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Tuesday 1 January 2013

Motherly Love



Motherly Love


 Optional 1R Blocks
Average Losses (veteran with crossbows): 73R 3M 44S 328C
Average Losses (veteran with cannons): 73R 51M 328C


Adventure Info:
Player Level: 36+
Difficulty: 7/10
Number of Players: 2
Duration: 2 days
Where to get?: Only as a reward from "Island of the Pirates"








This guide is based on one player doing everything in this 2-player adventure.
If you play it alone, you need to send troops 4-6 times.
A suggestion for the lootspots is presented further down.


Twelve versions are listed here with the following needed generals and needed/lost troops:


One ANY general with Longbows, no blocks
  • Units needed, average: 458R 125S 352C 75LB (1010 units)
  • Units needed, maximum: 476R 143S 352C 75LB (1046 units)
  • Units lost, minimum: 304R 99S 352C
  • Units lost, average: 335R 111S 352C
  • Units lost, maximum: 362R 124S 352C

One BATTLE HARDENED general with Longbows
One ANY general needed for one block
Two NORMAL generals needed for the four 1R blocks
  • Units needed, average: 201R 125S 352C 75LB (752 units)
  • Units needed, maximum: 201R 143S 352C 75LB (770 units)
  • Units lost, minimum: 70R 99S 352C
  • Units lost, average: 80R 111S 352C
  • Units lost, maximum: 89R 124S 352C

One ANY general with Crossbows, no blocks
  • Units needed, average: 458R 74S 352C 126XB (1010 units)
  • Units needed, maximum: 476R 143S 352C 126XB (1097 units)
  • Units lost, minimum: 304R 56S 352C
  • Units lost, average: 335R 68S 352C
  • Units lost, maximum: 362R 73S 352C

One BATTLE HARDENED general with Crossbows
One ANY general needed for one block
Two NORMAL generals needed for the four 1R blocks
  • Units needed, average: 201R 74S 352C 126XB (752 units)
  • Units needed, maximum: 201R 143S 352C 126XB (821 units)
  • Units lost, minimum: 70R 56S 352C
  • Units lost, average: 80R 68S 352C
  • Units lost, maximum: 89R 73S 352C

One ANY general with Cannoneers, no blocks
  • Units needed, average: 458R 70M 5S 352C 125K (1010 units)
  • Units needed, maximum: 476R 70M 143S 352C 125K (1166 units)
  • Units lost, minimum: 304R 66M 352C
  • Units lost, average: 335R 70M 2S 352C
  • Units lost, maximum: 362R 70M 5S 352C

One BATTLE HARDENED general with Cannoneers
One ANY general needed for one block
Two NORMAL generals needed for the four 1R blocks
  • Units needed, average: 201R 70M 5S 352C 125K (752 units)
  • Units needed, maximum: 201R 70M 143S 352C 125K (890 units)
  • Units lost, minimum: 70R 66M 352C
  • Units lost, average: 80R 70M 2S 352C
  • Units lost, maximum: 89R 70M 5S 352C

One VETERAN general with Longbows, no blocks
  • Units needed, average: 457R 77S 328C 173LB (1035 units)
  • Units needed, maximum: 475R 199S 328C 173LB (1175 units)
  • Units lost, minimum: 250R 63S 328C
  • Units lost, average: 273R 70S 328C
  • Units lost, maximum: 306R 80S 328C

One VETERAN general with Longbows
One ANY general needed for one block
Two NORMAL generals needed for the four 1R blocks
  • Units needed, average: 251R 77S 328C 173LB (828 units)
  • Units needed, maximum: 251R 199S 328C 173LB (950 units)
  • Units lost, minimum: 65R 63S 328C
  • Units lost, average: 73R 70S 328C
  • Units lost, maximum: 84R 76S 328C

One VETERAN general with Crossbows, no blocks
  • Units needed, average: 457R 3M 47S 328C 200XB (1035 units)
  • Units needed, maximum: 475R 3M 199S 328C 200XB (1205 units)
  • Units lost, minimum: 250R 3M 39S 328C
  • Units lost, average: 273R 3M 44S 328C
  • Units lost, maximum: 306R 3M 50S 328C

One VETERAN general with Crossbows
One ANY general needed for one block
Two NORMAL generals needed for the four 1R blocks
  • Units needed, average: 251R 3M 47S 328C 200XB (828 units)
  • Units needed, maximum: 251R 3M 199S 328C 200XB (980 units)
  • Units lost, minimum: 65R 3M 39S 328C
  • Units lost, average: 73R 3M 44S 328C
  • Units lost, maximum: 84R 3M 46S 328C

