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Tuesday 1 January 2013

Bandit Nest



Bandit Nest


 with Round Blocks
Average Losses (veteran and crossbows): 297R 66S 100C
Average Losses (veteran and cannoneers): 325R 52S 100C


Adventure Info:
Player Level: 36+
Difficulty: 5/10
Number of Players: 1
Duration: 2 days
Where to get?: Trader (Shop) for 200 map fragments







You need to send troops 5-6 times.


Nine main versions are presented below.
Several subversion can be made from the alternatives for the attacks below though.
Most notably, the distribution between recruits, militia and soldiers used against the leaders, affects what troops are needed and lost.
Also the different suicide versions affect the number of dead cavalry and the subsequent need for R/M/S.


Two NORMAL generals using one 1R block
  • Units needed, average: 1007R 159S 268C 145LB (1579 units)
  • Units needed, maximum: 1070R 210S 274C 145LB (1699 units)
  • Units lost, minimum: 906R 103S 268C
  • Units lost, average: 1007R 125S 268C
  • Units lost, maximum: 1070R 210S 274C

Two NORMAL generals using one 1R block
  • Units needed, average: 1078R 81S 207C 99XB (1465 units)
  • Units needed, maximum: 1142R 134S 217C 99XB (1592 units)
  • Units lost, minimum: 977R 56S 207C
  • Units lost, average: 1078R 75S 207C
  • Units lost, maximum: 1142R 134S 217C

One BATTLE HARDENED general with Longbows
One ANY general
Two NORMAL generals using 3 round blocks
  • Units needed, average: 437R 223S 341C 145LB (1094 units)
  • Units needed, maximum: 464R 223S 341C 145LB (1110 units)
  • Units lost, minimum: 398R 103S 268C
  • Units lost, average: 437R 125S 268C
  • Units lost, maximum: 464R 184S 274C

One BATTLE HARDENED general with Crossbows
One ANY general
Two NORMAL generals using 3 round blocks
  • Units needed, average: 508R 208S 319C 99XB (1134 units)
  • Units needed, maximum: 536R 108S 126E 319C 99XB (1188 units)
  • Units lost, minimum: 469R 56S 207C
  • Units lost, average: 508R 75S 207C
  • Units lost, maximum: 536R 108S 217C

Two BATTLE HARDENED generals with Longbows
Two NORMAL generals using 3 round blocks
  • Units needed, average: 298R 223S 428C 145LB (1094 units)
  • Units needed, maximum: 314R 223S 428C 145LB (1110 units)
  • Units lost, minimum: 280R 103S 268C
  • Units lost, average: 298R 125S 268C
  • Units lost, maximum: 314R 180S 274C

Two BATTLE HARDENED generals with Crossbows
Two NORMAL generals using 3 round blocks
  • Units needed, average: 369R 132S 126E 319C 99XB (1045 units)
  • Units needed, maximum: 386R 149S 126E 319C 99XB (1079 units)
  • Units lost, minimum: 351R 56S 207C
  • Units lost, average: 369R 75S 207C
  • Units lost, maximum: 386R 104S 217C

One VETERAN general with Longbows
One BATTLE HARDENED general
Two NORMAL generals using 3 round blocks
  • Units needed, average: 203R 276S 418C 142LB (1039 units)
  • Units needed, maximum: 217R 295S 418C 142LB (1073 units)
  • Units lost, minimum: 187R 128S 137C
  • Units lost, average: 203R 148S 137C
  • Units lost, maximum: 217R 176S 143C

One VETERAN general with Crossbows
One BATTLE HARDENED general
Two NORMAL generals using 3 round blocks
  • Units needed, average: 300R 132S 418C 96XB (946 units)
  • Units needed, maximum: 314R 143S 418C 96XB (971 units)
  • Units lost, minimum: 284R 49S 100C
  • Units lost, average: 300R 66S 100C
  • Units lost, maximum: 314R 90S 100C
  • Units needed, average: 297R 117S 135E 317C 96XB (962 units)
  • Units needed, maximum: 310R 128S 135E 317C 96XB (986 units)
  • Units lost, minimum: 281R 49S 100C
  • Units lost, average: 297R 66S 100C
  • Units lost, maximum: 310R 90S 100C

One VETERAN general with Cannoneers
One BATTLE HARDENED general
Two NORMAL generals using 3 round blocks
  • Units needed, average: 325R 108S 127E 317C 96XB 145K (1118 units)
  • Units needed, maximum: 334R 119S 127E 317C 96XB 145K (1138 units)
  • Units lost, minimum: 311R 35S 100C
  • Units lost, average: 325R 52S 100C
  • Units lost, maximum: 334R 80S 100C
Game flow, garrison settings and losses (minimum - average - maximum):



Landing Zone

You do not have to move any generals for the first attacks.
For faster play, make sure your fast generals carry enough troops to kill camps 1 and 3.




