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Tuesday 1 January 2013

Witch of the Swamp



Witch of the Swamp


 Average Losses (Veteran with cannoneers):
215R 7M 2S 132B ... or ... 387R 20C


Adventure Info:
Player Level: 26+
Difficulty: 3/10
Number of Players: 1
Duration: 2 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 100 map fragments






You need to send troops 5 times.


Twentytwo main versions are presented below.
Eight of the versions have one additional alternative given that includes elite soldiers.

One ANY general with Longbows and Cavalry, no block
  • Units needed, average: 540R 196C 140LB (876 units)
  • Units needed, maximum: 563R 196C 140LB (899 units)
  • Units lost, minimum: 476R 125C
  • Units lost, average: 528R 125C
  • Units lost, maximum: 563R 125C

One ANY general with Longbows and Cavalry
One NORMAL general using one 1R block
  • Units needed, average: 492R 45M 196C 72LB (805 units)
  • Units needed, maximum: 514R 45M 196C 72LB (827 units)
  • Units lost, minimum: 397R 125C
  • Units lost, average: 480R 125C
  • Units lost, maximum: 514R 18M 125C

One ANY general with Longbows and Militia
One NORMAL general using one 1R block
  • Units needed, average: 404R 82M 85S 194C 73LB (838 units)
  • Units needed, maximum: 413R 82M 85S 194C 73LB (847 units)
  • Units lost, minimum: 378R 45M 88C
  • Units lost, average: 404R 65M 2S 88C
  • Units lost, maximum: 413R 82M 25S 88C

One ANY general with Longbows and Cavalry
One NORMAL general using one 1R block
  • Units needed, average: 447R 85S 194C 88LB (814 units)
  • Units needed, maximum: 456R 85S 194C 88LB (823 units)
  • Units lost, minimum: 400R 125C
  • Units lost, average: 442R 2S 125C
  • Units lost, maximum: 456R 28S 125C

One ANY general with Crossbows and Militia
One NORMAL general using one 1R block
  • Units needed, average: 401R 55M 85S 194C 53XB (788 units)
  • Units needed, maximum: 409R 55M 85S 194C 53XB (796 units)
  • Units lost, minimum: 375R 34M 88C
  • Units lost, average: 401R 47M 2S 88C
  • Units lost, maximum: 409R 55M 21S 88C
  • Units needed, average: 399R 55M 9S 76E 194C 53XB (786 units)
  • Units needed, maximum: 407R 55M 12S 76E 194C 53XB (797 units)
  • Units lost, minimum: 375R 34M 88C
  • Units lost, average: 399R 47M 2S 88C
  • Units lost, maximum: 407R 55M 11S 88C

One ANY general with Crossbows and Cavalry
One NORMAL general using one 1R block
  • Units needed, average: 499R 85S 194C 56XB (834 units)
  • Units needed, maximum: 507R 85S 194C 56XB (842 units)
  • Units lost, minimum: 431R 85C
  • Units lost, average: 482R 2S 85C
  • Units lost, maximum: 507R 17S 85C
  • Units needed, average: 497R 9S 76E 194C 56XB (832 units)
  • Units needed, maximum: 505R 9S 76E 194C 56XB (840 units)
  • Units lost, minimum: 431R 85C
  • Units lost, average: 480R 2S 85C
  • Units lost, maximum: 505R 7S 85C

One BATTLE HARDENED general with Longbows and Militia
One NORMAL general using three round blocks
  • Units needed, average: 355R 82M 132S 276C 73LB (918 units)
  • Units needed, maximum: 362R 82M 132S 276C 73LB (925 units)
  • Units lost, minimum: 331R 45M 88C
  • Units lost, average: 355R 65M 2S 88C
  • Units lost, maximum: 362R 82M 25S 88C

One BATTLE HARDENED general with Longbows and Cavalry
One NORMAL general using three round blocks
  • Units needed, average: 416R 132S 276C 88LB (912 units)
  • Units needed, maximum: 423R 132S 276C 88LB (919 units)
  • Units lost, minimum: 353R 125C
  • Units lost, average: 405R 2S 125C
  • Units lost, maximum: 423R 28S 125C

