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Tuesday 1 January 2013

The Lost Skull



The Lost Skull


 Average Losses (best version): 131R or 123R 3S


Adventure Info:
Player Level: 26+
Difficulty: 2/10
Number of Players: 1
Duration: 2 days
Where to get?: Adventure seek (Short or Medium) with Explorer



2100 of the XP come from completing subquests.



You need to send troops 3 times.


Six versions are presented below, with the following needed and lost troops:


One ANY general
  • Units needed, average: 334R 184C (518 units)
  • Units needed, maximum: 358R 184C (542 units)
  • Units lost, minimum: 237R
  • Units lost, average: 270R
  • Units lost, maximum: 305R

One ANY general with Soldiers
  • Units needed, average: 265R 140S 185C (590 units)
  • Units needed, maximum: 283R 140S 185C (608 units)
  • Units lost, minimum: 226R
  • Units lost, average: 259R
  • Units lost, maximum: 283R 1S

One ANY general with Elite Soldiers
  • Units needed, average: 262R 141E 186C (589 units)
  • Units needed, maximum: 279R 141E 186C (606 units)
  • Units lost, minimum: 226R
  • Units lost, average: 257R
  • Units lost, maximum: 279R

One ANY general with Cannoneers
  • Units needed, average: 235R 1M 1E 186C 140K (563 units)
  • Units needed, maximum: 252R 1M 1E 186C 140K (580 units)
  • Units lost, minimum: 201R
  • Units lost, average: 230R
  • Units lost, maximum: 252R 1M

One VETERAN general with Soldiers
  • Units needed, average: 123R 196S 243C (562 units)
  • Units needed, maximum: 138R 196S 243C (577 units)
  • Units lost, minimum: 106R
  • Units lost, average: 123R 3S
  • Units lost, maximum: 138R 5S

One VETERAN general with Elite Soldiers
  • Units needed, average: 123R 3S 197E 244C (567 units)
  • Units needed, maximum: 136R 3S 197E 244C (580 units)
  • Units lost, minimum: 106R
  • Units lost, average: 123R 3S
  • Units lost, maximum: 136R 3S



Game flow, garrison settings and losses (minimum - average - maximum):




Garrison Position G1 (Camps 1 and 2)



This mini adventure includes three subquests, each giving you an immediate reward of 600 XP:



Camp 1) 80 Deckscrubbers, 120 Knifethrowers
ANY general: [16R 184C (12R - 14R - 16R)]
ANY general: [14R 1S 185C (12R - 13R - 14R)]
ANY general: [13R 1E 186C (12R - 13R - 13R)]
VETERAN general: [6R 1S 243C (4R - 5R - 6R)]
VETERAN general: [5R 1E 244C (4R - 5R - 5R)]
MAJOR general: [1R 1E 268C (1R)]
MASTER of Martial Arts: [1S 219C (-)]



Camp 2) 80 Caltrops, 120 Deckscrubbers
ANY general: [200R (40R - 51R - 62R)]
ANY general: [60R 140S (40R - 51R - 60R)]
ANY general: [59R 141E (40R - 51R - 59R)]
ANY general: [59R 1E 140K (40R - 51R - 59R)]
VETERAN general: [54R 170S (39R - 47R - 54R)]
VETERAN general: [53R 170E (39R - 47R - 53R)]
MASTER of Martial Arts: [52R 83S (35R - 44R - 52R)]
MASTER of Martial Arts: [51R 83E (35R - 44R - 51R)]



Explore the Ancient Ruins (A, B, C and D)

Before moving on, and unless you have already done so, find all ancient ruins and explore them
(click on each of them so that they disappear).



This subquest will give you an extra 300 XP.




