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Tuesday 1 January 2013

Island of the Pirates



Island of the Pirates
Average Losses (best version): 387R

Adventure Info:
Player Level: 26+
Difficulty: 3/10
Number of Players: 1
Duration: 3 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 150 map fragments






You need to send troops 5 times.


Six versions are presented below, with the following minimum number of generals:


One NORMAL general, no blocks used
  • Units needed, average: 539R 188C 33LB (760 units)
  • Units needed, maximum: 633R 188C 33LB (854 units)
  • Units lost, minimum: 458R
  • Units lost, average: 538R
  • Units lost, maximum: 633R

One NORMAL general, no blocks used
  • Units needed, average: 533R 150S 191C 33LB (907 units)
  • Units needed, maximum: 593R 156S 1E 192C 33LB (975 units)
  • Units lost, minimum: 457R
  • Units lost, average: 532R
  • Units lost, maximum: 593R 7S

Two NORMAL generals, using one round block
  • Units needed, average: 497R 162S 191C 33LB (883 units)
  • Units needed, maximum: 553R 109S 47E 192C 33LB (934 units)
  • Units lost, minimum: 429R
  • Units lost, average: 496R
  • Units lost, maximum: 553R 6S

One BATTLE HARDENED general
One NORMAL general, using two round blocks
  • Units needed, average: 457R 204S 191C 33LB (885 units)
  • Units needed, maximum: 508R 152S 47E 192C 33LB (932 units)
  • Units lost, minimum: 395R
  • Units lost, average: 456R
  • Units lost, maximum: 508R 5S

One VETERAN general
Two NORMAL generals, using three round blocks
  • Units needed, average: 414R 1M 221S 249C (885 units)
  • Units needed, maximum: 448R 168S 56E 249C (921 units)
  • Units lost, minimum: 358R
  • Units lost, average: 409R
  • Units lost, maximum: 448R 4S

One VETERAN general
One BATTLE HARDENED general
Two NORMAL generals, using three round blocks
  • Units needed, average: 387R 1M 221S 249C 68XB (926 units)
  • Units needed, maximum: 421R 168S 56E 249C 100LB/68XB (994 units)
  • Units lost, minimum: 343R
  • Units lost, average: 387R
  • Units lost, maximum: 421R 4S

This guide includes three optional round blocks of method 2.




Game flow, garrison settings and losses (minimum - average - maximum):




Landing Zone

If you sent more than four generals, only four will appear on the island:



The fifth general will have unloaded his troops, and is available to be placed later, when there's room for him.

The fourth general will arrive in position Z. That position is only available for a general arriving from your home island.
Once you remove the general away from there, you can never move him back to there from within this island.

If at least three generals have already arrived to the island, and if you want to perform the first block,
you will have to send one general home, in order to provide space for the generals to move around:






Garrison Position G1 (Camp 1)

In preparation for the first block, rearrange your generals, so that you have:
  • Position A: NORMAL general (needed for the optional block)
  • Position B: VETERAN general or BATTLE HARDENED general or ANY general


If you're lucky, your fast general has arrived in position B (this seems to be the case if you sent him first from your home island).
Also, if your fast general has arrived in position Z, you can very well use that position instead of position B as well.

Follow the insets in the image above for an idea on how to rearrange your generals in preparation for the block.
First inset shows general Y being sent home, second inset shows general X moving away from blocking position A.

For the first attack, only your best general is needed:

From B to Camp 1) 100 Deckscrubbers, 50 Gunmen
ANY general: [12R 188C (7R - 9R - 11R)]
ANY general: [9R 1S 190C (7R - 9R - 9R)]
ANY general: [8R 1E 191C (7R - 8R - 8R)]
VETERAN general: [1S 249C (0 - 0 - 1S)]
VETERAN general: [1E 249C (-)]




Garrison Position G1 (Camps 2-3, BLOCK)




If you opt not to use the block:

Camp 2) 50 Caltrops, 100 Deckscrubbers
ANY general: [165R (28R - 36R - 44R)]
ANY general: [40R 125S (28R - 36R - 40R 1S)]

