATTLE HARDENED general: [47R 93B (47R 93B)] {10 seconds of fighting}



    Now wait till general D has reached the side of garrison E, and disappears behind the spruce tree seen in the inset.



    From E to Camp 10) 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
    VETERAN general: [6R 1E 143C 100LB (5R - 6R - 6R 12C)] {30 seconds of fighting}




    If you have a VETERAN general with Crossbows, follow this:

    From D to Camp 10) 100 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
    BATTLE HARDENED general: [60R 67B (60R 67B)] {10 seconds of fighting}



    Now wait till general D has reached the side of garrison E, and disappears behind the spruce tree seen in the inset.

    From E to Camp 10) 0-7 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
    VETERAN general: [6R 1E 175C 68XB (5R - 6R - 6R)] {30 seconds of fighting}

    Sons of the Veld Martial arts



    Sons of the Veld


     Martial Arts General and Round Blocks
    Average losses (with crossbows): 1328R 20C
    Untested not yet 48 myself Average losses (with cannoneers): ?R ?C


    Adventure Info:
    Player Level: 36+
    Difficulty: 6/10
    Number of Players: 2
    Duration: 8 days
    Where to get?: Adventure seek with Explorer or Trader (Shop) for 200 map fragments






    You need at least 6 generals:
    • Four NORMAL generals
    • One Martial Arts General
    • One Vetaran General


    Units Needed and Lost (if you play it all alone, having four normal generals):
    • Units Needed, Average: 1423R 406S 592C 102XB (2523 units)
    • Units Needed, Maximum: 1631R 406S 592C 102XB (2731 units)
    • Units Needed, Average: 1423R 2S 361E 603C 102XB (2491 units)
    • Units Needed, Maximum: 1631R 2S 361E 603C 102XB (2699 units)
    • Units Lost, Minimum: 1175R 220C
    • Units Lost, Average: 1410R 220C
    • Units Lost, Maximum: 1631R 220C 17S

    Units Needed and Lost (if you invite the lootspot buyer to help with the last block):
    • Units Needed, Average: 1423R 296S 502C 102XB (2323 units)
    • Units Needed, Maximum: 1631R 296S 502C 102XB (2531 units)
    • Units Needed, Average: 1423R 2S 264E 506C 102XB (2297 units)
    • Units Needed, Maximum: 1631R 2S 264E 506C 102XB (2505 units)
    • Units Lost, Minimum: 1175R 220C
    • Units Lost, Average: 1410R 220C
    • Units Lost, Maximum: 1631R 220C 17S

    Units Needed (if used Martial arts and veteran general and 4 normal generals)

    • Units Needed: 1R 110S 90C (201 units)
    • Units Needed: 1R 97E 97C (195 units)


    • Units Lost, Minimum: 1109R 20C
    • Units Lost, Average: 1328R 20C
    • Units Lost, Maximum: 1531R 20C 3S




      Game flow, garrison settings and losses (minimum - average - maximum):




      Garrison Position G1

      Move your MARTIAL ARTS General and three normal generals up to garrison position G1:
      • Position A: NORMAL general
      • Position B: NORMAL general
      • Position C: NORMAL general
      • Position D: Martial Arts general


      For the first three attacks, only your MARTIAL ARTS General is needed:

      From D to Camp 1) 80 Thugs, 80 Stone Throwers
      MARTIAL ARTS General: [53R 2E 139C 26XB (42R - 46R - 53R)]
      MARTIAL ARTS General: [54R 1E 145C 20K (41R - 50R - 53R)]

      From D to Camp 3) 100 Scavengers, 80 Rangers
      MARTIAL ARTS General: [36R 1E 166C 17XB (30R - 34R - 36R)]
      MARTIAL ARTS General: [35R 1E 181C 3K (30R - 32R - 35R)]

      From D to Camp 4) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
      MARTIAL ARTS General: [121R 99E (82R - 95R - 120R)]
      MARTIAL ARTS General: [105R 1S 54E 60K (85R - 94R - 103R)]




