Outlaws
Round Blocks Recommended
Average Losses (veteran and crossbows): 624R 52M
Adventure Info:
Player Level: 36+
Difficulty: 4/10
Number of Players: 1
Duration: 4 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 200 map fragments
Unless you want to play this without blocks (and lose a lot of recruits), you need at least 4 generals:
- Three NORMAL generals
- One VETERAN general or one BATTLE HARDENED general
You normally need to send troops 7-8 times.
If you have no fast general and no soldiers and cannot block, you need to send troops 11 times.
Ten versions are presented below.
Wherever it says you need bowmen, they can always be replaced by longbowmen or crossbowmen.
Wherever it says you need longbowmen, they can always be replaced by crossbowmen.
Two NORMAL generals no blocks
- Units needed, average: 1851R 178C 180LB (2209 units)
- Units needed, maximum: 2062R 178C 180LB (2420 units)
- Units lost, minimum: 1636R
- Units lost, average: 1841R
- Units lost, maximum: 2062R 8M 5C
Two NORMAL generals no blocks
- Units needed, average: 1798R 125S 178C 80B 101LB (2282 units)
- Units needed, maximum: 1943R 236S 178C 181LB (2538 units)
- Units lost, minimum: 1582R
- Units lost, average: 1788R
- Units lost, maximum: 1943R 35S
Two NORMAL generals using one 1R block on camp 5
- Units needed, average: 1613R 178C 180LB (1971 units)
- Units needed, maximum: 1805R 178C 180LB (2163 units)
- Units lost, minimum: 1415R
- Units lost, average: 1603R
- Units lost, maximum: 1805R 8M 5C
Two NORMAL generals using one 1R block on camp 5
- Units needed, average: 1565R 125S 178C 80B 101LB (2049 units)
- Units needed, maximum: 1702R 232S 178C 181LB (2293 units)
- Units lost, minimum: 1366R
- Units lost, average: 1555R
- Units lost, maximum: 1702R 31S
One BATTLE HARDENED general with Longbows
Three NORMAL generals using 4 round blocks
- Units needed, average: 664R 178S/160E 386C 63B 118LB (1409 units)
- Units needed, maximum: 725R 189S/160E 386C 181LB (1481 units)
- Units lost, minimum: 555R 66S
- Units lost, average: 654R 74S
- Units lost, maximum: 725R 97S
One BATTLE HARDENED general with Crossbows
Three NORMAL generals using 4 round blocks
- Units needed, average: 648R 178S/160E 386C 156LB 40XB (1408 units)
- Units needed, maximum: 709R 188S/160E 386C 78B 118XB (1479 units)
- Units lost, minimum: 542R 66S
- Units lost, average: 638R 74S
- Units lost, maximum: 709R 97S
One BATTLE HARDENED general with Cannoneers
Three NORMAL generals using 3 round blocks
- Units needed, average: 597R 100M 178S/160E 386C 156LB 40XB 118K (1575 units)
- Units needed, maximum: 652R 100M 188S/160E 386C 78B 118XB 118K (1640 units)
- Units lost, minimum: 503R 100M 2S
- Units lost, average: 588R 100M 9S
- Units lost, maximum: 652R 100M 23S
One VETERAN general with Longbows
Three NORMAL generals using 3 round blocks
- Units needed, average: 590R 70M 178S/163E 386C 96B 150LB (1468 units)
- Units needed, maximum: 651R 70M 180S/163E 386C 246LB (1533 units)
- Units lost, minimum: 502R 66M
- Units lost, average: 584R 70M 3S
- Units lost, maximum: 651R 70M 14S
One VETERAN general with Crossbows
Three NORMAL generals using 3 round blocks
- Units needed, average: 630R 60M 178S/163E 386C 211XB (1465 units)
- Units needed, average: 630R 60M 178S/163E 386C 114LB 135XB (1500 units)
- Units needed, maximum: 691R 60M 180S/163E 386C 70B 179XB (1576 units)
- Units lost, minimum: 542R 42M
- Units lost, average: 624R 52M
- Units lost, maximum: 691R 60M 6S
One VETERAN general with Cannoneers
Three NORMAL generals using 3 round blocks and one 1R block
- Units needed, average: 689R 26M 178S/161E 386C 211XB 77K (1550 units)
- Units needed, average: 689R 26M 178S/161E 386C 114LB 135XB 77K (1588 units)
- Units needed, maximum: 756R 26M 180S/161E 386C 70B 179XB 77K (1655 units)
- Units lost, minimum: 609R
- Units lost, average: 689R 14M
- Units lost, maximum: 756R 26M
Game flow, garrison settings and losses (minimum - average - maximum):
Landing Zone
Please note!