Camp 3) 50 Caltrops, 100 Saberrattlers, 50 Gunmen
ANY general: [200R (69R - 81R - 94R)]
ANY general: [91R 109S (69R - 79R - 91R 1S)]
VETERAN general: [74R 168S (60R - 68R - 74R 1S)]


If you opt to use the block (always recommended), send both generals right after each other:

From A to Camp 2) 50 Caltrops, 100 Deckscrubbers
BLOCKING NORMAL general: [53S (-)] {5 - 6.6 - 10 rounds of fighting}
BLOCKING NORMAL general: [47E (-)] {5 - 6.6 - 11 rounds of fighting}

From B to Camp 3) 50 Caltrops, 100 Saberrattlers, 50 Gunmen
ANY general: [200R (69R - 81R - 94R)] {2 rounds of fighting}
ANY general: [91R 109S (69R - 79R - 91R 1S)] {2 rounds of fighting}
VETERAN general: [74R 168S (60R - 68R - 74R 1S)] {1 round of fighting}
Martial arts [45R 170S (39R - 42R - 45R)] {1 round of fighting}




Garrison Position G2 (Camp 4)

Move your best general and one normal general to garrison position G2:
  • Position A: NORMAL general
  • Position B: VETERAN general or BATTLE HARDENED general (needed for the optional block)


For the first attack, any general can be used:

Camp 4) 60 Caltrops, 60 Deckscrubbers, 60 Knife Throwers
ANY general: [200R (40R - 48R - 56R)]
ANY general: [53R 147S (40R - 47R - 53R 1S)]
Martial arts [45R 170S (24R - 29R - 35R)] {1 round of fighting}




Garrison Position G2 (Camps 5-6, BLOCK)




If you opt not to use the block (recommended only if you do not have a fast general):

Camp 5) 40 Caltrops, 40 Saberrattlers, 40 Gunmen
ANY general: [145R (34R - 40R - 48R)]
ANY general: [45R 100S (34R - 40R - 45R 1S)]

Camp 6) 80 Caltrops, 80 Saberrattlers, 2 Petty Officers
ANY general: [200R (36R - 43R - 56R)]
ANY general: [50R 150S (36R - 43R - 50R 1S)]


If you opt to use the block (recommended if you do have a fast general), send both generals right after each other:

From A to Camp 5) 40 Caltrops, 40 Saberrattlers, 40 Gunmen
BLOCKING NORMAL general: [54S (-)] {4 - 5.0 - 7 rounds of fighting}
BLOCKING NORMAL general: [47E (-)] {4 - 5.6 - 8 rounds of fighting}

From B to Camp 6) 80 Caltrops, 80 Saberrattlers, 2 Petty Officers
BATTLE HARDENED general: [50R 150S (36R - 43R - 50R 1S)] {1 round of fighting}
VETERAN general: [50R 155S (36R - 43R - 50R 1S)] {1 round of fighting}
Martial arts [50R 170S (37R - 42R - 46R)] {1 round of fighting}




Garrison Position G2 (Camps 7-8)



Camp 7) 90 Caltrops, 90 Saberrattlers
ANY general: [200R (36R - 49R - 62R)]
ANY general: [59R 141S (36R - 48R - 58R 1S)]
VETERAN general: [52R 175S (36R - 46R - 52R 1S)]
Martial arts [50R 170S (39R - 44R - 50R)]

Trap T1) 100 Caltrops
ANY general: [127R (7R - 16R - 27R)]
ANY general: [23R 100S (7R - 16R - 23R 1S)]

Garrison position Z can be anywhere on the map. You can also use the general at garrison position A.
Note however that general A is needed for the last block, and you will have to wait 4 hours for him to recover in that case.