      Garrison Position G1 (FIRST BLOCK)



      Send both generals right after each other:

      From A to Camp 7) 80 Guard Dogs, 80 Rangers
      BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

      From D to Camp 2) 60 Thugs, 60 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
      MARTIAL ARTS General: [84R 136E (61R - 80R - 84R)]
      MARTIAL ARTS General: [69R 1E 150K (55R - 62R - 69R)]




      Garrison Position G1 (SECOND BLOCK)



      Send all generals right after each other:

      From B to Camp 6) 200 Guard Dogs
      BLOCKING NORMAL general: [68S (-)]
      BLOCKING NORMAL general: [58E (-)]
      BLOCKING NORMAL general: [15S 46E (-)

      From C to Camp 10) 100 Guard Dogs, 80 Rangers
      BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

      From D to Camp 8) 100 Thugs, 80 Rangers, 2 Skunks
      MARTIAL ARTS General: [89R 1E 63C 67XB (62R - 74R - 89R)] {50 seconds of fighting}
      MARTIAL ARTS General: [53M 1S 107C 59XB (40M - 46M - 53M)] {50 seconds of fighting}
      MARTIAL ARTS General: [80R 1E 95C 44K (66R - 72R - 80R)] {40 seconds of fighting}




      Garrison Position G2

      Move your MARTIAL ARTS General, your battle hardened general and two normal generals (when they have recovered) to garrison position G2:
      • Position A: NORMAL general
      • Position B: NORMAL general
      • Position C: MARTIAL ARTS General
      • Position D: VETARAN General


      For the first two attacks, only your MARTIAL ARTS General is needed:

      From D to Camp 24) 80 Thugs, 80 Rangers
      MARTIAL ARTS General: [54R 1S 140C 25XB (41R - 49R - 53R)]
      MARTIAL ARTS General: [35M 1S 186C 28XB (27M - 31M - 35M)]
      MARTIAL ARTS General: [52R 1E 147C 20K (42R - 46R - 52R)]

      From D to Camp 25) 100 Scavengers, 100 Guard Dogs
      MARTIAL ARTS General: [70R 150E (60R - 67R - 69R)]
      MARTIAL ARTS General: [54M 196S (45M - 49M - 54M)]
      MARTIAL ARTS General: [68R 1E 151K (62R - 65R - 68R)]




      Garrison Position G2 (BLOCK)



      Send all generals right after each other:

      From A to Camp 26) 50 Thugs, 100 Guard Dogs, 60 Rangers
      BLOCKING NORMAL general: [17S 183C (-)]
      BLOCKING NORMAL general: [16E 181C (-)]

      From B to Camp 27) 100 Thugs, 80 Guard Dogs, 40 Rangers
      BLOCKING NORMAL general: [61S 139C (-)]
      BLOCKING NORMAL general: [54E 143C (-)]
      BLOCKING NORMAL general: [4S 52E 138C (-)]

      From C to Camp 28) 50 Guard Dogs, 50 Roughnecks, 80 Rangers, 1 Metal Tooth
      MArtial Arts general: [1R (1R)] {10 seconds of fighting}

      From D to Camp 28) 50 Roughnecks, 80 Rangers, 1 Metal Tooth
      VETARAN General: [90R 3S 95C 62XB (61R - 77R - 90R 2S)] {50 seconds of fighting}
      VETARAN General: [49M 1S 134C 66XB (36M - 43M - 49M)] {50 seconds of fighting}
      VETARAN General: [115R 2S 1E 55C 77XB (89R - 104R - 115R 2S)] {40 seconds of fighting}
      VETARAN General: [85R 2S 1E 104C 30XB 28K (60R - 73R - 85R 2S)] {30-40 seconds of fighting}
      I have 2 Martial arts so i used:
      Martial Arts General[78R 1E 74C 40XB 27K (60R - 67R - 78R)] {30-40 seconds of fighting}



      Garrison Position G3 (BLOCK)

      Move your MARTIAL ARTS General and two normal generals to garrison position G3:
      • Position A: NORMAL general
      • Position B: NORMAL general
      • Position C: MARTIAL ARTS General


      Send all generals right after each other.
      Note that general B going to camp 1, will be intercepted by camp 2. This is intended.