If your fast general is a BATTLE HARDENED general and you do not have cannoneers,
I really recommend that you skip this part and jump directly to Garrison Position G3.
Also, even if you do have a veteran general, I would recommend jumping directly to Garrison Position G3 if
- it's laggy (nowadays it often is)
- you're new to blocks
- you're new to Outlaws
- you don't want to risk more than necessary
Note also that if you do not own any fast general, or do not wish to do any blocks,
you can send your generals from your home island in any order.
This is how your first four generals will be placed when arriving to the adventure zone:
Note that positions X, Y and C all are such that you cannot reoccupy that space from within the adventure zone.
Those positions are reserved for generals arriving from your home island.
For our first block we will need to have the fast general (veteran or battle hardened) to arrive in position C.
The best way of being sure to achieve that is this:
- Send your three normal generals to the adventure zone
- Wait 20-25 minutes, then send your fast general to the adventure zone
- Go to the adventure zone and watch the three normal generals occupy positions X, Y and Z
- Do not move any of them away until your fast general arrives and occupies position C
your veteran (or battle hardened) general, as a rule, will occupy position C. Feel free to experiment further on this...
If your fast general does not arrive in position C though, you will have to send him back to your home island and try again.
Garrison Position G1 (BLOCK Camps 20-22)
Once your fast general is occupying position C, it's time to engage him in a very distant attack with two blocks...
Thanks to the new pathfinding this new block has become enabled, allowing us to directly attack the leader camp in the NW.
Let me first show a bigger picture of the block, before taking a closer look at the garrisons:
Note that for this block to work, all generals must be placed south enough, to march around that lonely little mountain.
Otherwise, the generals would be intercepted by camp 16.
Note also that camp 21 cannot be attacked directly. Such an attack would be intercepted by camp 18.
Make sure your fast general is already in place, and move two normal generals (from positions X and Y) to:
- Position A: NORMAL general
- Position B: NORMAL general
- Position C: VETERAN general or BATTLE HARDENED general
From these positions, send your generals right after each other:
From A to Camp 20) 100 Scavengers, 50 Stone Throwers
BLOCKING NORMAL general: [197C (-)]
Note that general B must be sent to the leader camp 22. He will be intercepted by camp 21, which is his real target.
From B to Camp 22) 50 Scavengers, 50 Guard Dogs, 50 Stone Throwers (Camp 21)
BLOCKING NORMAL general: [161C (-)]
From C to Camp 22) 1 Skunk, 100 Guard Dogs, 80 Stone Throwers
BATTLE HARDENED general: [35R 28M 137S (35R 22M - 35R 27M - 35R 28M 3S)] {40 seconds of fighting}
BATTLE HARDENED general: [87R 1E 112K (67R - 78R - 87R)] {30 seconds of fighting}
VETERAN general: [87R 163S (66R - 77R - 87R)] {40 seconds of fighting}
VETERAN general: [87R 115S 48K (66R - 77R - 87R)] {20 seconds of fighting}
MASTER of Martial Arts: [87R 133S (66R - 77R - 87R)] {30 seconds of fighting}
MASTER of Martial Arts: [87R 114S 19K (66R - 77R - 87R)] {20 seconds of fighting}
The marching time for general C, from the moment general A starts his battle, till the moment general C starts his battle, is 70 seconds (21 steps marching) plus the time it takes to send off generals B and C, some 5 seconds each. The total time of marching and fighting for general C will thus be 70+5+5+40 = 120 seconds. Since there is an 0.1% chance that the blocking general A will fight for only 120 seconds, this block is rather tight. If possible, try to send generals B and C within 4-5 seconds from sending the previous general. If for some reason you do notice that one general has been sent off a little late, do recall all of them and resend.
However, if you do have cannoneers, then you should rather wait an additional 5 seconds between each dispatch (or wait till you see the previous general appearing outside his garrison) before sending the next one. This will reduce the risk of having speeding generals being intercepted.
If you do not have a fast general, kill the three camps up north this way:
From A to Camp 20) 100 Scavengers, 50 Stone Throwers
ANY general: [50R 95C 55LB (38R - 44R - 50R)]
ANY general: [47R 2S 96C 55LB (38R - 43R - 47R 1S)]
ANY general: [44R 2S 113C 41XB (36R - 41R - 44R 1S)]
VETERAN general: [35R 2S 208C 5LB (27R - 32R - 35R 1S)]
VETERAN general: [34R 2S 210C 4XB (27R - 32R - 34R 1S)]
When camp 20 is gone, send the next two attacks to camp 22 after each other.
