video+ads

Watch the video With some Good background music

Tuesday, 1 January 2013

Old Friends



Old Friends


 Average losses (best version): 366R 65C


Adventure Info:
Player Level: 36+
Difficulty: 4/10
Number of Players: 1
Duration: 2 days
Where to get?: Only as a reward from "Witch Of The Swamp"






You need to send troops 4 times if you choose to block and have one veteran general, otherwise 5 times.


Ten versions are presented below, with the following needed generals, troops, and lost troops:


One ANY general with Longbows, no block
Twice will a general be recovering from a loss. Thus, having at least three generals would speeds things up.
  • Units needed, average: 602R 116M 104C 136LB (970 units)
  • Units needed, maximum: 607R 124M 104C 136LB (970 units)
  • Units lost, minimum: 573R 21M 65C
  • Units lost, average: 594R 33M 65C
  • Units lost, maximum: 607R 41M 65C

One ANY general with Longbows
One NORMAL general needed for the blocks
A third general would shorten the waiting time from 8 hours to 4 hours.
  • Units needed, average: 493R 116M 104C 136LB (849 units)
  • Units needed, maximum: 494R 121M 104C 136LB (855 units)
  • Units lost, minimum: 473R 21M 65C
  • Units lost, average: 485R 33M 65C
  • Units lost, maximum: 494R 38M 65C

One ANY general with Longbows, no block
Twice will a general be recovering from a loss. Thus, having at least three generals would speeds things up.
  • Units needed, average: 612R 102S 104C 137LB (955 units)
  • Units needed, maximum: 618R 102S 104C 137LB (961 units)
  • Units lost, minimum: 588R 6S 65C
  • Units lost, average: 604R 16S 65C
  • Units lost, maximum: 618R 23S 65C

One ANY general with Longbows
One NORMAL general needed for the blocks
A third general would shorten the waiting time from 8 hours to 4 hours.
  • Units needed, average: 506R 102S 104C 137LB (849 units)
  • Units needed, maximum: 507R 102S 104C 137LB (850 units)
  • Units lost, minimum: 488R 6S 65C
  • Units lost, average: 498R 16S 65C
  • Units lost, maximum: 507R 23S 65C

One ANY general with Crossbows, no blocks
Twice will a general be recovering from a loss. Thus, having at least three generals would speeds things up.
  • Units needed, average: 610R 87S 65C 200XB (962 units)
  • Units needed, maximum: 617R 87S 65C 200XB (969 units)
  • Units lost, minimum: 572R 65C
  • Units lost, average: 602R 65C
  • Units lost, maximum: 617R 2S 65C

One ANY general with Crossbows
One NORMAL general needed for the blocks
A third general would shorten the waiting time from 8 hours to 4 hours.
  • Units needed, average: 502R 87S 65C 200XB (854 units)
  • Units needed, maximum: 506R 87S 65C 200XB (858 units)
  • Units lost, minimum: 472R 6S 65C
  • Units lost, average: 494R 16S 65C
  • Units lost, maximum: 506R 23S 65C

One VETERAN general with Longbows, no blocks
One ANY general
  • Units needed, average: 488R 190S 65C 171LB (914 units)
  • Units needed, maximum: 497R 190S 65C 171LB (923 units)
  • Units lost, minimum: 456R 65C
  • Units lost, average: 487R 3S 65C
  • Units lost, maximum: 497R 9S 65C

One VETERAN general with Longbows
One NORMAL general needed for the block
  • Units needed, average: 435R 171S 65C 171LB (842 units)
  • Units needed, maximum: 439R 171S 65C 171LB (846 units)
  • Units lost, minimum: 409R 65C
  • Units lost, average: 434R 3S 65C
  • Units lost, maximum: 439R 5S 65C

One VETERAN general with Crossbows, no blocks
One ANY general
  • Units needed, average: 420R 190S 94C 211XB (915 units)
  • Units needed, maximum: 429R 190S 94C 211XB (924 units)
  • Units lost, minimum: 395R 65C
  • Units lost, average: 419R 65C
  • Units lost, maximum: 429R 5S 65C

