video+ads

Watch the video With some Good background music

Tuesday 1 January 2013

Secluded Experiments

Secluded Experiments 1 Veteran 

 or go to Double veteran with cannons & Major general version Half Way under this page.





Alternate image

For this adventure it is preferable you have at least:
* 1 Veteran General
* 2 Fast General (Battle Hardened, Grim Reaper)
* 2 Normal General
* Level 3 Barracks
* Full capacity to train required troops during the 10 days this adventure lasts, i.e. weapons in storehouse and enough +625 settlers sets in star menu

If you don`t have lag , you can do blocks and you can keep your eyes open while at it use this, otherwise don`t complain your blocks didn`t work. This is a guide you can choose to use, I don`t force you to.
Return to home map and then back to adventure after taking down a sector, make sure taken down sector borders are BLUE
I was alone on the map when I created this guide, having 2 or more people active on the map can and in most cases will create map-lag. That will require small adjustments to blocks only you can test.


Sector 1: 2050 xp

C1: 100 gunmen, 100 sabrerattlers---
25R, 225C (25R)

C2: 150caltrop, 100officer ---
block: 122ES, 60C --- 5-9 rounds, avg 6.5 ----regular gen {140-180 sec, avg 160 sec}

C3: 1 cook, 100 officers, 50 gunmen

w1: 8R, 175B (8R, 175B) -- BHG, 1 round {10 sec}
w2: 150R, 1S, 99ES (150R, 1S) -- vet, 1-2 rounds, avg 1 {30-40 sec, avg 30 sec}

Send regular general, battle hardened general (or any fast general) and the veteran general in this order and one after the other to corresponding camps.


Sector 2: 2150 xp

C4:
100 officer, 100 gunmen
235R, 15ES (max 235R,9ES; avg 235R, 1ES)

C5:
100 caltrop, 150 gunman

block:
1R for 1 round ---- OR -----
51S, 58ES for 5-9 rounds, avg 6.57 {140-180sec, avg 180sec} --- normal gen

optional kill: 110R, 140ES

C6:
1 cook, 50 caltrop, 50 gunman, 100 officer

w1: 70R (70R) --- 1 round , use fast gen {10 sec}
w2: 8R, 175B (8R, 175B) --- 1 round , use fast gen {10 sec}
w3: 150R, 1S, 99ES (150R, 1S) --- 1-2rounds round , veteran {30-40 sec}
~65 seconds

Wait untill regular general reaches at that blue dot before sending the others



Sector 7: 3200 xp

Send generals in order, wait 3-5 seconds before sending general 2, general 1 should almost enter his camp when general 2 exits his garrisson. Send the veteran after general 2.

C19:
200 sabrerattler
optional kill: 64R,1ES, 93C, 92XB (64R) ---2 rounds
block: 1S, 71ES --- 6-11 rounds, avg 8.15; regular general {160-220 sec, avg 200 sec}


C21:
50 decksrubber, 100 officers
block: 112ES, 6C --- 5-8 rounds, avg 6.31; regular general {140-160 sec, avg 160 sec}

C22:
3 cook, 150 gunman
45R, 1ES, 145C, 59XB (45R) --- 3 rounds, veteran general {50 sec}



Sector 6: 2800 xp

Attack sector 6 leadercamp directly from garrissons placed in sector 7.

C18:
1 cook, 50 caltrop, 50 gunman, 100 officer

w1: 70R (70R)
w2: 8R, 175B (8R, 175B)
w3: 150R, 1S, 99ES (150R, 1S) --- veteran

Sector 8: 4750 xp

Attack sector 8 camps from garrissons placed in sector 7.

C27:
200 sabrerattlers
64R, 1ES, 85C, 100XB (61R)
there is a "broken handcart" right next to this camp


C28:
75 officers, 75 gunmen
block no1: 1R(1R) ---- do not replace with a multiple troops block, there is another leader in this sector so you`d lose the blocking troops

C26:
2 cook, 100 gunmen, 100 sabrerattler
70R, 1ES, 130C, 49XB (70R)

Send regular general with the lonely recruit to attack leader camp (and it will get intercepted by the other camp). When blocking general reaches red sign, send veteran to attack.