There is no rush, but try to send general B within 10 seconds. General A will be intercepted by camp 21.
General B will attack camp 22 before general A has killed camp 21,
and thus you will not have to retreat general A before he attacks camp 22 (after the interception).
From A to Camp 22) 50 Scavengers, 50 Guard Dogs, 50 Stone Throwers (Camp 21)
ANY general: [200R (65R - 75R - 86R)]
ANY general: [75R 125S (59R - 68R - 75R)]
VETERAN general: [75R 130S (59R - 68R - 75R)]
From B to Camp 22) 1 Skunk, 100 Guard Dogs, 80 Stone Throwers
ANY general: [200R (67R - 78R - 90R)]
ANY general: [89R 111S (67R - 78R - 89R)]
ANY general: [87R 1E 112K (67R - 78R - 87R)]
VETERAN general: [87R 163S (66R - 77R - 87R)]
Garrison Position G2
Move any general to garrison position G2:
Camp 19) 50 Scavengers, 50 Guard Dogs, 50 Stone Throwers
ANY general: [200R (66R - 75R - 87R)]
ANY general: [75R 125S (60R - 68R - 75R)]
MASTER of Martial Arts: [58R 70S (45R - 51R - 58R)]
If you've got a master of martial arts, and are prepared to let him rest for 2 hours,
the cheapest way to kill camp 19 is to use your MoMA for a first suicidal attack:
Camp 19a) 50 Scavengers, 50 Guard Dogs, 50 Stone Throwers
MASTER of Martial Arts: [1R (1R)]
Camp 19b) 50 Scavengers, 20-25 Stone Throwers
ANY general: [8R 1S 191C (4R - 7R - 8R)]
VETERAN general: [2R 1S 246C (0R - 1R - 2R)]
MAJOR general: [1E 269C (-)]
MASTER of Martial Arts: [1S 219C (-)]
Garrison Position G3
Move one fast (veteran or battle hardened) general, and three normal generals to garrison position G3:
- Position A: NORMAL general
- Position B: NORMAL general
- Position C: NORMAL general
- Position D: VETERAN general or BATTLE HARDENED general
For the first three attacks, only your best general is needed:
Camp 1) 100 Thugs, 60 Rangers
ANY general: [107R 72C 21LB (77R - 91R - 107R)]
ANY general: [100R 4S 70C 26LB (75R - 90R - 100R 3S)]
ANY general: [100R 4S 70C 26XB (75R - 90R - 100R 3S)]
ANY general: [99R 1E 70C 30K (73R - 85R - 99R)]
VETERAN general: [77R 2S 119C 52LB (57R - 67R - 77R 1S)]
VETERAN general: [77R 2S 119C 52XB (57R - 67R - 77R 1S)]
VETERAN general: [75R 1E 134C 40K (55R - 65R - 75R)]
MAJOR general: [71R 1E 164C 34K (53R - 62R - 71R)]
MASTER of Martial Arts: [72R 2S 105C 41LB (52R - 63R - 72R)]
MASTER of Martial Arts: [72R 2S 105C 41XB (52R - 63R - 72R)]
MASTER of Martial Arts: [71R 1E 116C 32K (53R - 61R - 71R)]
Camps 2 and 3 can be attacked in any order:
Camp 2) 60 Thugs, 100 Rangers
ANY general: [57R 122C 21LB (35R - 44R - 56R)]
ANY general: [48R 5S 125C 22LB (35R - 43R - 48R 4S)]
ANY general: [48R 5S 125C 22XB (35R - 43R - 48R 4S)]
VETERAN general: [39R 2S 209C (27R - 34R - 39R 1S)]
MAJOR general: [38R 1E 231C (25R - 32R - 38R)]
MASTER of Martial Arts: [37R 1S 182C (23R - 31R - 37R)]
Camp 3) 40 Thugs, 40 Roughnecks, 80 Rangers
ANY general: [97R 94C 9LB (65R - 78R - 96R)]
ANY general: [76R 6S 97C 21LB (63R - 73R - 76R 5S)]
ANY general: [75R 5S 94C 26XB (56R - 69R - 75R 4S)]
ANY general: [73R 3S 1E 93C 30K (54R - 66R - 73R 3S)]
VETERAN general: [63R 2S 116C 69LB (45R - 56R - 63R 1S)]
VETERAN general: [60R 2S 148C 40XB (43R - 52R - 60R 1S)]