As soon as your first generals have arrived and you have enough troops, attack camps 1 and 3:

Camp 1) 100 Scavengers, 100 Rangers
ANY general: [67R 3S 123C 7LB (54R - 61R - 67R 2S)]
ANY general: [67R 3S 121C 9XB (53R - 60R - 67R 2S)]
VETERAN general: [44R 3S 170C 33LB (37R - 42R - 44R 2S)]
VETERAN general: [42R 3S 179C 26XB (35R - 40R - 42R 2S)]
VETERAN general: [42R 1S 1E 180C 26K (35R - 40R - 42R 1S)]
MAJOR general: [39R 1S 1E 218C 11K (32R - 37R - 39R 1S)]
MASTER of Martial Arts: [39R 2S 169C 10LB (32R - 36R - 39R 1S)]
MASTER of Martial Arts: [38R 2S 172C 8XB (30R - 36R - 38R 1S)]
MASTER of Martial Arts: [38R 1S 1E 172C 8K (30R - 36R - 38R 1S)]

Camp 3) 100 Scavengers, 50 Guard Dogs, 50 Rangers
ANY general: [143R 57S (122R - 133R - 143R 1S)]
VETERAN general: [118R 132S (95R - 106R - 118R 1S)]
VETERAN general: [114R 1S 135E (92R - 103R - 114R 1S)]
VETERAN general: [103R 1S 1E 145K (87R - 96R - 103R 1S)]
MAJOR general: [98R 1S 1E 158K (83R - 91R - 98R 1S)]
MASTER of Martial Arts: [82R 120S (67R - 74R - 82R 1S)]
MASTER of Martial Arts: [82R 1S 1E 96K (67R - 74R - 82R 1S)]




Garrison Position G1 (BLOCK Camps 4-6)

In order to find free spots to place your generals for the first block,
let's move them a bit to the left, away from the landing zone:

  • Position A: NORMAL general
  • Position B: NORMAL general
  • Position C: VETERAN general or ANY general
  • Position D: BATTLE HARDENED general or VETERAN general


If you do not have a fast general, kill camp 5 first:

Camp 5) 100 Thugs, 50 Guard Dogs, 50 Rangers
ANY general: [1: 50R, 2: 175R 25S (182R - 205R - 225R 14S)]
ANY general: [1: 75R, 2: 150R 50S (194R - 211R - 225R 4S)]
ANY general: [1: 50C, 2: 94R 2S 61C 43LB (67R 50C - 82R 50C - 94R 1S 50C)]
ANY general: [1: 50C, 2: 94R 2S 61C 43XB (67R 50C - 82R 50C - 94R 1S 50C)]

When camp 5 is gone, a 1R block can be used against camp 4, and no fast general is needed.
Send all three generals right after each other.

Note that general B must be sent to the leader camp 6. He will be intercepted by camp 4, which is his real target.
Do not send him directly at camp 4. In that case he will take the western route and walk into camp 2.

From B to Camp 6) 200 Thugs (Camp 4)
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

From C to Camp 6) 100 Thugs, 100 Rangers, 1 One-Eyed Bert
ANY general: [91R (91R)]

From D to Camp 6) 57-65 Thugs, 100 Rangers, 1 One-Eyed Bert
ANY general: [13R 30S 125C 32LB (13R 9S - 13R 15S - 13R 29S)]
ANY general: [13R 30S 125C 32XB (13R 6S - 13R 15S - 13R 29S)]
VETERAN general: [32R 17S 125C 76LB (32R 3S - 32R 9S - 32R 16S)]
VETERAN general: [65R 3S 125C 57XB (41R - 53R - 65R 2S)]
VETERAN general: [66R 1S 1E 125C 57XB (41R - 53R - 66R 1S)]

Note! If general D is late and gets intercepted by camp 4, do recall him immediately.



If you have at least one fast general, send all generals right after each other:

From A to Camp 5) 100 Thugs, 50 Guard Dogs, 50 Rangers
BLOCKING NORMAL general: [49S 145C (-)] {140 - 260 seconds of fighting}
BLOCKING NORMAL general: [54E 117C (-)] {140 - 260 seconds of fighting}
BLOCKING NORMAL general: [11S 39E 131C (-)] {140 - 260 seconds of fighting}

Note that general B must be sent to the leader camp 6. He will be intercepted by camp 4, which is his real target.
Do not send him directly at camp 4. In that case he will take the western route and walk into camp 2.