One VETERAN general with Cannoneers, no blocks
  • Units needed, average: 250R 54M 1S 328C 195K (828 units)
  • Units needed, maximum: 250R 54M 199S 328C 195K (1026 units)
  • Units lost, minimum: 200R 47M 328C
  • Units lost, average: 217R 51M 328C
  • Units lost, maximum: 245R 54M 328C

One VETERAN general with Cannoneers
One ANY general needed for one block
Two NORMAL generals needed for the four 1R blocks
  • Units needed, average: 251R 54M 1S 328C 195K (828 units)
  • Units needed, maximum: 251R 54M 199S 328C 195K (1026 units)
  • Units lost, minimum: 65R 47M 328C
  • Units lost, average: 73R 51M 328C
  • Units lost, maximum: 84R 54M 328C


Game flow, garrison settings and losses (minimum - average - maximum):


Landing Zone (NO BLOCKS FOR MASTER OF MARTIAL ARTS)

If you do not have a master of martial arts, move down to Garrison Position G1 instead.
Attacking camp 2 is cheaper than attacking camp 1 if you do not have a master of martial arts.

If you do have a master of martial arts and don't want to try the blocks, attack from the west, starting with camp 1.
Move your needed generals as close to camp 1 as possible.

Camp 1) 100 Gunmen, 100 Petty Officers 2nd Class
MASTER of Martial Arts: [146R 74S (126R - 136R - 146R 1S)]
MASTER of Martial Arts: [146R 74E (126R - 136R - 146R)]
MASTER of Martial Arts: [146R 1M 50K (126R - 136R - 146R)]

Trap T1) 200 Wolves
VETERAN general: [12R 200S (12R)]
MASTER of Martial Arts: [12R 160S (12R)]

Trap T2) 200 Wolves
VETERAN general: [12R 200S (12R)]
MASTER of Martial Arts: [12R 160S (12R)]

Trap T3) 100 Caltrops
ANY general: [23R 100S (8R - 16R - 23R)]
MASTER of Martial Arts: [23R 2S (8R - 16R - 23R)]

These three traps can also conveniently be killed by sending one attack directly onto T3,
and letting your general be intercepted by T1 and T2:

Trap T3) 200 Wolves (Trap T1), 200 Wolves (Trap T2) and 100 Caltrops (Trap T3)
VETERAN general: [51R 199S (34R - 42R - 51R)]
MASTER of Martial Arts: [51R 160S (34R - 42R - 51R)]


The leader camp will need three waves.
If your lootspot buyer also has a master of martial arts, let him/her do the first attack on camp 3.

Camp 3a) 1 Wild Mary, 1 Crazy Cook, 50 Gunmen, 50 Petty Officers 2nd Class
MASTER of Martial Arts: [1R (1R)]

Camp 3b) 1 Wild Mary, 1 Crazy Cook, 46-47 Petty Officers 2nd Class
MASTER of Martial Arts: [28R 190C (28R 190C)]

Camp 3c) 1 Wild Mary, 1 Crazy Cook
VETERAN general: [77S 173LB (63S - 70S - 76S)]
VETERAN general: [49S 201XB (41S - 46S - 48S)]
VETERAN general: [2R 47S 1E 200XB (2R 40S - 2R 45S - 2R 47S)]
VETERAN general: [3M 47S 200XB (3M 39S - 3M 44S - 3M 46S)]
VETERAN general: [4M 45S 1E 200XB (4M 39S - 4M 43S - 4M 45S)]
VETERAN general: [54M 1E 190K (47M - 51M - 54M)]
VETERAN general: [20R 40M 1E 189K (20R 33M - 20R 38M - 20R 40M)]
MAJOR general: [80R 1E 189K (70R - 77R - 80R)]
MASTER of Martial Arts: [98S 122LB (77S - 90S - 97S)]
MASTER of Martial Arts: [17R 54S 149XB (17R 45S - 17R 50S - 17R 53S)]
MASTER of Martial Arts: [40R 45M 1E 134K (40R 36M - 40R 42M - 40R 45M)]


Before sending out the third and last wave onto Wild Mary and the Crazy Cook, do make sure that all Petty Officers are dead.
This is very important. Otherwise you will lose quite a few longbows or crossbows.