One BATTLE HARDENED general with Crossbows and Militia
One NORMAL general using three round blocks
  • Units needed, average: 352R 55M 132S 276C 53XB (868 units)
  • Units needed, maximum: 358R 55M 132S 276C 53XB (874 units)
  • Units lost, minimum: 329R 34M 88C
  • Units lost, average: 352R 47M 2S 88C
  • Units lost, maximum: 358R 55M 20S 88C
  • Units needed, average: 350R 55M 7S 131E 277C 53XB (873 units)
  • Units needed, maximum: 352R 55M 11S 131E 277C 53XB (879 units)
  • Units lost, minimum: 329R 34M 88C
  • Units lost, average: 350R 47M 2S 88C
  • Units lost, maximum: 352R 55M 10S 88C

One BATTLE HARDENED general with Crossbows and Cavalry
One NORMAL general using three round blocks
  • Units needed, average: 450R 132S 276C 56XB (914 units)
  • Units needed, maximum: 456R 132S 276C 56XB (920 units)
  • Units lost, minimum: 385R 85C
  • Units lost, average: 433R 2S 85C
  • Units lost, maximum: 456R 17S 85C
  • Units needed, average: 448R 4S 131E 277C 56XB (916 units)
  • Units needed, maximum: 450R 8S 131E 277C 56XB (922 units)
  • Units lost, minimum: 385R 85C
  • Units lost, average: 431R 2S 85C
  • Units lost, maximum: 450R 7S 85C

One BATTLE HARDENED general with Cannoneers
Two NORMAL generals using three round blocks
  • Units needed, average: 342R 18M 1S 67E 387C 129K (944 units)
  • Units needed, maximum: 343R 18M 1S 67E 387C 129K (945 units)
  • Units lost, minimum: 305R 9M 65C
  • Units lost, average: 332R 16M 65C
  • Units lost, maximum: 343R 18M 65C

One VETERAN general with Longbows and Bows
One NORMAL general using one 1R block
  • Units needed, average: 331R 19M 145S 244C 132B 20LB (891 units)
  • Units needed, maximum: 349R 19M 145S 244C 132B 20LB (909 units)
  • Units lost, minimum: 289R 4M 132B
  • Units lost, average: 331R 19M 4S 132B
  • Units lost, maximum: 349R 19M 10S 132B

One VETERAN general with Longbows and Bows
One NORMAL general using two round blocks
  • Units needed, average: 286R 19M 145S 244C 132B 20LB (846 units)
  • Units needed, maximum: 303R 19M 145S 244C 132B 20LB (863 units)
  • Units lost, minimum: 246R 4M 132B
  • Units lost, average: 286R 19M 4S 132B
  • Units lost, maximum: 303R 19M 10S 132B

One VETERAN general with Longbows and Cavalry
One NORMAL general using one 1R block
  • Units needed, average: 487R 145S 244C 73LB (949 units)
  • Units needed, maximum: 505R 145S 244C 73LB (967 units)
  • Units lost, minimum: 410R 47C
  • Units lost, average: 475R 47C
  • Units lost, maximum: 505R 1S 47C

One VETERAN general with Longbows and Cavalry
One NORMAL general using two round blocks
  • Units needed, average: 442R 145S 244C 73LB (904 units)
  • Units needed, maximum: 459R 145S 244C 73LB (921 units)
  • Units lost, minimum: 367R 47C
  • Units lost, average: 430R 47C
  • Units lost, maximum: 459R 1S 47C

One VETERAN general with Crossbows and Bows
One NORMAL general using one 1R block
  • Units needed, average: 319R 5M 145S 244C 132B 41XB (886 units)
  • Units needed, maximum: 335R 5M 144S 1E 244C 132B 41XB (902 units)
  • Units lost, minimum: 277R 3M 132B
  • Units lost, average: 319R 5M 6S 132B
  • Units lost, maximum: 335R 5M 10S 132B
  • Units needed, average: 299R 5M 102S 70E 244C 132B 41XB (893 units)
  • Units needed, maximum: 308R 5M 102S 70E 244C 132B 41XB (902 units)
  • Units lost, minimum: 277R 3M 132B
  • Units lost, average: 299R 5M 6S 132B
  • Units lost, maximum: 308R 5M 11S 132B