C28:
75 officers, 73 gunmen
block no2: 1M, 102ES --- 5-8 rounds, avg 6.17.
Send generals one after the other (regular first). Recompute block accordingly to what troops left inside (previous block killed 2 gunman at least), deduct roughly 1ES every 2 extra gunmen killed.

C30:
2 bulls, 75 officers, 100 caltrop
152R, 98ES (152R) --- 3 rounds



Sector 12: 4500 xp

C57:
75 officers, 75 gunman
143R, 107ES (143R)

C61:
100 officers
140R, 110ES (140R, 1ES)

C63:
200 gunman
210C (0C)

C62:
3 cook, 50 gunmen, 125 officers
w1: 23R, 147B (23R, 147B)
w2: 15R, 150B (15R, 150B)
w3: 8R, 242B (8R, 242B) -- veteran rests for 2 hours
w4: 145R, 105ES (145R)


C59:
200 sabrerattlers
block: 72 ES, 2C --- 6-12 rounds, avg 8.21/ use regular general

C60:
2 bull, 50 gunmen, 125sabrerattlers
38R, 1ES, 190C, 21XB (38R) --- 3 rounds

Send regular general first followed by the veteran.


Sector 11: 1850 xp

C54:
100 decksrubber, 100 sabrerattler
optional kill: 39R, 1ES, 205C, 5XB (39R)
block: 64ES, 9C --- 7-11 rounds, avg. 8.35 / use regular general {180-220 sec, avg. 200 sec}

C55:
block: 92ES --- 4-8 rounds, avg 5.8 / use regular general {120-160 sec, avg 160}
optional kill: 125R, 125ES (125R)

C56:
2 bulls, 75 sabrerattlers, 75 gunman
19R, 1ES, 220C, 10XB (19R) --- 3 rounds

Send general 1 to block C54, wait for him to cross the border (the black line on the image), then send general 2, when general 2 is about to cross the black line (2 to no steps ahead), send general 3. This block is a bit risky and can be short (mostly on second part of the block), yet I succeeded on it.



Sector 10: 5350 xp

Keep following attack order, block needs to be done LAST.
Move veteran in sector 7 in order to kill camp 46.
C46:
3 crazy cooks, 150 sabrerattlers
98R, 1ES, 9C, 142XB (98R)

Attack camp 52 directly from camps placed in sector 11 or in sector 12. No block needed.
C52:
1 crazy cook, 50 caltrop, 125 officers
w1: 70R (70R)
w2: 10R, 190B (10R, 190B)
w3: 170R, 80ES (170R)

C49:
100 officers, 50 caltrop
block: 110ES, 4C --- 5-8 rounds, avg. 6.16 / use regular general --- {140-160 sec, avg 160sec}

C48:
1 crazy cook, 125 officers, 50 gunman
w1: 8R, 191B (8R, 191B) --- use fast general --- {10 sec}
w2: 207R, 43ES (207R) --- {30 sec}



Sector 5: 2050 xp

Attack sector 5 camps from garrissons placed in sector 6.

C14:
150caltrop, 100officer ---
block: 122ES, 60C --- 5-8 rounds, avg 6.5 ----regular gen {140-160 sec}

C15:
1 cook, 50 gunman, 100 officer

w1: 8R, 175B (8R, 175B) --- fast general /1round {10 sec}
w2: 150R, 1S, 99ES (150R, 1S) --- veteran /1-2 rounds {30-40 sec}

Sector 4: 1450 xp

C11:
100 caltrop, 75 officers
block: 105ES, 14B --- 5-8 rounds, avg 6; regular general {140-160 sec, avg 160 sec}

C12:
1 crazy cook, 100 officers, 50 sabrerattlers
w1: 8R, 242B (8R, 242B) --- veteran rests for 2 hours
w2: 116R, 84ES (116R)-- use fast general