In the unlikely event (chance being about 1 in 500) that at least one Petty Officer survived,
you will have to send one extra wave before the last one:

Camp 3c) 1 Wild Mary, 1 Crazy Cook, 1 Petty Officer 2nd Class
ANY general: [10C (10C)]

Camp 3c) 1 Wild Mary, 1 Crazy Cook, 2 Petty Officers 2nd Class
ANY general: [18C (18C)]

Camp 3c) 1 Wild Mary, 1 Crazy Cook, 3 Petty Officers 2nd Class
ANY general: [25C (25C)]

Note that these extra horses are not accounted for in the needed troops.




Garrison Position G1 (NO BLOCKS)

If you want to try the blocks, skip this whole section.
If you do not want to try the blocks, but do own a master of martial arts, don't start here. Move up and attack camp 1 instead.

If you do not want to try the blocks in this adventure, kill the camps in the following order:

Camp 2) 100 Caltrops, 100 Petty Officers 2nd Class
ANY general: [1: 200R, 2: 140R (237R - 258R - 276R)]
ANY general: [1: 200R, 2: 75R 50S (237R - 258R - 275R)]
VETERAN general: [225R 25S (188R - 207R - 225R 4S)]
VETERAN general: [164R 1M 85K (138R - 151R - 164R)]

Trap T3) 100 Caltrops
ANY general: [125R (8R - 16R - 25R)]
ANY general: [23R 100S (8R - 16R - 23R)]

Trap T2) 200 Wolves
ANY general: [200R (13R - 14R - 15R)]
ANY general: [13R 187S (13R)]
VETERAN general: [12R 200S (12R)]

Trap T1) 200 Wolves
ANY general: [200R (13R - 14R - 15R)]
ANY general: [13R 187S (13R)]
VETERAN general: [12R 200S (12R)]

These three traps can also conveniently be killed by sending one attack directly onto T1,
and letting your general be intercepted by T3 and T2:

Trap T1) 100 Caltrops (Trap T3), 200 Wolves (Trap T2) and 200 Wolves (Trap T1)
ANY general: [200R (39R - 49R - 58R)]
ANY general: [57R 143S (39R - 49R - 57R)]
VETERAN general: [250R (34R - 42R - 53R)]
VETERAN general: [51R 199S (34R - 42R - 51R)]


The leader camp will need three waves.

If you do not have a veteran general:

Camp 3a) 1 Wild Mary, 1 Crazy Cook, 50 Gunmen, 50 Petty Officers 2nd Class
ANY general: [180C (180C)]
MASTER of Martial Arts: [124C (124C)]

Camp 3b) 1 Wild Mary, 1 Crazy Cook, 30-33 Petty Officers 2nd Class
ANY general: [28R 172C (28R 172C)]

Camp 3c) 1 Wild Mary, 1 Crazy Cook
ANY general: [125S 75LB (99S - 111S - 124S)]
ANY general: [74S 126XB (56S - 68S - 73S)]
ANY general: [70M 5S 125K (66M - 70M 2S - 70M 5S)]


If you do have a veteran general:

Camp 3a) 1 Wild Mary, 1 Crazy Cook, 50 Gunmen, 50 Petty Officers 2nd Class
ANY general: [106C (106C)]
MASTER of Martial Arts: [44C (44C)]

Camp 3b) 1 Wild Mary, 1 Crazy Cook, 41-43 Petty Officers 2nd Class
VETERAN general: [28R 222C (28R 222C)]

Camp 3c) 1 Wild Mary, 1 Crazy Cook
VETERAN general: [77S 173LB (63S - 70S - 76S)]
VETERAN general: [49S 201XB (41S - 46S - 48S)]
VETERAN general: [2R 47S 1E 200XB (2R 40S - 2R 45S - 2R 47S)]
VETERAN general: [3M 47S 200XB (3M 39S - 3M 44S - 3M 46S)]
VETERAN general: [4M 45S 1E 200XB (4M 39S - 4M 43S - 4M 45S)]
VETERAN general: [54M 1S 195K (47M - 51M - 54M)]
VETERAN general: [20R 40M 1E 189K (20R 33M - 20R 38M - 20R 40M)]
MAJOR general: [80R 1E 189K (70R - 77R - 80R)]


If you do have have two masters of martial arts or are prepared to wait 2 hours for him to recover:

Camp 3a) 1 Wild Mary, 1 Crazy Cook, 50 Gunmen, 50 Petty Officers 2nd Class
MASTER of Martial Arts: [1R (1R)]

Camp 3b) 1 Wild Mary, 1 Crazy Cook, 46-47 Petty Officers 2nd Class
MASTER of Martial Arts: [28R 190C (28R 190C)]

