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Tuesday, 1 January 2013

Bounty Hunter


Bounty Hunter







Red arrows in my maps indicate direct attack.
Dashed arrows are intercepted attacks.
Several of my guides include blocks, which are shown in orange arrows.

A total of four attacks are needed in this adventure.
Regardless of which version you follow, keep all units assigned to your general:

Camp 1) 10 Scavengers
Version 1: [56R (3R - 4R - 5R)]
Version 2: [37R 12C (2R - 3R - 4R)]
Version 3: [17R 25C (1R - 2R - 3R)]
Version 4: [6R 40C (0R - 1R - 1R)]
Version 5: [3R 50C (-)]
Version 6: [1R 75C (-)]

Next, attack camp 3 and let the general be intercepted by camp 2.
The dashed red line in the image above shows an indirect attack.
Such a camp can usually be attacked separately as well, but a controlled interception saves a little marching time.

Camp 3) 5 Scavengers (Camp 2) + 10 Scavengers (Camp 3)
Version 1: [51R (4R - 6R - 7R)]
Version 2: [33R 12C (2R - 4R - 5R)]
Version 3: [14R 25C (1R - 2R - 3R)]
Version 4: [5R 40C (0R - 1R - 1R)]
Version 5: [3R 50C (-)]
Version 6: [1R 75C (-)]

Camp 4) 6 Scavengers, 6 Stone Throwers
Version 1: [44R (5R - 7R - 9R)]
Version 2: [28R 12C (1R - 2R - 3R)]
Version 3: [11R 25C (1R - 2R - 2R)]
Version 4: [4R 40C (-)]
Version 5: [3R 50C (-)]
Version 6: [1R 75C (-)]

Camp 5) 15 Scavengers
Version 1: [35R (5R - 7R - 7R)]
Version 2: [25R 12C (4R - 6R - 6R)]
Version 3: [9R 25C (3R - 4R - 6R)]
Version 4: [4R 40C (2R - 3R - 4R)]
Version 5: [3R 50C (1R - 2R - 3R)]
Version 6: [1R 75C (-)]

When the adventure ends, your general will return to your home island.
A normal general will once again need 30 minutes to travel, and a fast general 15 minutes.
If you've left units unassigned to your general(s), these will need 100 minutes to find their way home.

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