One VETERAN general with Crossbows and Bows
One NORMAL general using two round blocks
  • Units needed, average: 274R 5M 145S 244C 132B 41XB (841 units)
  • Units needed, maximum: 289R 5M 145S 244C 132B 41XB (856 units)
  • Units lost, minimum: 234R 3M 132B
  • Units lost, average: 274R 5M 6S 132B
  • Units lost, maximum: 289R 5M 10S 132B
  • Units needed, average: 274R 5M 11S 172E 245C 132B 41XB (880 units)
  • Units needed, maximum: 286R 5M 11S 172E 245C 132B 41XB (892 units)
  • Units lost, minimum: 234R 3M 132B
  • Units lost, average: 274R 5M 6S 132B
  • Units lost, maximum: 286R 5M 10S 132B

One VETERAN general with Crossbows and Cavalry
One NORMAL general using one 1R block
  • Units needed, average: 519R 145S 244C 43XB (951 units)
  • Units needed, maximum: 535R 145S 244C 43XB (967 units)
  • Units lost, minimum: 439R 20C
  • Units lost, average: 503R 20C
  • Units lost, maximum: 535R 1S 20C
  • Units needed, average: 499R 102S 70E 244C 43XB (958 units)
  • Units needed, maximum: 508R 102S 70E 244C 43XB (967 units)
  • Units lost, minimum: 439R 20C
  • Units lost, average: 483R 20C
  • Units lost, maximum: 508R 2S 20C

One VETERAN general with Crossbows and Cavalry
One NORMAL general using two round blocks
  • Units needed, average: 474R 145S 244C 43XB (906 units)
  • Units needed, maximum: 489R 145S 244C 43XB (921 units)
  • Units lost, minimum: 396R 20C
  • Units lost, average: 458R 20C
  • Units lost, maximum: 489R 1S 20C
  • Units needed, average: 474R 2S 172E 245C 43XB (936 units)
  • Units needed, maximum: 486R 2S 172E 245C 43XB (948 units)
  • Units lost, minimum: 396R 20C
  • Units lost, average: 458R 20C
  • Units lost, maximum: 486R 1S 20C

One VETERAN general with Cannoneers and Bows
Two NORMAL generals using two round blocks
  • Units needed, average: 215R 7M 5S 131E 387C 132B 49K (926 units)
  • Units needed, maximum: 218R 7M 5S 131E 387C 132B 49K (929 units)
  • Units lost, minimum: 198R 132B
  • Units lost, average: 215R 7M 2S 132B
  • Units lost, maximum: 218R 7M 5S 132B

One VETERAN general with Cannoneers and Cavalry
Two NORMAL generals using two round blocks
  • Units needed, average: 400R 1S 131E 387C 49K (968 units)
  • Units needed, maximum: 403R 1S 131E 387C 49K (971 units)
  • Units lost, minimum: 350R 20C
  • Units lost, average: 387R 20C
  • Units lost, maximum: 403R 20C

One MAJOR general with Cannoneers and Bows
Two NORMAL generals using two round blocks
  • Units needed, average: 223R 1S 131E 387C 132B 49K (923 units)
  • Units needed, maximum: 228R 1S 131E 387C 132B 49K (928 units)
  • Units lost, minimum: 186R 132B
  • Units lost, average: 215R 132B
  • Units lost, maximum: 228R 132B

This guide includes three (optional) round blocks of method 2. One of the blocks can be replaced by a 1R block of method 1.




