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Tuesday 1 January 2013

Horseback



Horseback


 Average Losses (Veteran with Crossbows): 266R 90B
Average Losses (Veteran with Cannoneers): 352R


Adventure Info:
Player Level: 26+
Difficulty: 2/10
Number of Players: 1
Duration: 2 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 100 map fragments






You need to send troops 4-5 times.


This guide contains several optional setups, so all combinations of versions cannot be listed with needed and lost troops.
Below are a few versions, with the following minimum number of generals:

One ANY general, no blocks
  • Units needed, average: 657R 92B 132LB (881 units)
  • Units needed, maximum: 720R 92B 132LB (944 units)
  • Units lost, minimum: 489R 90B
  • Units lost, average: 569R 90B
  • Units lost, maximum: 652R 92B

One ANY general, no blocks
  • Units needed, average: 547R 158S 90B 125LB (920 units)
  • Units needed, maximum: 574R 161S 91B 125LB (951 units)
  • Units lost, minimum: 464R 90B
  • Units lost, average: 534R 90B
  • Units lost, maximum: 574R 91B 7S

One ANY general, sacrificing bowmen, no blocks (based on Haggarth's version here)
  • Units needed, average: 378R 158S 259B 125LB (920 units)
  • Units needed, maximum: 402R 161S 259B 125LB (947 units)
  • Units lost, minimum: 295R 256B
  • Units lost, average: 365R 259B
  • Units lost, maximum: 402R 259B 7S

One ANY general with Longbows
One NORMAL general using three 1R blocks
  • Units needed, average: 400R 162S 91B 65LB (718 units)
  • Units needed, maximum: 415R 168S 91B 65LB (739 units)
  • Units lost, minimum: 332R 90B
  • Units lost, average: 387R 90B
  • Units lost, maximum: 415R 91B 6S

One ANY general with Crossbows
One NORMAL general using three 1R blocks
  • Units needed, average: 392R 162S 90B 77XB (721 units)
  • Units needed, maximum: 404R 168S 90B 77XB (739 units)
  • Units lost, minimum: 324R 90B
  • Units lost, average: 379R 90B
  • Units lost, maximum: 404R 90B 6S

One BATTLE HARDENED general with Longbows
Two NORMAL general, using one 1R block and two round blocks
  • Units needed, average: 390R 162S 1C 91B 65LB (709 units)
  • Units needed, maximum: 413R 168S 1C 91B 65LB (738 units)
  • Units lost, minimum: 321R 90B
  • Units lost, average: 377R 90B
  • Units lost, maximum: 413R 91B 6S

One BATTLE HARDENED general with Crossbows
Two NORMAL general, using one 1R block and two round blocks
  • Units needed, average: 382R 162S 1C 90B 77XB (712 units)
  • Units needed, maximum: 402R 168S 1C 90B 77XB (738 units)
  • Units lost, minimum: 311R 90B
  • Units lost, average: 369R 90B
  • Units lost, maximum: 402R 90B 6S

One BATTLE HARDENED general with Cannoneers
Two NORMAL general, using three round blocks
  • Units needed, average: 421R 162S 83C 83K (749 units)
  • Units needed, maximum: 440R 167S 83C 83K (773 units)
  • Units lost, minimum: 358R
  • Units lost, average: 408R
  • Units lost, maximum: 440R 5S

One VETERAN general with Longbows
Two NORMAL generals, using three round blocks
  • Units needed, average: 276R 231S 83C 90B 133LB (813 units)
  • Units needed, maximum: 282R 234S 83C 90B 133LB (822 units)
  • Units lost, minimum: 238R 90B
  • Units lost, average: 270R 90B
  • Units lost, maximum: 282R 90B 4S

One VETERAN general with Crossbows
Two NORMAL generals, using three round blocks
  • Units needed, average: 272R 231S 83C 90B 138XB (814 units)
  • Units needed, maximum: 279R 233S 83C 90B 138XB (823 units)
  • Units lost, minimum: 235R 90B
  • Units lost, average: 266R 90B
  • Units lost, maximum: 279R 90B 4S

One VETERAN general with Cannoneers
Two NORMAL generals, using three round blocks
  • Units needed, average: 358R 231S 83C 142K (814 units)
  • Units needed, maximum: 366R 233S 83C 142K (824 units)
  • Units lost, minimum: 323R
  • Units lost, average: 352R
  • Units lost, maximum: 366R 4S

This guide includes three blocks, which can be either method 1 or method 2.
If you opt to use any of the 1R blocks, do watch your main general and be prepared to recall him, if he gets intercepted.