From B to Camp 6) 200 Thugs (Camp 4)
BLOCKING NORMAL general: [129S 71C (-)] {160 - 260 seconds of fighting, <0.1% chance of 140 seconds}
BLOCKING NORMAL general: [125E 50C (-)] {160 - 280 seconds of fighting, <0.1% chance of 140 seconds}
BLOCKING NORMAL general: [55S 71E 63C (-)] {160 - 280 seconds of fighting}


If you have a veteren general, camp 6 can be killed in one wave:

From C to Camp 6) 100 Thugs, 100 Rangers, 1 One-Eyed Bert
VETERAN general: [69M 3S 125C 53LB (52M - 60M - 69M 2S)] {50 seconds of fighting}
VETERAN general: [47R 30S 123C 50LB (47R 14S - 47R 20S - 47R 29S)] {50 seconds of fighting}
VETERAN general: [69M 2S 1E 125C 53XB (52M - 60M - 69M 2S)] {50 seconds of fighting}
VETERAN general: [65R 22S 1E 123C 39XB (65R 8S - 65R 14S - 65R 22S)] {50 seconds of fighting}
MAJOR general: [60R 17S 1E 120C 72XB (60R 4S - 60R 9S - 60R 17S)] {40 seconds of fighting}
MASTER of Martial Arts: [100R 4S 68C 48LB (75R - 91R - 100R 3S)] {40 seconds of fighting}
MASTER of Martial Arts: [100R 4S 71C 45XB (75R - 91R - 100R 3S)] {40 seconds of fighting}
MASTER of Martial Arts: [69R 11S 1E 65C 74XB (69R - 69R 5S - 69R 11S)] {30 seconds of fighting}


If you do not have a veteran general, camp 6 will have to be killed in two waves.
Two-wave veteran versions are also included below, that lose more recruits, but less soldiers.
Send generals C and D right after A and B:

From C to Camp 6) 100 Thugs, 100 Rangers, 1 One-Eyed Bert
ANY general: [91R (91R)] {20 seconds of fighting}

From D to Camp 6) 57-65 Thugs, 100 Rangers, 1 One-Eyed Bert
BATTLE HARDENED general: [13R 30S 125C 32LB (13R 9S - 13R 15S - 13R 29S)] {50 seconds of fighting}
BATTLE HARDENED general: [13R 30S 125C 32XB (13R 6S - 13R 15S - 13R 29S)] {50 seconds of fighting}
VETERAN general: [32R 17S 125C 76LB (32R 3S - 32R 9S - 32R 16S)] {40 seconds of fighting}
VETERAN general: [65R 3S 125C 57XB (41R - 53R - 65R 2S)] {40 seconds of fighting}
VETERAN general: [66R 1S 1E 125C 57XB (41R - 53R - 66R 1S)] {40 seconds of fighting}


The marching time for general C, from the moment general A starts his battle, till the moment general C starts his battle, is less than 50 seconds (14 steps marching) plus the time it takes to send off generals B and C, some 5 seconds each. The total time of marching and fighting for generals C and D will thus be less than 50+5+5+20+50 = 130 seconds (even if general C is a normal one). With all block versions lasting 140 seconds or longer, there shouldn't be any danger with this block, unless you're really slow with sending out your generals.



Garrison Position G2 (BLOCK Camps 10-12)

Move two normal generals, and two fast generals to garrison position G2:
  • Position A: NORMAL general
  • Position B: NORMAL general
  • Position C: BATTLE HARDENED general or ANY general
  • Position D: VETERAN general or BATTLE HARDENED general


If you do not have two fast generals, and less than 27E (for the block on camp 10), kill camp 10 first:

Camp 10) 80 Thugs, 100 Guard Dogs, 20 Rangers
ANY general: [150R 50S (118R - 139R - 150R 4S)]
VETERAN general: [120R 130S (102R - 113R - 120R 4S)]

If you do not have a fast general, kill camp 11 as well:

Camp 11) 150 Thugs, 50 Rangers
ANY general: [1: 120R, 2: 100R 38S 62C (190R - 210R - 220R 5S)]
ANY general: [120M 22S 58C (107M - 117M - 120M 10S)]


If you have two fast generals, send all four generals right after each other.
If you have at least 27E (for the block on camp 10), you may opt to use a normal general in position C.

If you have already killed camp 10, send generals B, C and D right after each other.
In this case general C can always be ANY general.