VETERAN general: [60R 1E 154C 35K (43R - 51R - 60R)]
MAJOR general: [57R 1E 184C 28K (40R - 48R - 57R)]
MASTER of Martial Arts: [57R 2S 103C 58LB (42R - 51R - 57R 1S)]
MASTER of Martial Arts: [55R 2S 131C 32XB (39R - 48R - 55R 1S)]
MASTER of Martial Arts: [56R 1E 135C 28K (39R - 48R - 56R)]
Garrison Position G3 (BLOCK Camps 4-7)
Send all four generals right after each other:
From A to Camp 4) 80 Roughnecks, 100 Rangers
BLOCKING NORMAL general: [27S 172C (-)] {160 - 260 seconds of fighting}
BLOCKING NORMAL general: [23E 177C (-)] {160 - 260 seconds of fighting}
From B to Camp 6) 40 Roughnecks, 80 Guard Dogs, 60 Rangers
BLOCKING NORMAL general: [5S 195C (-)] {160 - 220 seconds of fighting}
BLOCKING NORMAL general: [4E 196C (-)] {160 - 220 rounds of fighting}
From C to Camp 5) 150 Roughnecks
BLOCKING NORMAL general: [145S (-)] {160 - 260 seconds of fighting}
BLOCKING NORMAL general: [37S 99E (-)] {180 - 280 seconds of fighting}
BLOCKING NORMAL general: [133E (-)] {160 - 280 seconds of fighting}
BLOCKING NORMAL general: [110S 90C (-)] {180 - 320 seconds of fighting}
BLOCKING NORMAL general: [97E 97C (-)] {180 - 320 seconds of fighting}
From D to Camp 7) 1 Metal Tooth, 2 Skunks
ANY general: [3R 1E 90B 105XB 1K (0R - 2R - 3R)] {60 seconds of fighting}
ANY general: [3R 1E 195XB 1K (0R - 1R - 3R)] {60 seconds of fighting}
BATTLE HARDENED general: [18R 1S 181LB (6R - 13R - 18R)] {50 seconds of fighting}
BATTLE HARDENED general: [18R 1S 101B 80LB (6R - 13R - 18R)] {50 seconds of fighting}
BATTLE HARDENED general: [3R 1S 156LB 40XB (0R - 2R - 3R)] {40 seconds of fighting}
BATTLE HARDENED general: [3R 1S 91B 105XB (0R - 2R - 3R)] {40 seconds of fighting}
BATTLE HARDENED general: [3R 1S 78B 118XB (0R - 2R - 3R)] {40 seconds of fighting}
BATTLE HARDENED general: [3R 1S 196XB (0R - 1R - 3R)] {40 seconds of fighting}
BATTLE HARDENED general: [4R 1M 1S 1B 1LB 192XB (0R - 2R - 4R)] {30 seconds of fighting}
BATTLE HARDENED general: [3R 1E 77B 118XB 1K (0R - 2R - 3R)] {30 seconds of fighting}
BATTLE HARDENED general: [3R 1E 195XB 1K (0R - 1R - 3R)] {30 seconds of fighting}
VETERAN general: [3R 1S 246LB (0R - 2R - 3R)] {40 seconds of fighting}
VETERAN general: [3R 1S 96B 150LB (0R - 2R - 3R)] {40 seconds of fighting}
VETERAN general: [1R 1S 113LB 135XB (0R - 1R - 1R)] {40 seconds of fighting}
VETERAN general: [1R 1S 248XB (0R - 1R - 1R)] {40 seconds of fighting}
VETERAN general: [1R 1S 69B 179XB (0R - 1R - 1R)] {40 seconds of fighting}
VETERAN general: [1E 114LB 135XB (-)] {40 seconds of fighting}
VETERAN general: [1E 211XB (-)] {40 seconds of fighting}
VETERAN general: [1E 70B 179XB (-)] {40 seconds of fighting}
VETERAN general: [1E 211XB 1K (-)] {30 seconds of fighting}
VETERAN general: [1E 69B 179XB 1K (-)] {30 seconds of fighting}
MASTER of Martial Arts: [1E 211XB (-)] {30 seconds of fighting}
If you do have a fast general, but do not have more than two normal generals, kill camp 4 first, before doing the block above (without general A). And if you do not have a fast general, kill camps 4 and 6 first, before doing the 1R block below:
Camp 4) 80 Roughnecks, 100 Rangers
ANY general: [1: 53R, 2: 105R 85C 10LB (127R - 141R - 158R 5C)]