One VETERAN general with Crossbows
One NORMAL general needed for the block
  • Units needed, average: 367R 167S 94C 211XB (839 units)
  • Units needed, maximum: 371R 167S 94C 211XB (843 units)
  • Units lost, minimum: 348R 65C
  • Units lost, average: 366R 65C
  • Units lost, maximum: 371R 1S 65C


Game flow, garrison settings and losses (minimum - average - maximum):




Garrison Position G1 (OPTIONAL BLOCK)

Move one normal general and your best general to garrison position G1.
If you opt not to block, move at least your best general to G1:

  • Position A: NORMAL general
  • Position B: ANY general or VETERAN general


If you choose to block, you will have to block camp 7 twice, and wait 4 hours in between for your generals to recover.

For both blocks, follow the same procedure:
  • Send general A to camp 7 and general B to camp 8 when general A is about to reached the position shown in the circular inset above.
  • If there is no lag, you can send general B, when general A has reached that position, in front iof the stone behind him.
  • Just after that position, he will turn 90° to the left. Once he has turned, it is too late for you to send general B.
  • If the condition is laggy, you may have to send general B a little earlier, to compensate for the slow dispatch.
  • In order to see whether your generals are well timed, check the upper left inset in the image above.
  • At the moment when general A is about to disappear into the crack in the wall, general B should be in the upper half of the sandy beach.
  • If general B is still near the shoreline, he is too slow, and you need to retreat them both.
  • If general B is already entering the green, grassy area, he is too fast, and you need to retreat them both.
  • Even if you feel they are timed correctly, do watch your main general closely, and retreat him if he gets intercepted by camp 7.
First, send general A to camp 7:

From A to Camp 7) 100 Cultists, 50 Shadowsneakers, 20 Dancing Dervishes
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

When general A is about to reach the position shown in the inset above, send general B to camp 8:

From B to Camp 8) 50 Cultists, 50 Dark Priests, 1 Swamp Witch, 1 Dark High Priest
ANY general: [111R 65C (111R 65C)]
MASTER of Martial Arts: [111R 7C (111R 7C)]

When your generals have recuperated (after 4 hours), do the same block once more. First, send general A to camp 7:

From A to Camp 7) 100 Cultists, 50 Shadowsneakers, 20 Dancing Dervishes
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

When general A is about to reach the position shown in the inset above, send general B to camp 8:

From B to Camp 8) 1 Swamp Witch, 1 Dark High Priest
ANY general: [48R 38M 114LB (48R 21M - 48R 33M - 48R 38M)]
ANY general: [65R 18S 117LB (65R 6S - 65R 14S - 65R 17S)]
ANY general: [78R 1S 121XB (60R - 74R - 78R)]
VETERAN general: [78R 1S 171LB (60R - 74R - 78R)]
VETERAN general: [38R 1S 211XB (30R - 36R - 38R)]
MASTER of Martial Arts: [44R 16S 160LB (44R 7S - 44R 13S - 44R 16S)]
MASTER of Martial Arts: [38R 1S 181XB (30R - 36R - 38R)]

If you have a VETERAN general with Crossbows, or better, you may kill camp 8 in one attack, and thus won't need to block camp 7 more than once. These setups will require more soldiers, which are not included in the summary above. First, send general A to camp 7:

From A to Camp 7) 100 Cultists, 50 Shadowsneakers, 20 Dancing Dervishes
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

When general A is about to reach the position shown in the inset above, send general B to camp 8:

From B to Camp 8) 50 Cultists, 50 Dark Priests, 1 Swamp Witch, 1 Dark High Priest
VETERAN general: 50R 46S 1E 75C 78XB (50R 32S - 50R 41S - 50R 46S)
VETERAN general: 68R 41S 1E 61C 79XB (68R 27S - 68R 35S - 68R 41S)
VETERAN general: 62S 4E 109C 75XB (51S - 60S - 62S 3E)
VETERAN general: 40R 52S 1E 157K (40R 39S - 40R 47S - 40R 52S) (provided for achievement no cavalry)
MAJOR general: 88R 28S 1E 75C 78XB (88R 14S - 88R 23S - 88R 28S)
MAJOR general: 67S 1E 202XB (51S - 59S - 67S) (provided for achievement no cavalry)
MASTER of Martial Arts: 103R 21S 1E 15C 80XB (103R 8S - 103R 17S - 103R 21S)