Camp 3c) 1 Wild Mary, 1 Crazy Cook
ANY general: [125S 75LB (99S - 111S - 124S)]
ANY general: [74S 126XB (56S - 68S - 73S)]
ANY general: [70M 5S 125K (66M - 70M 2S - 70M 5S)]
VETERAN general: [77S 173LB (63S - 70S - 76S)]
VETERAN general: [49S 201XB (41S - 46S - 48S)]
VETERAN general: [2R 47S 1E 200XB (2R 40S - 2R 45S - 2R 47S)]
VETERAN general: [3M 47S 200XB (3M 39S - 3M 44S - 3M 46S)]
VETERAN general: [4M 45S 1E 200XB (4M 39S - 4M 43S - 4M 45S)]
VETERAN general: [54M 1E 190K (47M - 51M - 54M)]
VETERAN general: [20R 40M 1E 189K (20R 33M - 20R 38M - 20R 40M)]
MAJOR general: [80R 1E 189K (70R - 77R - 80R)]
MASTER of Martial Arts: [98S 122LB (77S - 90S - 97S)]
MASTER of Martial Arts: [17R 54S 149XB (17R 45S - 17R 50S - 17R 53S)]
MASTER of Martial Arts: [40R 45M 1E 134K (40R 36M - 40R 42M - 40R 45M)]


Before sending out the third and last wave onto Wild Mary and the Crazy Cook, do make sure that all Petty Officers are dead.
This is very important. Otherwise you will lose quite a few longbows or crossbows.

In the unlikely event (chance being about 1 in 500) that at least one Petty Officer survived,
you will have to send one extra wave before the last one:

Camp 3c) 1 Wild Mary, 1 Crazy Cook, 1 Petty Officer 2nd Class
ANY general: [10C (10C)]

Camp 3c) 1 Wild Mary, 1 Crazy Cook, 2 Petty Officers 2nd Class
ANY general: [18C (18C)]

Camp 3c) 1 Wild Mary, 1 Crazy Cook, 3 Petty Officers 2nd Class
ANY general: [25C (25C)]

Note that these extra horses are not accounted for in the needed troops.




Garrison Position G1 (FIRST BLOCK)

Move your generals from the landing zone to garrison position G1:
  • Position A: NORMAL general
  • Position B: ANY general
  • Position C: NORMAL general
  • Position D: VETERAN general or BATTLE HARDENED general


Please note that all blocks from here on are very tight.
When saying that you need to send two generals right after each other,
try to send the second one right after the military tattoo (music) has stopped playing for the first general.
You must not send them too close to each other though. The second general should be sent off 4-5 seconds after the first one.
This also means that if, due to lagging, both generals would march out at the same time, recall them as soon as possible!

If any of the main generals, not heading for camp 2, would become intercepted by camp 2, do recall him immediately.
To save you from a really bad outcome, pick one of the options with only recruits (no soldiers) for general D.
If that general would become intercepted by camp 2, you wouldn't lose any valuable troops,
and could instead revert back to the method without blocks above, where camp 2 has to be killed first.


First, send your fast general towards Trap T1 (the one furthest away). His mission is to kill all three traps:

From D to Trap T1) 100 Caltrops (Trap T3) 200 Wolves (Trap T2) and 200 Wolves (Trap T1)
BATTLE HARDENED general: [200R (39R - 49R - 58R)]
BATTLE HARDENED general: [57R 143S (39R - 49R - 57R)]
VETERAN general: [250R (34R - 42R - 53R)]
VETERAN general: [51R 199S (34R - 42R - 51R)]


Now watch while general D gets intercepted by Trap T3.
When T3 has been killed, general D will instead get intercepted by the nearby Trap T2.

Just after this message has popped up, telling you that your general has been intercepted,
you will see your general marching out above the tree, as shown in the image inset above.

At this very moment, send generals A and B right after each other.
Note that the consist of general B depends on what general you will use for the second attack on camp 3:

From A to Camp 2) 100 Caltrops, 100 Petty Officers 2nd Class
BLOCKING NORMAL general: [1R (1R)]

From B to Camp 3) 1 Wild Mary, 1 Crazy Cook, 50 Gunmen, 50 Petty Officers 2nd Class
ANY general: [180C (180C)] if you do not have a veteran general
ANY general: [106C (106C)] if you do have a VETERAN general
MASTER of Martial Arts: [124C (124C)] if you do not have a veteran general
MASTER of Martial Arts: [44C (44C)] if you do have a VETERAN general
MASTER of Martial Arts: [1R (1R)] if you do have a MASTER of Martial Arts


The blocking general A will serve two purposes. While he blocks Camp 2,
fast general D can keep marching onto Trap T1 and general B can march up to Camp 3.