      From A to Camp 7) 200 Guard Dogs
      BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

      From B to Camp 1) 80 Guard Dogs, 80 Rangers (Camp 2)
      BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

      From C to Camp 3) 100 Thugs, 80 Rangers, 2 Skunks
      MARTIAL ARTS General: [82R 1E 72C 65XB (61R - 73R - 81R)]
      MARTIAL ARTS General: [53M 1S 107C 59XB (40M - 46M - 53M)]
      MARTIAL ARTS General: [85R 1E 90C 44K (62R - 72R - 81R)]




      Garrison Position G4 (BLOCK)

      Move your MARTIAL ARTS General and two normal generals (when they have recovered) to garrison position G4:
      • Position A: NORMAL general
      • Position B: NORMAL general
      • Position C: MARTIAL ARTS General


      Send all generals right after each other:

      From A to Camp 1) 80 Thugs, 80 Stone Throwers
      BLOCKING NORMAL general: [3S 197C (-)]
      BLOCKING NORMAL general: [3E 196C (-)]
      BLOCKING NORMAL general: [2S 2E 194C (-)]

      From B to Camp 4) 100 Scavengers, 80 Rangers
      BLOCKING NORMAL general: [6S 191C (-)]
      BLOCKING NORMAL general: [4E 194C (-)]
      BLOCKING NORMAL general: [1S 3E 195C (-)

      From C to Camp 5) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
      MARTIAL ARTS General: [121R 99E (82R - 105R - 120R)] {50 seconds of fighting}
      MARTIAL ARTS General: [78M 172S (66M - 73M - 78M)] {40 seconds of fighting}
      MARTIAL ARTS General: [102R 2S 66E 50K (88R - 95R - 102R)] {30 seconds of fighting}




      Garrison Position G5

      Move your MARTIAL ARTS General, your battle hardened general and two normal generals to garrison position G5:
      • Position X: NORMAL general
      • Position Y: NORMAL general
      • Position A: BATTLE HARDENED general
      • Position B: MARTIAL ARTS General


      For the first three attacks, only your veteran and battle hardened generals are needed:

      From B to Camp 9) 100 Guard Dogs, 80 Rangers
      ANY general: [85R 115S (65R - 76R - 85R 1S)]
      ANY general: [79M 121S (60M - 70M - 79M)]
      MARTIAL ARTS General: [90R 130E (66R - 72R - 84R)] 

      From A to Camp 12) 60 Guard Dogs, 60 Roughnecks, 60 Rangers, 1 Metal Tooth
      MARTIAL ARTS General: [10C (10C)]

      2 Hour recovery

      From B to Camp 12) 60 Roughnecks, 60 Rangers, 1 Metal Tooth
      MARTIAL ARTS General: [94R 1E 55C 70XB (72R - 81R - 92R)]
      MARTIAL ARTS General: [59M 1S 123C 67XB (45M - 52M - 59M)]
      MARTIAL ARTS General: [84R 1E 40C 93K (67R - 75R - 84R)]
      MARTIAL ARTS General: [58M 1E 117C 74K (45M - 52M - 58M)]






      Garrison Position G5 (FIRST BLOCK)

      Move your MARTIAL ARTS General from garrison position B to garrison position C:
      • Position X: NORMAL general
      • Position C: MARTIAL ARTS General


      Send both generals right after each other.
      Note that general X going to camp 14, will be intercepted by camp 15. This is intended.