If you have already killed both camps 10 and 11, send only generals C and D (no block).
In this case, replace the BATTLE HARDENED general (as listed) with ANY general.

From A to Camp 10) 80 Thugs, 100 Guard Dogs, 20 Rangers
BLOCKING NORMAL general: [48S 146C (-)] {140 - 240 seconds of fighting, 17% chance of 140 seconds}
BLOCKING NORMAL general: [17S 27E 149C (-)] {140 - 220 seconds of fighting, 3% chance of 140 seconds}
BLOCKING NORMAL general: [44S 67E (-)] {140 - 200 seconds of fighting, <2% chance of 140 seconds}

From B to Camp 11) 150 Thugs, 50 Rangers
BLOCKING NORMAL general: [78S 122C (-)] {140 - 260 seconds of fighting}
BLOCKING NORMAL general: [82E 89C (-)] {160 - 260 rounds of fighting}
BLOCKING NORMAL general: [29S 59E 80C (-)] {160 - 220 rounds of fighting}


The setups for generals C and D depend on what kind of main general you have.
Keep sending generals C and D right after generals A and B.

If you have a BATTLE HARDENED general with longbows follow this:

From C to Camp 12) 1 Metal Toothed, 50 Guard Dogs, 60 Roughnecks, 80 Rangers
BATTLE HARDENED general: [148C (148C)] {10 seconds of fighting}

From D to Camp 12) 1 Metal Toothed, 60 Roughnecks, 0-10 Rangers
BATTLE HARDENED general: [43S 12C 145LB (34S - 39S - 43S 6C)] {40 seconds of fighting}


If you have a BATTLE HARDENED general with crossbows or
if you have a VETERAN general with longbows follow this:

From C to Camp 12) 1 Metal Toothed, 50 Guard Dogs, 60 Roughnecks, 80 Rangers
BATTLE HARDENED general: [87C (87C)] {10 seconds of fighting}

From D to Camp 12) 1 Metal Toothed, 60 Roughnecks, 43-56 Rangers
BATTLE HARDENED general: [44S 63C 93XB (32S - 38S - 44S 10C)] {40 seconds of fighting}
VETERAN general: [45S 63C 142LB (32S - 38S - 45S 6C)] {40 seconds of fighting}


If you have a VETERAN general with longbows, the version below is cheaper in lost units, but also more risky.
I would not try this version unless you have elite soldiers for the first block on camp 10 above.

If you have at least a VETERAN general with crossbows follow this:

From C to Camp 12) 1 Metal Toothed, 50 Guard Dogs, 60 Roughnecks, 80 Rangers
BATTLE HARDENED general: [50C (50C)] {10 seconds of fighting}

From D to Camp 12) 1 Metal Toothed, 60 Roughnecks, 80 Rangers
VETERAN general: [4R 80M 1S 100C 65LB (4R 60M - 4R 69M - 4R 80M)] {50 seconds of fighting}
VETERAN general: [37R 40S 100C 73LB (37R 24S - 37R 31S - 37R 39S)] {50 seconds of fighting}
VETERAN general: [62M 3S 100C 85XB (50M - 57M - 62M 2S)] {40 seconds of fighting}
VETERAN general: [30R 30S 1E 100C 89XB (30R 18S - 30R 24S - 30R 30S)] {40 seconds of fighting}
VETERAN general: [65R 20S 1E 100C 64K (65R 4S - 65R 10S - 65R 20S)] {30 seconds of fighting}
MAJOR general: [77R 8S 1E 100C 84K (69R - 77R 2S - 77R 8S)] {30 seconds of fighting}


Camp 12 can be killed in one wave if you have a MASTER of Martial Arts:

From C to Camp 12) 1 Metal Toothed, 50 Guard Dogs, 60 Roughnecks, 80 Rangers
MASTER of Martial Arts: [90R 130S (90R 33S - 90R 45S - 90R 62S)] {50 seconds of fighting}
MASTER of Martial Arts: [96R 59S 65E (96R 28S - 96R 42S - 96R 59S)] {50 seconds of fighting}
MASTER of Martial Arts: [25R 130M 65S (25R 99M - 25R 119M - 25R 130M 10S)] {50 seconds of fighting}
MASTER of Martial Arts: [133R 17S 1E 69K (125R - 133R 5S - 133R 17S)] {30 seconds of fighting}


The cheapest way is to use your MASTER of Martial Arts for the suicidal wave though:

From C to Camp 12) 1 Metal Toothed, 50 Guard Dogs, 60 Roughnecks, 80 Rangers
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