Sector 3: 2475 xp

C9:
50 decksrubber, 75 officers, 50 gunman
block: 2S, 110ES --- 5-8 rounds, avg. 6.36 / regular general {140-160 sec, avg. 160 sec}

C10:
1 crazy cook, 100 officers, 75 caltrop

w1: 250R (250R) --- 2 rounds, veteran rests 2 hours {20 sec}
w2: 115R, 85 S/ES (115R) --- use fast general {10 sec}



Sector 9: 7310 xp

C33:
110 officers
155R, 95ES (148R)

C35:
50 officers, 100 sabrerattlers
block: 1R (1R)

C34:
2 cook, 50 officers, 50 gunmen
81R, 119M, 50ES (81R, 114M)



C38:
200 sabrerattlers
64R, 1ES, 93C, 92XB (64R)

If attacks come from sector 6, the generals will pass right between the influence zones of enemy camps and hit directly on camp 40 and then on camp 45.


C40:
50 caltrop, 150 gunman
w1: 63R (63R)
w2: 250C (0C)

C45:
3 crazy cook, 50 gunman, 50 officers
w1: 30R, 141B (30R, 141B)
w2: 20R, 141B (20R, 141B)
w3: 163R, 87ES (163R)

option 1:
w1: 50C (50C)
w2: 50R, 137M, 63ES (50R,137M)

option 2:
w1: 240R, 10M (240R,10M)
w2: 161R, 89ES (161R)

option 3:
w1: 50C (50C)
w2: 229R(229R)
w3: 85R, 165ES (80R)



Time to call in lootspotters. Have them send attacks on C35 with 1R from landing zone or from sector 5.

C42:
50 officers, 100 gunman
block: 3S, 89ES --- 6 rounds/ use regular general

C39:
2 crazy cook, 50 officers, 100 sabrerattlers
w1: 139R (139R) --- use fast general
w2: 200R, 50ES (187R) --- veteran


Other meothode of this quest Half way side


Double veteran with cannons & Major general version (militia burner).

VETERAN general troops needed: 2425R, 1776B, 376M, 210C, 100XB, 51S, 184ES, 182K
VETERAN general losses: 2425R, 1763B, 367M, 40C

MAJOR general troops needed: 1659R, 14B, 1059M, 287C, 51S, 191LB, 59XB, 184ES, 181K
MAJOR general losses: 1659R, 1059M, 86C, 191LB


As was announced in News the adventure "More Secluded Experiments" has been added to loot drop (still have to see it drop though).

In case of only 1 veteran, use the silvered alternate setup.
Blocks are designed to be long and not necessarly victorious, out of all setups I chose the one giving highest average number of rounds.
Play this if you are expert level on blocks and have the right temper for it.

In the Summary , maximum losses aren`t cosmetic fitted in any way, they`re exactly that, maximum. Final results will be under that for sure.




For this adventure it is preferable you have at least:
* Major General
* 2 Veteran General
* 2 Fast General (Battle Hardened, Grim Reaper)
* 2 Normal General
* Level 3 Barracks
* Full capacity to train required troops during the 10 days this adventure lasts, i.e. weapons in storehouse and enough +625 settlers sets in star menu

Legend:
block
REGULAR general
VETERAN general
MAJOR general

Notes:
Sectors 3, 4, 5, 6 can be skipped for a while, but sector 5 (and sector 6 to get to sector 5) has to be killed before sector 9.
Make sure you choose proper options on how to kill certain camps, especially if you do this adventure because a quest or you intend to sell lootspots (ex. major option on sector 12 camp 62 will kill 50C, 36C in sector 10 and possibly 40C more in sector 9, total of 126C which may be incompatible with some quests= complete SE while kill less than 100C).
Major general options usually kill a lot of militia, but do consider the fact that they save a lot of bowman and recruits (about 400R+B per 130M compared to veteran option)

Sector 1: 2050 xp

C1: 100 gunmen, 100 sabrerattlers---
REGULAR general block: 36ES, 49C {5-9 rounds, avg 6} -- it is possible for the block to come short yet within demolishion time of the camp

alternate kill:
C1: 100 gunmen, 100 sabrerattlers---
25R, 225C (25R)