Garrison Position G2 (Camps 3 and 4)





NB!
If you do own a MASTER of Martial Arts, you may use him for suicidal attacks on the last two camp. Each such suicidal attack (with 1R) will however prolong your adventure by two hours while he's recovering. Open the spoiler if you want to minimise your losses:

Spoiler

The suicidal attack on camp 3 will kill all caltrops and 7-8 saberrattlers:

Camp 3a) 60 Caltrops, 140 Saberrattlers
MASTER of Martial Arts: [1R (1R)]

Camp 3b) 132-133 Saberrattlers
ANY general: [37R 1S 144C 18LB (27R - 32R - 37R)]
ANY general: [37R 1S 144C 18XB (27R - 32R - 37R)]
ANY general: [37R 1E 144C 18K (27R - 32R - 37R)]
VETERAN general: [27R 1S 222C (20R - 24R - 27R)]
MAJOR general: [24R 1E 245C (17R - 21R - 28R)]
MASTER of Martial Arts: [24R 1S 195C (17R - 21R - 24R)]


The suicidal attack on camp 4 will kill all gunmen and 0-1 petty officers:

Camp 4a) 1 Crazy Cook, 80 Gunmen, 20 Petty Officers
MASTER of Martial Arts: [1R (1R)]

Camp 4b) 1 Crazy Cook, 19-20 Petty Officers
VETERAN general: [6R 1S 143C 100LB (5R - 6R - 6R 12C)]
VETERAN general: [6R 1S 178C 65XB (5R - 6R - 6R)]
VETERAN general: [5R 1E 179C 65XB (5R)]
VETERAN general: [5R 1E 179C 47K (5R)]
MASTER of Martial Arts: [6R 1S 113C 100LB (5R - 6R - 6R)]
MASTER of Martial Arts: [6R 1S 100C 105LB (5R - 6R - 6R)]
MASTER of Martial Arts: [6R 1S 149C 64XB (5R - 6R - 6R)]
MASTER of Martial Arts: [6R 1S 98C 70XB (5R - 6R - 6R)]
MASTER of Martial Arts: [5R 1E 150C 64XB (5R)]
MASTER of Martial Arts: [5R 1E 98C 70XB (5R)]
MASTER of Martial Arts: [5R 1E 98C 49K (5R)]

Using a VETERAN general with Longbows for the second wave on camp 4 has a very small risk of losing 12 cavalry. First of all, in 80% of the cases, your MASTER of Martial Arts will have killed 1 Petty Officer. In that case it is perfectly safe to use a VETERAN general with Longbows in the second wave (you will lose 5 or 6 recruits). However, if your MoMA left all 20 Petty Officers alive (happens once every 5 times on average), there is about one chance in 35 that you will lose 12 cavalry on the second wave with your VETERAN general. If you want to be absolutely sure not to lose cavalry, wait till your MoMA has recovered before doing the last attack if 20 Petty Officers were alive after the suicidal attack.


Camp 3) 60 Caltrops, 140 Saberrattlers
ANY general: [200R (58R - 69R - 80R)]
ANY general: [75R 125S (56R - 67R - 75R 1S)]
ANY general: [74R 126E (56R - 66R - 74R)]
ANY general: [70R 1E 129K (52R - 61R - 70R)]
VETERAN general: [65R 185S (50R - 58R - 65R 1S)]
VETERAN general: [65R 180E (50R - 58R - 65R)]
MASTER of Martial Arts: [63R 120S (47R - 56R - 63R)]
MASTER of Martial Arts: [62R 120E (47R - 56R - 62R)]

Camp 4) 1 Crazy Cook, 80 Gunmen, 20 Petty Officers
ANY general: [200R (127R - 136R - 147R)]
ANY general: [134R 66S (118R - 128R - 134R)]
ANY general: [132R 68E (118R - 127R - 132R)]
ANY general: [110R 1M 89K (97R - 105R - 110R 1M)]
VETERAN general: [13R 5S 232C (13R - 13R 3S - 13R 4S)]
VETERAN general: [13R 3S 2E 232C (13R - 13R 3S - 13R 3S)]
VETERAN general: [11R 6M 1E 232C (11R 2M - 11R 5M - 11R 6M)]
VETERAN general: [20R 3E 227C (15R - 19R - 20R 12C)]
MAJOR general: [13R 1E 244C 12K (10R - 12R - 13R)]
MASTER of Martial Arts: [13R 1E 178C 28LB (10R - 12R - 13R)]
MASTER of Martial Arts: [13R 1S 187C 19XB (10R - 12R - 13R)]
MASTER of Martial Arts: [13R 1E 194C 12K (10R - 12R - 13R)]

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