      From X to Camp 14) 55 Guard Dogs, 55 Roughnecks, 55 Rangers (Camp 15)
      BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

      From C to Camp 14) 50 Roughnecks, 50 Rangers, 1 Skunk, 1 One-Eyed Bert
      MARTIAL ARTS General: [52R 2S 64C 102XB (33R - 42R - 52R)]
      MARTIAL ARTS General: [52R 2E 94C 102XB (33R - 43R - 52R)]
      MARTIAL ARTS General: [32M 1S 113C 104XB (22M - 28M - 32M)]
      MARTIAL ARTS General: [48R 1E 68C 101XB 2K (35R - 41R - 48R)]




      Garrison Position G5 (SECOND BLOCK)

      Move your MARTIAL ARTS General from garrison position C to garrison position D:
      • Position Y: NORMAL general
      • Position D: MARTIAL ARTS General


      Send both generals right after each other.
      Note that general Y going to camp 17, will be intercepted by camp 15. This is intended.

      From Y to Camp 17) 55 Guard Dogs, 55 Roughnecks, 55 Rangers (Camp 15)
      BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

      From D to Camp 17) 50 Guard Dogs, 50 Roughnecks, 1 Skunk, 2 One-Eyed Berts
      MARTIAL ARTS General: [112R 108E (75R - 93R - 110R)]
      MARTIAL ARTS General: [73M 177S (47M - 63M - 73M)]
      MARTIAL ARTS General: [88R 1E 132K (60R - 76R - 90R)]


      Garrison Position G6 (BLOCK)

      Move your MARTIAL ARTS General, your battle hardened general and one normal general to garrison position G6:
      • Position A: NORMAL general
      • Position B: BATTLE HARDENED general
      • Position C: MARTIAL ARTS General


      Send all generals right after each other:

      From A to Camp 9) 100 Thugs, 80 Guard Dogs
      BLOCKING NORMAL general: [103S (-)]
      BLOCKING NORMAL general: [92E (-)]

      From B to Camp 11) 60 Guard Dogs, 60 Roughnecks, 60 Rangers, 1 Metal Tooth
      MARTIAL ARTS General: [10C (10C)] {10 seconds of fighting}

      From C to Camp 11) 60 Roughnecks, 60 Rangers, 1 Metal Tooth
      VETARAN General: [109R 2S 73C 66XB (76R - 91R - 109R 1S)] {50 seconds of fighting}
      VETARAN General: [109R 1E 73C 67XB (76R - 91R - 109R)] {50 seconds of fighting}
      VETARAN General: [59M 1S 123C 67XB (45M - 52M - 59M)] {50 seconds of fighting}
      VETARAN General: [102R 2E 82C 64K (75R - 88R - 102R)] {40 seconds of fighting}
      VETARAN General: [58M 1E 117C 74K (45M - 52M - 58M)] {30 seconds of fighting}

      2nd Martial arts will fight as followed:
      MARTIAL ARTS General[94R 1E 42C 83K (71R - 81R - 91R)] {40 seconds of fighting}




      Garrison Position G7

      Move your MARTIAL ARTS General and one normal general to garrison position G7:
      • Position A: NORMAL general
      • Position B: MARTIAL ARTS General


      For the first attack, only your MARTIAL ARTS General is needed:

      From B to Camp 16) 50 Guard Dogs, 50 Roughnecks, 1 Skunk, 2 One-Eyed Berts
      MARTIAL ARTS General: [112R 108E (75R - 93R - 110R)]
      MARTIAL ARTS General: [73M 177S (47M - 63M - 73M)]
      MARTIAL ARTS General: [60R 1E 159K (40R - 47R - 57R)]




      Garrison Position G7 (BLOCK)



      Send both generals right after each other:

      From A to Camp 15) 55 Guard Dogs, 55 Roughnecks, 55 Rangers
      BLOCKING NORMAL general: [12S 188C (-)]
      BLOCKING NORMAL general: [10E 190C (-)]