C2: 150caltrop, 100officer ---
REGULAR general block: 122ES, 60C --- 5-9 rounds, avg 6.5 ----regular gen {140-180 sec, avg 160 sec}

C3: 1 cook, 100 officers, 50 gunmen
FAST general w1: 8R, 144B (8R, 144B) -- BHG, 1 round {10 sec}
VETERAN general w2: 166R, 1M, 83K (166R, 1M) -- vet, 1 round, avg 1 {30 sec}[/COLOR]

MAJOR general 2R, 132M, 136K (2R, 132M) -- 2 rounds {40 sec}

Send all generals one after the other. For use of MAJOR general, place him instead of the BHG



Sector 2: 2150 xp

DOUBLE VETERAN SETUP

C4: 100 officer, 100 gunmen
optional kill: 182R, 9M, 59K (182R, 9M)
REGULAR general block: 115 ES, 50C {5-8 rounds, avg 6.3}


C5: 100 caltrop, 150 gunman

REGULAR general block: 51S, 58ES for 5-9 rounds, avg 6.57 {140-180sec, avg 180sec} --- normal gen
optional kill: 110R, 140ES

C6: 1 cook, 50 caltrop, 50 gunman, 100 officer

VETERAN general w1: 16R, 234B (16R, 234B) --- 1 round , use veteran {10 sec}
VETERAN general w2: 150R, 1M, 99K /ES (150R, 1K) --- 1 round , veteran {30 sec}

FAST general w1: 70R (70R) --- 1 round {10sec}
MAJOR general w2: 133M, 137K (133M) --- 2 rounds {40sec} , do not use soldiers to replace missing militia, enemy will take hits on cannons

Send the 2 regular generals to block their respective camps. Wait until the second general passed first black dot, then send the other 2 veteran generals (or fast general + Major) to attack the leader camp. Only try the block though if you have enough spare troops and the willing to gamble with them.



Sector 7: 3200 xp

Send generals in order, wait 3-5 seconds before sending general 2.
C19: 200 sabrerattler
optional kill: 64R,1ES, 93C, 92XB (64R) ---2 rounds
REGULAR general block: 1S, 71ES --- 6-11 rounds, avg 8.15 {160-220 sec, avg 200 sec}

C21: 50 decksrubber, 100 officers
REGULAR general block: 112ES, 6C --- 5-8 rounds, avg 6.31 {140-160 sec, avg 160 sec}

C22: 3 cook, 150 gunman
VETERAN general 35R, 1ES, 151C, 63K (35R) --- 2 rounds {40 sec}
MAJOR general 29R, 1ES, 148C, 92K (28R) --- 2 rounds



Sector 6: 2800 xp

Attack sector 6 leadercamp directly from garrissons placed in sector 7. Use the silvered option if you want to save one veteran.

C18:
1 cook, 50 caltrop, 50 gunman, 100 officer

VETERAN general w1: 16R, 234B (16R, 234B) --- 1 round , use veteran {10 sec}
VETERAN general w2: 150R, 1M, 99K /ES (150R, 1K) --- 1 round , veteran {30 sec}

ANY general w1: 70R (70R)
MAJOR general w2: 133M, 137K (133M) --- do not use soldiers to replace missing militia, enemy will take hits on cannons

w1: 70R (70R)
w2: 8R, 175B (8R, 175B)
w3: 150R, 1S, 99K /ES (150R, 1S) --- veteran


Sector 5: 2050 xp

Attack sector 5 camps from garrissons placed in sector 6.

C14: 150caltrop, 100officer
REGULAR general block: 122ES, 60C --- 5-8 rounds, avg 6.5 ----regular gen {140-160 sec}

C15: 1 cook, 50 gunman, 100 officer

FAST general w1: 8R, 144B (8R, 144B) --- 1round {10 sec}
VETERAN general w2: 166R, 1M, 83K (166R, 1M) --- 1 round {30 sec}

MAJOR general 2R, 132M, 136K (2R, 132M) -- 2 rounds {40 sec}

Send all generals one after the other. For use of MAJOR general, place him instead of the BHG



Sector 8: 4750 xp

Attack sector 8 camps from garrissons placed in sector 7.