ANY general: [1: 49R , 2: 100R 4S 86C 10LB (124R - 138R - 149R 3S)]
ANY general: [1: 37R, 2: 100R 4S 85C 11XB (112R - 127R - 137R 3S)]
ANY general: [100R 10S 69C 21XB (90R - 100R 3S - 100R 10S)]
VETERAN general: [86R 1S 122C 41LB (63R - 74R - 86R)]
VETERAN general: [71R 1S 122C 56XB (49R - 58R - 71R)]
VETERAN general: [67R 1S 128C 54K (48R - 57R - 67R)]
Camp 6) 40 Roughnecks, 80 Guard Dogs, 60 Rangers
ANY general: [200R (124R - 136R - 150R)]
ANY general: [148R 52S (121R - 134R - 148R 1S)]
ANY general: [98R 2E 100K (77R - 88R - 98R 1E)]
If you do not wish to try the 1R block below, kill camp 5 first:
Camp 5) 150 Roughnecks
ANY general: [1: 111R, 2: 147R 53LB (222R - 239R - 258R)]
ANY general: [1: 108R , 2: 134R 5S 61LB (217R - 234R - 242R 4S)]
ANY general: [1: 49R, 2: 140R 3S 1E 56XB (166R - 181R - 189R 3S)]
For the block, send generals C and D right after each other:
From C to Camp 5) 150 Roughnecks
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From D to Camp 7) 1 Metal Tooth, 2 Skunks
ANY general: [20R 180LB (6R - 13R - 20R)]
ANY general: [18R 1S 181LB (6R - 13R - 18R)]
ANY general: [18R 1S 101B 80LB (6R - 13R - 18R)]
ANY general: [3R 1S 196XB (0R - 1R - 3R)]
ANY general: [3R 1S 91B 105XB (0R - 1R - 3R)]
This 1R block is rather tight. Thus, if general D doesn't march out right after general C, recall them and try again.
Garrison Position G3 (BLOCK Camps 8-10, optional)
NB!
This is an optional way of killing camp 10 in the east, and it can be done from G3 without moving any generals.
It will save some time and 1-2 recruits compared to the main route south over the island (camps 24-25).
It does however require one additional 1R block. Open the spoiler if you want to try it:
Spoiler
From D to Camp 8) 60 Scavengers, 60 Stone Throwers
ANY general: [20R 180C (14R - 17R - 20R)]
ANY general: [19R 1S 180C (14R - 17R - 19R)]
ANY general: [18R 1E 181C (13R - 17R - 18R)]
VETERAN general: [13R 1S 236C (8R - 11R - 13R)]
VETERAN general: [12R 1E 237C (8R - 11R - 12R)]
MAJOR general: [10R 1E 259C (6R - 9R - 10R)]
MASTER of Martial Arts: [10R 1S 209C (6R - 8R - 10R)]
Send both generals after each other. Watch them closely. This 1R block isn't hopelessly tight, but it can easily fail anyway. Thus:
- if, due to lag, you notice that they march out at the same time, retreat them and send again.
- if, due to lag, you notice that general D doesn't march out within 5 seconds after general A, retreat them and send again.
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From D to Camp 10) 30 Thugs, 80 Guard Dogs, 50 Rangers
ANY general: [200R (69R - 83R - 96R)]
ANY general: [92R 108S (69R - 83R - 92R 3S)]
VETERAN general: [82R 150S (62R - 72R - 82R)]
VETERAN general: [82R 65E 77K (62R - 72R - 82R)]
VETERAN general: [82R 5E 133K (62R - 72R - 82R)]
MASTER of Martial Arts: [76R 64S (57R - 66R - 76R 1S)]
If, despite your precautions, general D does get intrercepted by camp 9, retreat him immediately.
Garrison Position G3 (BLOCK Camps 16-19 for BATTLE HARDENED general)
If you have already killed the camps in the west, move on the garrison position G5.
If you also killed camp 10 above, move on to garrison position G6.