      From B to Camp 14) 50 Roughnecks, 50 Rangers, 1 Skunk, 1 One-Eyed Bert
      MARTIAL ARTS General: [52R 2E 64C 102XB (33R - 42R - 52R)] {40 seconds of fighting
      MARTIAL ARTS General: [32M 1S 83C 104XB (22M - 28M - 32M)] {40 seconds of fighting}
      MARTIAL ARTS General[48R 1E 68C 101XB 2K (35R - 41R - 48R)] {30 seconds of fighting}




      Garrison Position G8 (LOOTSPOT)

      Now is the time to invite your friend (lootspot buyer).
      If you've got 4 normal generals yourself, ask your friend to bring 1R and attack camp 18 from garrison position G8.
      That one recruit (actually the general) will kill one roughneck, enough to get 6 XP and the full loot.



      If you've got only 3 normal generals, then ask your friend to bring two generals.
      The other general must be a normal one, must be loaded with the troops needed for block A below, and be placed at garrison position G9 above. Note that your friend must still bring the 1R and make that kill on camp 18. The block at G9 will not kill anything.




      Garrison Position G9 (BLOCK)

      Move your MARTIAL ARTS General, your battle hardened general and four normal generals to garrison position G9:
      • Position A: NORMAL general
      • Position B: NORMAL general
      • Position C: NORMAL general
      • Position D: NORMAL general
      • Position E: MARTIAL ARTS General
      • Position F: VETARAN General


      The general in garrison position A can be your invited friend's.
      In that case, ask him/her to send his/her normal general to camp 19 first.
      As soon as he/she tells you the general is marching, keep sending all other generals after each other.

      The timing isn't that critical on this first general.
      As long as you send your general B within 10 seconds after general A, you should be safe.
      If all generals are yours, then just send them right after each other:

      NB!
      When this guide was made, lag wasn't that much of an issue. This means the generals never marched out at the same time. Today, this is more often the case, and if that happens, this block will fail. Thus, either watch your generals closely and retreat them all if two of them march out at the same time, or rather delay the dispatch of generals C, D and E by 5 seconds. For these three generals, you may also wait till the previous one has appeared outside his garrison, before sending out the next one.




      From A to Camp 19) 150 Roughnecks
      BLOCKING NORMAL general: [37S 99E (-)]
      BLOCKING NORMAL general: [110S 90C (-)]
      BLOCKING NORMAL general: [97E 97C (-)]

      Send B when A is Marching

      From B to Camp 20) 150 Roughnecks
      BLOCKING NORMAL general: [37S 99E (-)]
      BLOCKING NORMAL general: [110S 90C (-)]
      BLOCKING NORMAL general: [97E 97C (-)]


      Send C when B is Marching

      From C to Camp 22) 100 Roughnecks, 100 Rangers
      BLOCKING NORMAL general: [55S 142C (-)]
      BLOCKING NORMAL general: [18S 31E 149C (-)]
      BLOCKING NORMAL general: [50E 139C (-)]


      Send D when C is Marching

      From D to Camp 21) 100 Guard Dogs, 100 Roughnecks
      BLOCKING NORMAL general: [128S (-)]
      BLOCKING NORMAL general: [116E (-)]


      Send E when D is Marching

      From E to Camp 23) 50 Guard Dogs, 70 Roughnecks, 60 Rangers, 1 Chuck
      MARTIAL ARTS General: [1R (1R)] {10 seconds of fighting}

      Send right afther E is send

      From F to Camp 23) 70 Roughnecks, 60 Rangers, 1 Chuck
      VETARAN General: [119R 1S 1E 50C 79XB (89R - 106R - 119R 1S)] {40 seconds of fighting}
      VETARAN General: [58M 1S 72C 119XB (42M - 49M - 58M)] {40 seconds of fighting}
      VETARAN General: [119R 1S 1E 50C 78XB 1K (89R - 106R - 119R 1S)] {30 seconds of fighting}

      2nd Martial arts will fight as followed:
      MARTIAL ARTS General[95R 2E 20C 88XB 15K (71R - 80R - 88R)] {30 seconds of fighting}