From Z to Camp 8) 30 Caltrops, 100 Deckscrubbers, 40 Gunmen
ANY general: [38R (38R)]


From B to Camp 8) 92-100 Deckscrubbers, 40 Gunmen
ANY general: [10R 190C (5R - 7R - 9R)]
ANY general: [8R 1S 191C (4R - 6R - 8R)]
ANY general: [7R 1E 192C (4R - 6R - 7R)]
VETERAN general: [1R 249C (-)]



If you do not have any extra generals, and want to finish the adventure as soon as possible,
you may also kill camp 8 in one single attack, without the suicide wave.
You will either lose some 15R more or a few cavalry though:

Camp 8) 30 Caltrops, 100 Deckscrubbers, 40 Gunmen
ANY general: [180R (48R - 53R - 59R)]
ANY general: [57R 125S (48R - 53R - 57R 1S)]
ANY general: [13R 1S 186C (10R 1C - 12R 10C - 13R 20C)]
ANY general: [12R 1E 187C (10R 1C - 12R 10C - 12R 20C)]
VETERAN general: [4R 1S 245C (3R 1C - 4R 10C - 4R 19C)]
VETERAN general: [3R 1E 246C (3R 1C - 3R 10C - 3R 19C)]
Martial arts [35R 185S (27R - 30R - 33R)]

Note that the old way of killing camp 8 and trap T1 in one attack doesn't work anymore.
If attacking trap T1, no interception will take place (and this is just as it should be).
If attacking camp 8, your general would first be intercepted by T1, but then, for some strange reason, be intercepted back to camp 8.




Garrison Position G2 (Camps 9-10, BLOCK)

Move your best general from position B to position D, and your battle hardened general to position C:
  • Position A: NORMAL general
  • Position C: BATTLE HARDENED general or VETERAN general (see below)
  • Position D: VETERAN general or BATTLE HARDENED general (see below)


First of all, before doing anything else, make sure that you have indeed killed trap T1.
A huge failure would be the result if you haven't killed it before the last block.


If you opt not to use the block (recommended if you have maximum one battle hardened general and no veteran general):

From D to Camp 9) 100 Caltrops, 70 Saberrattlers
ANY general: [200R (31R - 41R - 56R)]
ANY general: [50R 150S (31R - 41R - 50R 1S)]
VETERAN general: [48R 168S (31R - 41R - 48R 1S)]

From A to Camp 10) 100 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
ANY general: [117R (117R)]

From D to Camp 10) 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
ANY general: [15R 152C 33LB (10R - 13R - 15R)]
ANY general: [13R 1S 153C 33LB (10R - 12R - 13R)]
VETERAN general: [6R 1S 175C 68XB (5R - 6R - 6R)]


If you opt to use the block (recommended if you do have two fast generals), send all three generals right after each other:

From A to Camp 9) 100 Caltrops, 70 Saberrattlers
BLOCKING NORMAL general: [1M 62S (-)] {5 - 6.7 - 11 rounds of fighting}
BLOCKING NORMAL general: [56E (-)] {5 - 6.4 - 12 rounds of fighting}

From C to Camp 10) 100 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
BATTLE HARDENED general: [117R (117R)] {2 rounds of fighting}
Martial arts [1R]

From D to Camp 10) 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
BATTLE HARDENED general: [13R 1S 153C 33LB (10R - 12R - 13R)] {2 rounds of fighting}
VETERAN general: [6R 1S 143C 100LB (5R - 6R - 6R 12C)] {1 round of fighting}
VETERAN general: [6R 1S 175C 68XB (5R - 6R - 6R)] {1 round of fighting}
Martial arts [100R 120KS (46R - 49R - 53R)]


If you have a veteran, but do not own a second fast general, you may also kill camp 10 in one wave.
This will save 10 seconds of fighting, but you will also lose some 22 more recruits:

From A to Camp 9) 100 Caltrops, 70 Saberrattlers
BLOCKING NORMAL general: [1M 62S (-)] {5 - 6.7 - 11 rounds of fighting}
BLOCKING NORMAL general: [56E (-)] {5 - 6.4 - 12 rounds of fighting}

From C to Camp 10) 100 Saberrattlers, 70 Gunmen, 10 Petty Officers, 1 Crazy Cook
VETERAN general: [150R 100S (137R - 145R - 150R)] {2 rounds of fighting}

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