Move your fast (battle hardened or veteran) general to position E, still within garrison position G3. General C should already be in place:
- Position C: NORMAL general
- Position E: BATTLE HARDENED general or VETERAN general
For the first attack, only your best general is needed:
From E to Camp 17) 50 Scavengers, 50 Stone Throwers
ANY general: [13R 187C (7R - 10R - 13R)]
ANY general: [12R 1S 187C (7R - 10R - 12R)]
ANY general: [11R 1E 188C (7R - 10R - 11R)]
VETERAN general: [6R 1S 243C (3R - 5R - 6R)]
VETERAN general: [5R 1E 244C (2R - 5R - 5R)]
For the block, send both generals right after each other:
From C to Camp 18) 60 Scavengers, 60 Stone Throwers
BLOCKING NORMAL general: [134C (-)]
BLOCKING NORMAL general: [1S 130C (-)]
BLOCKING NORMAL general: [1E 128C (-)]
From E to Camp 19) 50 Scavengers, 50 Guard Dogs, 50 Stone Throwers
BATTLE HARDENED general: [71R 129S (60R - 68R - 71R 2S)] {30 seconds of fighting}
Garrison Position G4 (BLOCK Camps 20-22 for BATTLE HARDENED general)
Move two normal generals and your fast (battle hardened or veteran) general to garrison position G4:
- Position A: NORMAL general
- Position B: NORMAL general
- Position C: BATTLE HARDENED general or VETERAN general
From these positions, send your generals right after each other:
From A to Camp 20) 100 Scavengers, 50 Stone Throwers
BLOCKING NORMAL general: [197C (-)] {140 - 200 seconds of fighting, 0.1% chance of 120 seconds}
From B to Camp 21) 50 Scavengers, 50 Guard Dogs, 50 Stone Throwers
BLOCKING NORMAL general: [161C (-)] {120 - 180 seconds of fighting}
From C to Camp 22) 1 Skunk, 100 Guard Dogs, 80 Stone Throwers
BATTLE HARDENED general: [89R 111S (66R - 78R - 89R)] {50 seconds of fighting}
BATTLE HARDENED general: [87R 1E 112K (67R - 78R - 87R)] {30 seconds of fighting}
VETERAN general: [87R 163S (66R - 77R - 87R)] {40 seconds of fighting}
VETERAN general: [87R 115S 48K (66R - 77R - 87R)] {20 seconds of fighting}
The marching time for general C, from the moment general A starts his battle, till the moment general C starts his battle, is 57 seconds (17 steps marching) plus the time it takes to send off generals B and C, some 5 seconds each. If genreal C is a battle hardened, the total time of marching and fighting will thus be 57+5+5+50 = 117 seconds. Since there is an 0.1% chance that the blocking general A will fight for only 120 seconds, this block is rather tight for a BHG. If that is what you have, try to send generals B and C within 4-5 seconds from sending the previous general. If for some reason you do notice that one general has been sent off a little late, do recall all of them and resend.
Garrison Position G5
If you have already killed camp 10, move on to garrison position G6.
Move your best general to garrison position G5:
Attack camp 25. The general will be intercepted by camp 23, and then continue to camp 25.
Camp 25) 80 Scavengers (Camp 23) and 80 Stone Throwers (Camp 25)
ANY general: [22R 178C (16R - 19R - 22R)]
ANY general: [21R 1S 178C (16R - 19R - 21R)]
VETERAN general: [16R 1S 233C (11R - 14R - 16R)]
MASTER of Martial Arts: [13R 1S 206C (8R - 11R - 13R)]
MASTER of Martial Arts: [12R 1E 207C (8R - 11R - 12R)]
Camp 10) 30 Thugs, 80 Guard Dogs, 50 Rangers
ANY general: [200R (69R - 83R - 96R)]
ANY general: [92R 108S (69R - 83R - 92R 3S)]
VETERAN general: [82R 150S (62R - 72R - 82R)]
VETERAN general: [82R 65E 77K (62R - 72R - 82R)]
VETERAN general: [82R 5E 133K (62R - 72R - 82R)]
MASTER of Martial Arts: [76R 64S (57R - 66R - 76R 1S)]
If you've got a master of martial arts, and are prepared to let him rest for 2 hours,
the cheapest way to kill camp 10 is to use your MoMA for a first suicidal attack:
Camp 10a) 30 Thugs, 80 Guard Dogs, 50 Rangers
MASTER of Martial Arts: [1R (1R)]
Camp 10b) 30 Thugs, 40-45 Rangers
VETERAN general: [3R 1S 246C (0R - 2R - 3R)]
MAJOR general: [1S 269C (-)]
MASTER of Martial Arts: [1S 219C (-)]
Garrison Position G6
Move at least one fast (veteran or battle hardened), and two normal generals to garrison position G6.
- Position A: NORMAL general
- Position B: NORMAL general
- Position C: VETERAN general or BATTLE HARDENED general
- Position D: OPTIONAL VETERAN general or BATTLE HARDENED general (see below)
For the first two attacks, only your best general is needed.
If you are trying to fulfil a quest losing less than 500 recruits,
see how many you can still lose and choose the suicidal bowman/cavalry attacks accordingly.