Game flow, garrison settings and losses (minimum - average - maximum):




Landing Zone (Camp 1)



Kill the first camp as soon as a general with enough troops has arrived:

Camp 1) 40 Cultists
ANY general: [1R 196C (-)]
ANY general: [1S 194C (-)]
ANY general: [1E 188C (-)]
MASTER of Martial Arts: [1S 145C (-)]




Garrison Position G1 (Camps 2-3) (OPTIONAL BLOCK)


If you do not have a VETERAN general, and wish to use the block, move two generals to garrison position G1:
  • Position A: NORMAL general
  • Position B: ANY general (your best general)


If you do have a VETERAN general, attack camp 3 directly, and let him be intercepted by camp 2.
He will defeat camp 2 with no losses and then attack camp 3:

Camp 3) 50 Cultists (Camp 2) and 40 Cultists, 40 Fanatics (Camp 3)
VETERAN general: [5R 1S 244C (2R - 4R - 5R)]
VETERAN general: [4R 1E 245C (2R - 4R - 4R)]
MAJOR general: [2R 1E 267C (0R - 1R - 2R)]
MASTER of Martial Arts: [2R 1S 217C (0R - 1R - 2R)]
MASTER of Martial Arts: [1R 1E 218C (0R - 1R - 1R)]


If you do not have a veteran general, consider using the block to save some 4R, that would otherwise be lost if you attack camp 2.
Send both generals right after each other:

From A to Camp 2) 50 Cultists
BLOCKING NORMAL general: [88C (-)] {120 - 180 seconds of fighting}

From B to Camp 3) 40 Cultists, 40 Fanatics
ANY general: [12R 188C (8R - 10R - 12R)] {80 seconds of fighting}
ANY general: [11R 1S 188C (8R - 10R - 11R)] {80 seconds of fighting}
ANY general: [10R 1E 189C (8R - 10R - 10R)] {80 seconds of fighting}
ANY general: [10R 1E 188C 1K (8R - 10R - 10R)] {60 seconds of fighting}
BATTLE HARDENED general: [11R 1S 188C (8R - 10R - 11R)] {40 seconds of fighting}
BATTLE HARDENED general: [10R 1E 189C (8R - 10R - 10R)] {40 seconds of fighting}

If general B was sent right after general A, then the remaining marching time for general B, from the moment general A starts his blocking fight on camp 2, is 30-35 seconds. Thus, in the worst case, if general B is a slow general, camp 3 will be killed in 110-115 seconds, leaving a margin of only 5 seconds for the block, which lasts at least 120 seconds. If you have a fast general B, then the block is very safe, leaving a margin of more than 45 seconds.


If you do not have enough cavalry for the block, do not have a fast general, or just do not care about losing the few extra recruits, you may of course also kill both camps, one at a time:

Camp 2) 50 Cultists
ANY general: [6R 194C (2R - 4R - 6R)]
ANY general: [5R 1S 194C (2R - 4R - 5R)]
ANY general: [4R 1E 195C (2R - 4R - 4R)]
VETERAN general: [1S 244C (-)]
VETERAN general: [1E 238C (-)]

Camp 3) 40 Cultists, 40 Fanatics
ANY general: [12R 188C (8R - 10R - 12R)]
ANY general: [11R 1S 188C (8R - 10R - 11R)]
ANY general: [10R 1E 189C (8R - 10R - 10R)]
VETERAN general: [5R 1S 244C (2R - 4R - 5R)]
VETERAN general: [4R 1E 245C (2R - 4R - 4R)]




Garrison Position G2 (Camp 4)


Move two generals to garrison position G2:
  • Position A: NORMAL general
  • Position B: BATTLE HARDENED general or VETERAN general


From B to Camp 4) 60 Cultists
ANY general: [12R 188C (7R - 10R - 11R)]
ANY general: [11R 1S 188C (7R - 10R - 11R)]
ANY general: [10R 1E 189C (7R - 10R - 10R)]
VETERAN general: [5R 1S 244C (2R - 4R - 5R)]
VETERAN general: [4R 1E 245C (2R - 4R - 4R)]
MAJOR general: [2R 1E 267C (0R - 1R - 2R)]
MASTER of Martial Arts: [2R 1S 217C (0R - 0R - 2R)]
MASTER of Martial Arts: [1R 1E 218C (0R - 0R - 1R)]




Garrison Position G2 (Camps 5-6) (OPTIONAL BLOCK)



If you do have a fast general, do try the block. Send both generals right after each other:

From A to Camp 5) 60 Shadowsneakers, 40 Dark Priests
BLOCKING NORMAL general: [54S (-)] {100 - 120 seconds of fighting}
BLOCKING NORMAL general: [47S 16C (-)] {100 - 120 seconds of fighting}
BLOCKING NORMAL general: [53E (-)] {120 seconds of fighting, <0.1% chance of 100 seconds}
BLOCKING NORMAL general: [1S 51E 3C (-)] {120 seconds of fighting}

From B to Camp 6) 33 Cultists, 33 Shadowsneakers, 33 Dark Priests
BATTLE HARDENED general: [52R 85S (49R - 51R - 52R)] {30 seconds of fighting}
BATTLE HARDENED general: [52R 80E (49R - 51R - 52R)] {30 seconds of fighting}
BATTLE HARDENED general: [52R 79E 1K (49R - 51R - 52R)] {20 seconds of fighting}
BATTLE HARDENED general: [52R 1E 76K (49R - 51R - 52R)] {20 seconds of fighting}
MASTER of Martial Arts: [38R 44S (33R - 36R - 38R)] {20 seconds of fighting}

If general B was sent right after general A, then the remaining marching time for general B, from the moment general A starts his blocking fight on camp 5, is 60-65 seconds. Thus, without cannoneers, camp 6 will be killed in 90-95 seconds, leaving a margin of only 5 seconds for the block, which lasts at least 100 seconds.


If you do not have a fast general, camps 5 and 6 can be attacked in one single attack.
Send your general to camp 6, and let him be intercepted by camp 5:

Camp 6) 60 Shadowsneakers, 40 Dark Priests (Camp 5) and 33 Cultists, 33 Shadowsneakers, 33 Dark Priests (Camp 6)
ANY general: [200R (91R - 95R - 99R)]
ANY general: [97R 85S (91R - 95R - 97R)]
ANY general: [97R 15S 70E (91R - 95R - 97R)]
ANY general: [97R 80E (91R - 95R - 97R)]


They can of course also be attacked one at a time:

Camp 5) 60 Shadowsneakers, 40 Dark Priests
ANY general: [125R (42R - 44R - 46R)]
ANY general: [45R 65S (42R - 44R - 45R)]
ANY general: [45R 65E (42R - 44R - 45R)]

Camp 6) 33 Cultists, 33 Shadowsneakers, 33 Dark Priests
ANY general: [155R (49R - 51R - 53R)]
ANY general: [52R 85S (49R - 51R - 52R)]
ANY general: [52R 15S 70E (49R - 51R - 52R)]
ANY general: [52R 80E (49R - 51R - 52R)]




Garrison Position G3 (Camps 7-9) (OPTIONAL BLOCK)

Move 2-3 generals to garrison position G3:
  • Position A: NORMAL general (needed only if you have cannoneers)
  • Position B: NORMAL general
  • Position C: BATTLE HARDENED general or VETERAN general


For the full 2-way block, you need cannoneers, or a MASTER of Martial Arts with crossbows.
Send general A to camp 7 first, then wait till he has reached the indicated spot, before sending generals B and C:

From A to Camp 7) 120 Cultists
BLOCKING NORMAL general: [5S 194C (-)] {140 - 220 seconds of fighting, <0.1% chance of 120 seconds}
BLOCKING NORMAL general: [4E 194C (-)] {140 - 240 seconds of fighting}

When general A has reached the spot shown in the inset above, send generals B and C right after each other:

From B to Camp 8) 80 Cultists, 60 Dark Priests
BLOCKING NORMAL general: [193C (-)] {140 - 220 seconds of fighting, <0.1% chance of 120 seconds}

From C to Camp 9) 40 Cultists, 120 Shadowsneakers, 1 Dark High Priest
BATTLE HARDENED general: [52R 18M 1E 129K (52R 9M - 52R 16M - 52R 18M)] {30 seconds of fighting}
VETERAN general: [78R 123E 49K (66R - 76R - 78R)] {30 seconds of fighting}
VETERAN general: [78R 1E 130K (66R - 76R - 78R)] {30 seconds of fighting}
MASTER of Martial Arts: [43R 1S 47B 129XB (38R 26B - 42R 36B - 43R 47B)] {30 seconds of fighting}
MASTER of Martial Arts: [78R 107E 35K (66R - 76R - 78R)] {30 seconds of fighting}
MASTER of Martial Arts: [78R 1E 85K (66R - 76R - 78R)] {30 seconds of fighting}

If generals B and C were sent right after each other when general A reached the beach, then the remaining marching time for general C, from the moment general A starts his blocking fight on camp 7, is 100-105 seconds. Thus, camp 9 will be killed in about 135 seconds, leaving a margin of only 5 seconds for the block, which should last at least 140 seconds.