Garrison Position G1 (SECOND BLOCK)

Unless you already moved a normal general to position C, do so now:
  • Position C: NORMAL general
  • Position D: VETERAN general or ANY general



Send both generals right after each other:

From C to Camp 2) 100 Caltrops, 100 Petty Officers 2nd Class
BLOCKING NORMAL general: [1R (1R)]


From D to Camp 3) 1 Wild Mary, 1 Crazy Cook, 30-33 Petty Officers 2nd Class
ANY general: [28R 172C (28R 172C)]

From D to Camp 3) 1 Wild Mary, 1 Crazy Cook, 41-43 Petty Officers 2nd Class
VETERAN general: [28R 222C (28R 222C)]

From D to Camp 3) 1 Wild Mary, 1 Crazy Cook, 46-47 Petty Officers 2nd Class
MASTER of Martial Arts: [28R 190C (28R 190C)]




Lootspot (AND POSSIBLE EXTRA BLOCK)

Now is the time to invite a friend to get the other lootspot.
You should let your friend attack Camp 1 from Landing Zone 1 with 1R, thus killing 2 gunmen.

Now you must also check to see what units remain in Camp 3.
Only Wild Mary and her Crazy Cook should still be alive at this stage.
This is very important. Otherwise you will lose quite a few longbows or crossbows on the last block and attack.

There is a small chance (1 in 500) that not all Petty Officers have been killed.
I have chosen to leave this small risk. Otherwise, to completely remove the risk,
the first attack from garrison B onto camp 3 above would have needed 7 more cavalry.
Rather than 500 times losing those extra 7C, it's better to lose an additional 10C every 500 times played.

So, if we would still have surviving Petty Officers,
you will have to send one extra block and attack (e.g. from garrisons A and B) at this stage,
with the setup of general B depending on the number of Petty Officers remaining (1, 2 or 3).

Send both generals right after each other:

From A to Camp 2) 100 Caltrops, 100 Petty Officers 2nd Class
BLOCKING NORMAL general: [1R (1R)]

From B to Camp 3) 1 Wild Mary, 1 Crazy Cook, 1 Petty Officer 2nd Class
ANY general: [10C (10C)]

From B to Camp 3) 1 Wild Mary, 1 Crazy Cook, 2 Petty Officers 2nd Class
ANY general: [18C (18C)]

From B to Camp 3) 1 Wild Mary, 1 Crazy Cook, 3 Petty Officers 2nd Class
ANY general: [25C (25C)]

Note that these extra horses are not accounted for in the needed troops.




Garrison Position G1 (LAST BLOCK)

Wait till your fast general has recoverd (unless you have two of them).
If have only two normal generals, or in case you've had to make some attack more than once,
wait also till one normal general has recovered and move your fast general next to him.

You can choose garrison positions A and B, C and D or E and F.
If you have at least three normal generals and only have to wait for your fast general to recover, use garrison positions E and F:

  • Position E: NORMAL general
  • Position F: VETERAN general or ANY general


Send both generals right after each other:

From E to Camp 2) 100 Caltrops, 100 Petty Officers 2nd Class
BLOCKING NORMAL general: [1R (1R)]

From F to Camp 3) 1 Wild Mary, 1 Crazy Cook
ANY general: [125S 75LB (99S - 111S - 124S)]
ANY general: [74S 126XB (56S - 68S - 73S)]
ANY general: [70M 5S 125K (66M - 70M 2S - 70M 5S)]
VETERAN general: [77S 173LB (63S - 70S - 76S)]
VETERAN general: [49S 201XB (41S - 46S - 48S)]
VETERAN general: [2R 47S 1E 200XB (2R 40S - 2R 45S - 2R 47S)]
VETERAN general: [3M 47S 200XB (3M 39S - 3M 44S - 3M 46S)]
VETERAN general: [4M 45S 1E 200XB (4M 39S - 4M 43S - 4M 45S)]
VETERAN general: [54M 1E 190K (47M - 51M - 54M)]
VETERAN general: [20R 40M 1E 189K (20R 33M - 20R 38M - 20R 40M)]
MAJOR general: [80R 1E 189K (70R - 77R - 80R)]
MASTER of Martial Arts: [98S 122LB (77S - 90S - 97S)]
MASTER of Martial Arts: [17R 54S 149XB (17R 45S - 17R 50S - 17R 53S)]
MASTER of Martial Arts: [40R 45M 1E 134K (40R 36M - 40R 42M - 40R 45M)]

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