Camps 11 and 12 can be attacked in any order:
Camp 11) 100 Scavengers, 30 Guard Dogs, 30 Stone Throwers
ANY general: [200R (93R - 102R - 112R)]
ANY general: [97R 103S (78R - 87R - 97R 1S)]
ANY general: [1: 30C, 2: 47R 1S 152C (38R 30C - 43R 30C - 47R 30C)]
ANY general: [1: 30C, 2: 46R 1E 153C (37R 30C - 43R 30C - 46R 30C)]
ANY general: [81R 1E 118K (67R - 75R - 81R)]
VETERAN general: [79R 150S (65R - 73R - 79R)]
VETERAN general: [1: 30C, 2: 31R 1S 218C (25R 30C - 28R 30C - 31R 30C)]
VETERAN general: [1: 30C, 2: 30R 1E 219C (24R 30C - 28R 30C - 30R 30C)]
VETERAN general: [79R 62E 77K (65R - 73R - 79R)]
MASTER of Martial Arts: [54R 102S (47R - 51R - 54R)]
If you've got a master of martial arts, and are prepared to let him rest for 2 hours,
the cheapest way to kill camp 11 is to use your MoMA for a first suicidal attack:
Camp 11a) 100 Scavengers, 30 Guard Dogs, 30 Stone Throwers
MASTER of Martial Arts: [1R (1R)]
Camp 11b) 99-100 Scavengers
VETERAN general: [26R 1S 223C (20R - 24R - 26R)]
MAJOR general: [24R 1E 245C (18R - 21R - 24R)]
MASTER of Martial Arts: [23R 1S 196C (17R - 21R - 23R)]
MASTER of Martial Arts: [22R 1E 197C (17R - 20R - 22R)]
Camp 12) 30 Scavengers, 30 Guard Dogs, 100 Stone Throwers
ANY general: [200R (80R - 91R - 102R)]
ANY general: [101R 99S (80R - 91R - 101R)]
ANY general: [100R 100E (80R - 91R - 100R)]
ANY general: [12R 1S 187C (7R 30C - 10R 30C - 12R 30C)]
ANY general: [11R 1E 188C (7R 30C - 10R 30C - 11R 30C)]
ANY general: [1: 30C, 2: 7R 1S 192C (4R 30C - 6R 30C - 7R 30C)]
ANY general: [1: 30C, 2: 7R 1E 192C (4R 30C - 6R 30C - 7R 30C)]
ANY general: [1: 96B, 2: 140C (96B)]
ANY general: [100R 1E 99K (80R - 91R - 100R)]
VETERAN general: [100R 105S (79R - 91R - 100R 1S)]
VETERAN general: [6R 1S 243C (2R 30C - 5R 30C - 6R 30C)]
VETERAN general: [5R 1E 244C (2R 30C - 4R 30C - 5R 30C)]
VETERAN general: [1: 30C, 2: 2R 1S 247C (30C - 1R 30C - 2R 30C)]
VETERAN general: [1: 30C, 2: 1R 1E 248C (30C - 1R 30C - 1R 30C)]
VETERAN general: [100R 25E 77K (79R - 91R - 100R)]
MASTER of Martial Arts: [76R 68S (57R - 66R - 76R)]
If you've got a master of martial arts, and are prepared to let him rest for 2 hours,
the cheapest way to kill camp 12 is to use your MoMA for a first suicidal attack:
Camp 12a) 30 Scavengers, 30 Guard Dogs, 100 Stone Throwers
MASTER of Martial Arts: [1R (1R)]
Camp 12b) 30 Scavengers, 65-70 Stone Throwers
ANY general: [3R 1E 196C (0R - 2R - 3R)]
ANY general: [4R 1S 195C (0R - 2R - 4R)]
VETERAN general: [1S 240C (-)]
MASTER of Martial Arts: [1S 185C (-)]
Garrison Position G6 (BLOCK Camps 13-15)
Send the generals right after each other (note that the blocking generals will be crossing each other's path):
From A to Camp 14) 60 Thugs, 60 Guard Dogs, 60 Rangers
BLOCKING NORMAL general: [8S 192C (-)] {140 - 240 seconds of fighting}
BLOCKING NORMAL general: [7E 193C (-)] {140 - 240 seconds of fighting}
From B to Camp 13) 60 Thugs, 60 Guard Dogs, 60 Rangers
BLOCKING NORMAL general: [8S 192C (-)] {140 - 240 seconds of fighting}
BLOCKING NORMAL general: [7E 193C (-)] {140 - 240 seconds of fighting}
From C to Camp 15) 1 One-Eyed Bert, 180 Thugs
BATTLE HARDENED general: [82S 118LB (66S - 74S - 81S)] {50 seconds of fighting}
BATTLE HARDENED general: [82S 118XB (66S - 74S - 81S)] {50 seconds of fighting}
BATTLE HARDENED general: [100M 15S 85K (100M 2S - 100M 9S - 100M 15S)] {40 seconds of fighting}