DOUBLE VETERAN SETUP For single veteran, block C28 twice (first time with 1R only) and attack the leader camps one at a time, use original guide here for block positions.

C27: 200 sabrerattlers
VETERAN general 64R, 1ES, 85C, 100XB (64R)
MAJOR general 60R, 1ES, 150C, 59XB (60R)

Block section starts here:
C28: 75 officers, 73 gunmen
REGULAR general block: 1M, 102ES --- 5-8 rounds, avg 6.17.

C26: 2 cook, 100 gunmen, 100 sabrerattler
VETERAN general 66R, 1ES, 100C, 42XB, 41K (66R) --- 2 rounds
MAJOR general 63R, 140C, 1ES, 66K (63R)

C30: 2 bulls, 75 officers, 100 caltrop
VETERAN general 125R, 2M,1S, 1ES, 110K (125R, 1M) --- 1 round

Allow the blocking general to exit his camp and make 2 steps before sending the veterans. Double check setups and make sure to send proper general to proper leader camp.



Sector 12: 4500 xp

C57: 75 officers, 75 gunman
VETERAN general 143R, 107ES (143R)
MAJOR general 139R, 2M, 129ES (139R)

C61: 100 officers
VETERAN general 140R, 110ES (140R, 1ES)

C63: 200 gunman
VETERAN general 210C (0C)

C62: 3 cook, 50 gunmen, 125 officers

ANY general w1: 23R, 147B (23R, 147B)
ANY general w2: 15R, 150B (15R, 150B)
VETERAN general w3: 8R, 242B (8R, 242B)
VETERAN general w4: 145R, 105K (145R)

or

ANY general w1: 50C (50C)
VETERAN general w2: 30R, 191LB (30R, 191LB)
MAJOR general w3: 133M, 1ES, 136K (123M)

C59: 200 sabrerattlers
REGULAR general block: 72 ES, 2C --- 6-12 rounds, avg 8.21/ use regular general

C60: 2 bull, 50 gunmen, 125sabrerattlers
VETERAN general 37R, 1ES, 199C, 13K (37R) --- 3 rounds
MAJOR general 33R, 1ES, 231C, 5K (33R) --- 3 rounds

Send regular general first followed by the veteran after a 3 seconds delay.



Sector 11: 1850 xp
C54: 100 decksrubber, 100 sabrerattler
optional kill: 39R, 1ES, 205C, 5XB (39R)
REGULAR general block: 64ES, 9C --- 7-11 rounds, avg. 8.35 / use regular general {180-220 sec, avg. 200 sec}

C55:
REGULAR general block: 92ES --- 4-8 rounds, avg 5.8 / use regular general {120-160 sec, avg 160}
optional kill: 125R, 125ES (125R)

C56:
2 bulls, 75 sabrerattlers, 75 gunman
VETERAN general 22R, 1ES, 146C, 81K (22R) --- 1 round (thanks Aklbr for the setup)
MAJOR general 19R, 1ES, 175C, 75K (19R)

Send general 1 to block C54, wait for him to cross the border (the black line on the image), then send general 2, when general 2 is about to cross the black line (2 to no steps ahead), send general 3. This block is a bit risky and can be short (mostly on second part of the block), yet I succeeded on it.



Sector 10: 5350 xp

Keep following attack order, block needs to be done LAST.
Move veteran in sector 7 in order to kill camp 46.
C46: 3 crazy cooks, 150 sabrerattlers
VETERAN general 95R, 1ES, 15C, 139K (95R)
MAJOR general 87R, 45C, 1ES, 137K (87R)

Attack camp 52 directly from camps placed in sector 11 or in sector 12. No block needed.
C52: 1 crazy cook, 50 caltrop, 125 officers
VETERAN general w1: 8R, 215B (8R, 215B) - veteran rests 2 hours OR w1: 8R, 150B, 42LB (8R, 150B, 42LB)
VETERAN general w2: 180R, 70K (180R)