If you do not have cannoneers, kill camp 7 first:

From C to Camp 7) 120 Cultists
ANY general: [59R 69C 72LB (48R - 52R - 58R)]
ANY general: [56R 2S 70C 72LB (48R - 52R - 56R)]
ANY general: [52R 1S 94C 53XB (46R - 49R - 52R)]
ANY general: [51R 1E 95C 53XB (46R - 49R - 51R)]
ANY general: [50R 1E 96C 53K (45R - 49R - 50R)]
VETERAN general: [45R 1S 184C 20LB (36R - 40R - 45R)]
VETERAN general: [42R 1S 189C 18XB (35R - 39R - 42R)]
VETERAN general: [41R 1E 190C 18XB (35R - 39R - 41R)]
VETERAN general: [41R 1E 191C 17K (35R - 39R - 41R)]
MASTER of Martial Arts: [37R 1S 182C (31R - 34R - 37R)]


If you have a fast general, you can now use a round block on camp 8.
Send both generals right after each other:

From B to Camp 8) 80 Cultists, 60 Dark Priests
BLOCKING NORMAL general: [193C (-)] {140 - 220 seconds of fighting, <0.1% chance of 120 seconds}

From C to Camp 9) 40 Cultists, 120 Shadowsneakers, 1 Dark High Priest
BATTLE HARDENED general: [120R 80S (107R - 120R 2S - 120R 16S)] {70-80 seconds of fighting}
BATTLE HARDENED general: [118R 6S 76E (107R - 118R 2S - 118R 6S)] {70 seconds of fighting}
BATTLE HARDENED general: [104R 1E 95K (86R - 100R - 104R)] {40 seconds of fighting}
BATTLE HARDENED general: [52R 18M 1E 129K (52R 9M - 52R 16M - 52R 18M)] {30 seconds of fighting}
VETERAN general: [105R 145S (66R - 96R - 105R)] {50-60 seconds of fighting}
VETERAN general: [78R 102S 70E (66R - 76R - 78R 1S)] {50 seconds of fighting}
VETERAN general: [78R 172E (66R - 76R - 78R)] {50 seconds of fighting}
VETERAN general: [78R 101S 70E 1K (66R - 76R - 78R 1S)] {40 seconds of fighting}
VETERAN general: [78R 123E 49K (66R - 76R - 78R)] {30 seconds of fighting}
VETERAN general: [78R 1E 130K (66R - 76R - 78R)] {30 seconds of fighting}
MASTER of Martial Arts: [78R 142S (66R - 76R - 78R 1S)] {40 seconds of fighting}
MASTER of Martial Arts: [78R 135E (66R - 76R - 78R)] {40 seconds of fighting}
MASTER of Martial Arts: [78R 107E 35K (66R - 76R - 78R)] {30 seconds of fighting}
MASTER of Martial Arts: [78R 1E 85K (66R - 76R - 78R)] {30 seconds of fighting}

If general C was sent right after general B, then the remaining marching time for general C, from the moment general B starts his blocking fight on camp 8, is about 35 seconds. Thus, in the worst case, camp 9 will be killed in about 115 seconds, leaving a margin of only 5 seconds for the block, if it would last only 120 seconds. In most cases the block does however last at least 140 seconds.