From D to Camp 12) 1 Metal Toothed, 60 Roughnecks, 55-60 Rangers
VETERAN general: [87R 20S 72C 71LB (87R 3S - 87R 10S - 87R 19S)] {50 seconds of fighting}
VETERAN general: [91R 7S 83C 69XB (74R - 87R - 91R 6S)] {50 seconds of fighting}
VETERAN general: [99R 1S 1E 84C 4XB 61K (74R - 87R - 99R 1S)] {30 seconds of fighting}
MAJOR general: [96R 1S 1E 107C 4XB 61K (67R - 82R - 96R 1S)] {30 seconds of fighting}
MASTER of Martial Arts: [103R 6S 14C 97LB (81R - 97R - 103R 5S)] {40 seconds of fighting}
MASTER of Martial Arts: [97R 1E 56C 66XB (68R - 82R - 97R)] {40 seconds of fighting}
MASTER of Martial Arts: [96R 1E 56C 6XB 61K (67R - 81R - 96R)] {30 seconds of fighting}


The marching time for general C, from the moment general A starts his battle, till the moment general C starts his battle, is less than 80 seconds (23 steps marching) plus the time it takes to send off generals B and C, some 5 seconds each. The total time of marching and fighting for generals C and D will thus be less than 80+5+5+10+40 = 140 seconds. With all block versions lasting 140 seconds or longer, there should normally not be any danger with this block. However, if your last fight lasts 50 seconds, or if you don't have a battle hardened general to use for general C, then your total fighting will last over 140 seconds, and there will be a small chance (depending on which block you use) that the first block on camp 10 will finish too soon.



Garrison Position G3 (BLOCK Camps 8-9)

Move one normal general, one any general and one fast general (veteran or battle hardened) to garrison position G3.
  • Position A: NORMAL general
  • Position B: ANY general
  • Position C: VETERAN general or BATTLE HARDENED general


If you do not have a fast general, kill camp 8 first:
Camp 8) 100 Guard Dogs, 90 Roughnecks
ANY general: [160R 40S (135R - 154R - 160R 7S)]


Send generals B and C right after general A has appeared outside his garrison.
Otherwise, if general B marches out at the same time as general A, there is a risk that general B will be intercepted within friendly territory.

From A to Camp 8) 100 Guard Dogs, 90 Roughnecks
BLOCKING NORMAL general: [118S (-)] {160 - 280 seconds of fighting}
BLOCKING NORMAL general: [108E (-)] {180 - 300 seconds of fighting}
BLOCKING NORMAL general: [62S 53E (-)] {180 - 300 seconds of fighting}
BLOCKING NORMAL general: [34S 78E (-)] {180 - 300 seconds of fighting}


Depending on what generals you've got and what you're prepared to lose (cavalry or soldiers), there are a few alternatives below:

Losing 50C:

From B to Camp 9) 1 Chuck, 50 Guard Dogs, 100 Roughnecks, 50 Rangers
ANY general: [50C (50C)] {20 seconds of fighting}

From C to Camp 9) 1 Chuck, 100 Roughnecks, 50 Rangers
VETERAN general: [8R 100S 62C 80LB (8R 82S - 8R 90S - 8R 99S)] {50 seconds of fighting}
VETERAN general: [20R 79M 1S 59C 91XB (20R 60M - 20R 69M - 20R 79M)] {40 seconds of fighting}
VETERAN general: [59R 35S 1E 59C 96XB (59R 23S - 59R 28S - 59R 35S)] {40 seconds of fighting}


Losing 120C:

From B to Camp 9) 1 Chuck, 50 Guard Dogs, 100 Roughnecks, 50 Rangers
ANY general: [120C (120C)] {20 seconds of fighting}

From C to Camp 9) 1 Chuck, 99-100 Roughnecks, 0-2 Rangers
BATTLE HARDENED general: [105S 95LB (60S - 71S - 105S)] {50 seconds of fighting}
BATTLE HARDENED general: [72R 29S 99XB (72R 15S - 72R 22S - 72R 28S)] {40 seconds of fighting}
VETERAN general: [135R 19S 96LB (135R - 135R 8S - 135R 18S)] {50 seconds of fighting}
VETERAN general: [125R 1S 1E 123XB (94R - 110R - 125R 1S)] {40 seconds of fighting}


The marching time for general B, from the moment general A starts his battle, till the moment general B starts his battle, is less than 40 seconds (11 steps marching) plus the time it takes to send off general B, some 5 seconds. The total time of marching and fighting for generals B and C will thus be less than 40+5+20+50 = 115 seconds with the slowest setups above. With all block versions lasting 160 seconds or longer, there should not be any danger with this block.

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