If you opt not to use the block, kill camps 7 and 8, one at a time:

Camp 7) 100 Cultists, 50 Shadowsneakers, 20 Dancing Dervishes
ANY general: [115R 85M (102R - 111R - 115R 3M)]
ANY general: [113R 87S (102R - 110R - 113R 1S)]
VETERAN general [60R 190S (49R - 55R - 60R 4S)]
VETERAN general [60R 1S 189E (49R - 53R - 60R 1S)]
MAJOR general [54R 212S (48R - 52R - 54R)]
MAJOR general [54R 204E (48R - 52R - 54R)]
MASTER of Martial Arts [52R 160S (46R - 50R - 52R)]
MASTER of Martial Arts [51R 150E (46R - 50R - 51R)]

Camp 8a) 50 Cultists, 50 Dark Priests, 1 Swamp Witch, 1 Dark High Priest
ANY general: [111R 65C (111R 65C)]
MASTER of Martial Arts: [111R 7C (111R 7C)]

Camp 8b) 1 Swamp Witch, 1 Dark High Priest
ANY general: [48R 38M 114LB (48R 21M - 48R 33M - 48R 38M)]
ANY general: [65R 18S 117LB (65R 6S - 65R 14S - 65R 17S)]
ANY general: [78R 1S 121XB (60R - 74R - 78R)]
VETERAN general: [78R 1S 171LB (60R - 74R - 78R)]
VETERAN general: [38R 1S 211XB (30R - 36R -38R)]



Garrison Position G2 (Camp 6)

Move one or two generals to position G2:



if you have a VETERAN general, kill camp 6 in one wave:

Camp 6) 100 Cultists, 50 Dark Priests, 1 Dark High Priest
VETERAN general: [165R 5S 80LB (157R - 165R 2S - 165R 4S)]
VETERAN general: [137R 2S 29C 82XB (124R - 134R - 137R)]
VETERAN general: [147R 2S 101XB (136R - 145R - 147R 1S)] (provided for achievement no cavalry)
MAJOR general: [119R 1S 1E 72C 77XB (105R - 116R - 119R 1S)]
MASTER of Martial Arts: [115R 1S 1E 27C 76XB (100R - 111R - 115R 1S)]

If you have ANY general with Longbows:

Camp 6a) 100 Cultists, 50 Dark Priests, 1 Dark High Priest
ANY general: [191R (191R)]
ANY general: [172B (172B)]

Camp 6b) 0-13 Dark Priests, 1 Dark High Priest
ANY general: [25R 39C 136LB (20R - 24R - 25R)]
ANY general: [23R 1S 39C 137LB (20R - 22R - 23R)]


If you have ANY general with Crossbows:

Camp 6a) 100 Cultists, 50 Dark Priests, 1 Dark High Priest
ANY general: [200R (200R)]
ANY general: [185B (185B)]

Camp 6b) 1 Dark High Priest
ANY general : [200XB (-)]



Garrison Position G3 (Camp 3)

When camp 6 has been defeated, you will get the message that the quest has been completed:



If you opt to finish the adventure now, you will only get 4450 XP. If you kill camp 3, you will gain another 2360 XP.
Thus, if you want the full XP from this adventure, do not click to finish the adventure, until you have first attacked camp 3:

Camp 3) 80 Cultists, 40 Shadowsneakers, 40 Firedancers
ANY general: [117R 83M (101R - 109R - 117R)]
ANY general: [115R 85S (99R - 107R - 115R 1S)]
VETERAN general: [83R 150S (79R - 82R - 83R 1S)]
MASTER of Martial Arts: [75R 100S (69R - 72R - 75R 1S)]

No comments:

Post a Comment