VETERAN general: [30R 70M 12S 138LB (30R 66M - 30R 70M 3S - 30R 70M 11S)] {40 seconds of fighting}
VETERAN general: [140R 20M 12S 2E 76LB (140R 9M - 140R 20M 3S - 140R 20M 12S)] {50 seconds of fighting}
VETERAN general: [75R 60M 4S 111XB (75R 42M - 75R 52M - 75R 60M 3S)] {40 seconds of fighting}
VETERAN general: [148R 20M 10S 2E 70XB (148R 7M - 148R 20M - 148R 20M 10S)] {50 seconds of fighting}
VETERAN general: [146R 26M 1E 77K (146R 3M - 146R 14M - 146R 26M)] {40 seconds of fighting}
VETERAN general: [160R 12S 1E 77K (149R - 160R 3S - 160R 12S)] {40 seconds of fighting}
MAJOR general: [166R 3S 1E 100K (137R - 153R - 166R 3S)] {30 seconds of fighting}
MASTER of Martial Arts: [70R 70M 5S 75LB (70R 50M - 70R 64M - 70R 70M 4S)] {40 seconds of fighting}
MASTER of Martial Arts: [15R 90M 5S 110XB (15R 76M - 15R 85M - 15R 90M 4S)] {30 seconds of fighting}
MASTER of Martial Arts: [105R 50M 6S 59XB (105R 34M - 105R 45M - 105R 50M 5S)] {40 seconds of fighting}
MASTER of Martial Arts: [155R 22S 1E 42K (155R 4S - 155R 12S - 155R 50M 22S)] {40 seconds of fighting}
Please note that a veteran or major general is better to use on camp 15 than a master of martial arts!
The marching time for the main general heading for camp 15,
from the moment general A starts fighting camp 14, is just under 60 seconds.
If you do not own a veteran general, but do own two battle hardened generals,
you might consider this optional way of defeating camp 15:
From C to Camp 15) 1 One-Eyed Bert, 180 Thugs
BATTLE HARDENED general: [80R 80B (80R 80B)] {10 seconds of fighting}
From D to Camp 15) 1 One-Eyed Bert, 102-111 Thugs
BATTLE HARDENED general: [92R 7S 101LB (71R - 85R - 92R 4S)] {40 seconds of fighting}
BATTLE HARDENED general: [100R 1S 18C 81XB (73R - 88R - 100R)] {40 seconds of fighting}
And if you do own one veteran general and one battle hardened general, and don't want to lose militia,
you might consider this optional way of defeating camp 15:
From C to Camp 15) 1 One-Eyed Bert, 180 Thugs
BATTLE HARDENED general: [121R (121R)] {10 seconds of fighting}
From D to Camp 15) 1 One-Eyed Bert, 123-134 Thugs
VETERAN general: [100R 8S 33C 109LB (80R - 97R - 100R 7S)] {40 seconds of fighting}
VETERAN general: [100R 8S 54C 88XB (80R - 96R - 100R 7S)] {40 seconds of fighting}
If you do not own a fast general, kill all camps one by one.
Camps 13 and 14 can be attacked in any order:
Camp 13) 60 Thugs, 60 Guard Dogs, 60 Rangers
ANY general: [200R (126R - 142R - 161R)]
ANY general: [155R 45S (126R - 142R - 155R 3S)]
VETERAN general: [125R 125S (95R - 110R - 125R 2S)]
Camp 14) 60 Thugs, 60 Guard Dogs, 60 Rangers
ANY general: [200R (126R - 142R - 161R)]
ANY general: [155R 45S (126R - 142R - 155R 3S)]
VETERAN general: [125R 125S (95R - 110R - 125R 2S)]
Camp 15) 1 One-Eyed Bert, 180 Thugs
ANY general: [1: 160R, 2: 90R 9M 101LB (234R - 248R - 250R 8M)]
ANY general: [1: 160R, 2: 94R 5S 101LB (222R - 243R - 254R 4S)]
ANY general: [1: 160R, 2: 94R 5S 101XB (222R - 243R - 254R 4S)]
VETERAN general: [30R 70M 12S 138LB (30R 66M - 30R 70M 3S - 30R 70M 11S)]
VETERAN general: [140R 20M 12S 2E 76LB (140R 9M - 140R 20M 3S - 140R 20M 12S)]
VETERAN general: [75R 60M 4S 111XB (75R 42M - 75R 52M - 75R 60M 3S)]
VETERAN general: [148R 20M 10S 2E 70XB (148R 7M - 148R 20M - 148R 20M 10S)]
De spoiler onder het kopje 'Garrison Position G3 (BLOCK Camps 8-10, optional)' opent niet
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