MAJOR general 147M, 1ES, 122K (147M)

Block section starts here:

C49: 100 officers, 50 caltrop
REGULAR general block: 110ES, 4C --- 5-8 rounds, avg. 6.16 / use regular general --- {140-160 sec, avg 160sec}

C48: 1 crazy cook, 125 officers, 50 gunman
FAST general w1: 8R, 192B (8R, 192B) --- {10 sec}
VETERAN general w2: 190R, 60K (190R) --- {30 sec}

FAST general w1:36C (36C)
MAJOR general w2: 130M, 140K (130M)



Sector 4: 1450 xp

C11: 100 caltrop, 75 officers
REGULAR general block: 105ES, 14B --- 5-8 rounds, avg 6; regular general {140-160 sec, avg 160 sec}

C12: 1 crazy cook, 100 officers, 50 sabrerattlers

FAST general w1: 8R, 60B (8R, 60B)
VETERAN general w2: 106R, 29M, 1ES, 114K (106R, 29M)

MAJOR general 110R, 35M, 125K (110R, 35M) --- in 4 cases out of 2200 the fight might take 2 rounds (doesn`t matter, block takes long enough) and maybe lose up to 3 cannons.



Sector 3: 2475 xp

C9: 50 decksrubber, 75 officers, 50 gunman
REGULAR general block: 2S, 110ES --- 5-8 rounds, avg. 6.36 / regular general {140-160 sec, avg. 160 sec}

C10: 1 crazy cook, 100 officers, 75 caltrop
VETERAN general 6R, 106M, 138K (6R, 106M) ---- DO NOT replace militia with soldiers or elites or the enemy officers will hit on cannons instead of hitting on militia
MAJOR general 86R, 52M, 132K (86R, 52M)



Alternate setup --- just change the order in which you place the generals, obviously first general to place and send is the BHG and only after the veteran (used image from the guide without cannons)

FAST general w1: 100R (100R)
VETERAN general w2: 118R, 21M, 111K (118R, 21M)



Sector 9: 7310 xp

C33: 110 officers
VETERAN general 175R, 75K (155R)
MAJOR general 152R, 1M, 117K (152R, 1M)

C35: 50 officers, 100 sabrerattlers
REGULAR general block: 1R (1R)

C34: 2 cook, 50 officers, 50 gunmen
VETERAN general 13R, 68M, 1ES, 168K (13R, 68M)
MAJOR general 78R, 23M, 169K (78R, 23M)



C38: 200 sabrerattlers
VETERAN general 64R, 1ES, 89C, 96K (64R)
MAJOR general 60R, 1ES, 150C, 59XB (60R)
MAJOR general 60R, 1ES, 140C, 69K (60R)

If attacks come from sector 6, the generals will pass right between the influence zones of enemy camps and hit directly on camp 40 and then on camp 45.

C40: 50 caltrop, 150 gunman
ANY general w1: 63R (63R)
ANY general w2: 1 ES, 149C (0C)

VETERAN general 40R, 210C (28C)
VETERAN general 87R, 2ES, 161K (87R)
MAJOR general 87R, 2ES, 181K (87R)
MAJOR general 270C (28C)



C45: 3 crazy cook, 50 gunman, 50 officers
ANY general w1: 40C (40C)
VETERAN general w2: 5R, 63M, 182K (5R, 63M)

MAJOR general 69R, 92M, 109K (69R, 92M)
or
ANY general w1: 40C (40C)
MAJOR general w2: 65R, 25M, 180K (65R, 25M)

Time to call in lootspotters. Have them send attacks on C35 with 1R from landing zone or from sector 5.

C42: 50 officers, 100 gunman
REGULAR general block: 3S, 89ES --- 6 rounds/ use regular general

C39: 2 crazy cook, 50 officers, 100 sabrerattlers
VETERAN general 99M, 151K (99M)
optional kill: 184R, 11M, 55K (184R, 10M)
MAJOR general 138R, 1ES, 131K (138R)

No comments:

Post a Comment