If you do not have a fast general, you may still use a 1R block on camp 8.
Send both generals right after each other:

From B to Camp 8) 80 Cultists, 60 Dark Priests
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

From C to Camp 9) 40 Cultists, 120 Shadowsneakers, 1 Dark High Priest
ANY general: [155R 45M (107R - 147R - 155R 18M)]
ANY general: [120R 80S (107R - 120R 2S - 120R 16S)]
ANY general: [118R 6S 76E (107R - 118R 2S - 118R 6S)]
ANY general: [104R 1E 95K (86R - 100R - 104R)]
ANY general: [52R 18M 1E 129K (52R 9M - 52R 16M - 52R 18M)]
VETERAN general: [105R 145S (66R - 96R - 105R)]
VETERAN general: [78R 102S 70E (66R - 76R - 78R 1S)]
VETERAN general: [78R 172E (66R - 76R - 78R)]
VETERAN general: [78R 123E 49K (66R - 76R - 78R)]
VETERAN general: [78R 1E 130K (66R - 76R - 78R)]
MASTER of Martial Arts: [78R 142S (66R - 76R - 78R 1S)]
MASTER of Martial Arts: [78R 135E (66R - 76R - 78R)]
MASTER of Martial Arts: [78R 107E 35K (66R - 76R - 78R)]
MASTER of Martial Arts: [78R 1E 85K (66R - 76R - 78R)]

This 1R block is rather tight. It takes about 15 seconds for general B to march through the agro zone of camp 8.
If your main general gets intercepted by camp 8, retreat him immediately.


If you do not wish to use the block, attack camps 8 and 9 one at a time (from any convenient position up close):

Camp 8)


Camp 10 (WITCH TOWER)


If you do not own a veteran general and your best units are longbowmen,
and if you prefer losing militia over cavalry, choose the first alternative:

Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
ANY general: [112R 88C (112R 88C)]

Camp 10b) 47-55 Cultists, 1 Witch of the Swamp, 23-39 Dark Priests
ANY general: [82M 10S 35C 73LB (45M - 65M - 82M 9S)]
ANY general: [55M 5S 87C 53XB (34M - 47M - 55M 4S)]


If you own a master of martial arts, it is cheaper to use him for the suicidal first wave.
This first option is to use 143R in the first wave. That will ensure that the general gets two hits on the dark priests, killing 45-50 of them.
The second, main option is to use bowmen to kill some cultists. That follows below.
The choice of options is yours, based on whether you prefer losing recruits or bowmen:

Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
MASTER of Martial Arts: [143R (143R)]

Camp 10b) 33-41 Cultists, 1 Witch of the Swamp, 49-54 Dark Priests
ANY general: [67R 15S 66C 52XB (65R - 67R 6S - 67R 14S)]
ANY general: [76R 5S 1E 80C 38K (58R - 74R - 76R 5S)]
VETERAN general: [71R 5S 99C 75LB (51R - 67R - 71R 4S)]
VETERAN general: [57R 5S 99C 89XB (40R - 54R - 57R 4S)]
VETERAN general: [46R 2S 1E 135C 66K (32R - 44R - 46R 2S)]
MAJOR general: [42R 2S 1E 161C 64K (30R - 40R - 42R 2S)]
MASTER of Martial Arts: [60R 3S 83C 74LB (43R - 57R - 60R 2S)]
MASTER of Martial Arts: [45R 3S 83C 89XB (32R - 43R - 45R 2S)]
MASTER of Martial Arts: [42R 2S 1E 111C 64K (30R - 40R - 42R 2S)]


The main option if you've got a master of martial arts, is to use 15R and bows to kill off some cultists.
The Witch of the Swamp, who's got first strike ability, will kill those 15R, allowing your bowmen to strike once after her.
The general will in this case only get one hit on the dark priests, killing 22 or 25 of them.
I have tried to optimise the setups for a minimal total loss, depending on your second best general.

If you do own a master of martial arts, consider using him twice (2 hours resting in between).
Especially if you've got cannoneers, in which case the suicidal wave is a single recruit.

Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
MASTER of Martial Arts: [15R 99B (15R 99B)]
Camp 10b) 5-29 Cultists, 1 Witch of the Swamp, 74-77 Dark Priests
VETERAN general: [105R 5S 97C 43LB (62R - 97R - 105R 4S)]

Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
MASTER of Martial Arts: [15R 80B (15R 80B)]
Camp 10b) 23-43 Cultists, 1 Witch of the Swamp, 74-77 Dark Priests
VETERAN general: [103R 5S 93C 49XB (72R - 93R - 103R 4S)]

Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
MASTER of Martial Arts: [15R 55B (15R 55B)]
Camp 10b) 45-63 Cultists, 1 Witch of the Swamp, 74-77 Dark Priests
VETERAN general: [112R 4S 1E 94C 39K (82R - 103R - 112R 4S)]

Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
MASTER of Martial Arts: [15R 18B (15R 18B)]
Camp 10b) 80-90 Cultists, 1 Witch of the Swamp, 74-77 Dark Priests
MAJOR general: [126R 4S 1E 93C 46K (101R - 119R - 126R 4S)]

Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
MASTER of Martial Arts: [15R 77B (15R 77B)]
Camp 10b) 26-46 Cultists, 1 Witch of the Swamp, 74-77 Dark Priests
MASTER of Martial Arts: [100R 5S 39C 76LB (74R - 92R - 100R 4S)]

Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
MASTER of Martial Arts: [15R 34B (15R 34B)]
Camp 10b) 64-78 Cultists, 1 Witch of the Swamp, 74-77 Dark Priests
MASTER of Martial Arts: [120R 5S 35C 60XB (94R - 112R - 120R 4S)]

Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
MASTER of Martial Arts: [1R (1R)]
Camp 10b) 100 Cultists, 1 Witch of the Swamp, 74-77 Dark Priests
MASTER of Martial Arts: [127R 4S 1E 38C 50K (108R - 124R - 127R 4S)]



Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
ANY general: [15R 132B (15R 132B)]

Camp 10b) 1 Witch of the Swamp, 99 Dark Priests
VETERAN general: [76R 19M 10S 127C 18LB (76R 4M - 76R 19M 4S - 76R 19M 10S)]
VETERAN general: [65R 5M 10S 1E 128C 41XB (65R 3M - 65R 5M 6S - 65R 5M 10S)]
VETERAN general: [65R 7M 5S 1E 144C 28K (64R - 65R 7M 2S - 65R 7M 5S)]
MAJOR general: [79R 1E 164C 26K (56R - 71R - 79R)]
MASTER of Martial Arts: [96R 4S 87C 33LB (75R - 92R - 96R 3S)]
MASTER of Martial Arts: [76R 4S 101C 39XB (58R - 73R - 76R 3S)]
MASTER of Martial Arts: [63R 1S 1E 103C 52K (47R - 59R - 63R 1S)]


The solutions below are all based on losing only cavalry and recruits:

Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
ANY general: [75R 125C (75R 125C)]
Camp 10b) 65-72 Cultists, 0-17 Dark Priests, 1 Witch of the Swamp
ANY general: [99R 41C 60LB (59R - 87R - 98R)]
ANY general: [80R 13S 19C 88LB (59R - 75R - 80R 12S)]

Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
ANY general: [115R 85C (115R 85C)]
Camp 10b) 46-53 Cultists, 23-40 Dark Priests, 1 Witch of the Swamp
ANY general: [95R 2S 47C 56XB (53R - 78R - 95R 1S)]

Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
ANY general: [135R 65C (135R 65C)]
Camp 10b) 36-43 Cultists, 41-50 Dark Priests, 1 Witch of the Swamp
ANY general: [84R 1E 76C 39K (54R - 74R - 84R)]

Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
ANY general: [153R 47C (153R 47C)]
Camp 10b) 23-35 Cultists, 55-64 Dark Priests, 1 Witch of the Swamp
VETERAN general: [94R 2S 81C 73LB (59R - 82R - 94R 1S)]

Camp 10a) 100 Cultists, 1 Witch of the Swamp, 99 Dark Priests
ANY general: [180R 20C (180R 20C)]
Camp 10b) 3-16 Cultists, 79-86 Dark Priests, 1 Witch of the Swamp
VETERAN general: [100R 2S 105C 43XB (62R - 84R - 100R 1S)]
VETERAN general: [85R 1E 134C 30K (51R - 72R - 85R)]

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