Game flow, garrison settings and losses (minimum - average - maximum):




Garrison Position G1 (Camps 18-20, BLOCK)

Move your best general and two normal generals (for the block) to garrision position G1:
  • Position A: NORMAL general (needed for the optional block if you have a veteran general)
  • Position B: NORMAL general (needed for the block)
  • Position C: VETERAN general or BATTLE HARDENED general or ANY general



The following round block is recommended if you do have a veteran general.
Send all three generals right after each other:

From A to Camp 19) 40 Lance Riders, 70 Nomads
BLOCKING NORMAL general: [53S 7C (-)] {4 - 5.4 - 10 rounds of fighting}
BLOCKING NORMAL general: [47E 3C (-)] {4 - 5.8 - 11 rounds of fighting}
BLOCKING NORMAL general: [50S 25B (-)] {4 - 5.6 - 11 rounds of fighting}
BLOCKING NORMAL general: [46E 10B (-)] {4 - 6.0 - 11 rounds of fighting}

From B to Camp 18) 70 Nomads, 40 Riding Amazonian Guards
BLOCKING NORMAL general: [26S 76C (-)] {4 - 4.6 - 9 rounds of fighting}
BLOCKING NORMAL general: [25E 67C (-)] {4 - 5.1 - 9 rounds of fighting}

From C to Camp 20) 90 Riding Amazonian Guards, 10 Uproarious Bulls
BATTLE HARDENED general: [117R 83K (115R - 116R - 117R)] {60 seconds of fighting}
BATTLE HARDENED general: [116B 84K (115B - 115B - 116B)] {50-60 seconds of fighting}
VETERAN general: [26R 90B 1S 133LB (25R 90B - 26R 90B - 26R 90B)] {60 seconds of fighting}
VETERAN general: [116B 134LB (115B - 115B - 116B)] {60 seconds of fighting}
VETERAN general: [23R 90B 1S 96LB 40XB (22R 90B - 22R 90B - 23R 90B)] {50 seconds of fighting}
VETERAN general: [21R 90B 1S 138XB (20R 90B - 21R 90B - 21R 90B)] {50 seconds of fighting}
VETERAN general: [111B 139XB (110B - 110B - 111B)] {50 seconds of fighting}
VETERAN general: [108R 142K (107R - 107R - 108R)] {30 seconds of fighting}
VETERAN general: [107B 143K (107B)] {30 seconds of fighting}
MAJOR general: [106R 164K (106R)] {30 seconds of fighting}
MAJOR general: [106B 164K (106B)] {30 seconds of fighting}
Martial arts general: [130R 90E )(125R - ?R - 127R)]  {30 seconds of fighting}

Note that those fights lasting 4 rounds are rather tight. From the moment when general A starts his fight on camp 19,
the marching time for general C to camp 20 is about 50 seconds, corresponding to 2½ rounds of block fighting.
Four rounds of veteran fighting plus the victory countdown is the same as 2½ rounds of block fighting, in total 5 rounds.
With a minimum fighting of four rounds plus the victory countdown, the block lasts 6 rounds, leaving a margin of 20 seconds.


If you do not have a veteran general, attack camp 19 first:

From B to Camp 19) 40 Lance Riders, 70 Nomads
ANY general: [46R 110S (38R - 44R - 46R 1S)]

For the following 1R block send both generals right after each other:

From B to Camp 18) 70 Nomads, 40 Riding Amazonian Guards
NORMAL general: [1R (1R)]

From C to Camp 20) 90 Riding Amazonian Guards, 10 Uproarious Bulls
ANY general: [43R 91B 1S 65LB (40R 90B - 40R 90B - 43R 91B)]
ANY general: [130B 70LB (127B - 130B - 130B)]
ANY general: [32R 90B 1S 77XB (30R 90B - 32R 90B - 32R 90B)]
ANY general: [122B 78XB (119B - 120B - 122B)]
VETERAN general: [123R 127S (122R - 122R - 123R 1S)]
VETERAN general: [26R 90B 1S 133LB (25R 90B - 26R 90B - 26R 90B)]
VETERAN general: [21R 90B 1S 138XB (20R 90B - 21R 90B - 21R 90B)]


If you do not want to try any blocks:

Camp 19) 40 Lance Riders, 70 Nomads
ANY general: [171R (38R - 44R - 50R)]
ANY general: [46R 110S (38R - 44R - 46R 1S)]

Camp 18) 70 Nomads, 40 Riding Amazonian Guards
ANY general: [191R (62R - 66R - 70R)]
ANY general: [68R 110S (62R - 66R - 68R 1S)]
ANY general: [28R 110S 40B (22R 40B - 26R 40B - 28R 1S 40B)]

Camp 20) 90 Riding Amazonian Guards, 10 Uproarious Bulls
ANY general: [44R 92B 64LB (40R 90B - 41R 90B - 44R 92B)]
ANY general: [43R 91B 1S 65LB (40R 90B - 40R 90B - 43R 91B)]
ANY general: [130B 70LB (127B - 130B - 130B)]
ANY general: [32R 90B 1S 77XB (30R 90B - 32R 90B - 32R 90B)]
ANY general: [122B 78XB (119B - 120B - 122B)]
VETERAN general: [123R 127S (122R - 122R - 123R 1S)]
VETERAN general: [26R 90B 1S 133LB (25R 90B - 26R 90B - 26R 90B)]
VETERAN general: [21R 90B 1S 138XB (20R 90B - 21R 90B - 21R 90B)]




Garrison Position G1 (Camp 10)



Camp 10) 70 Nomads, 20 Cataphracts
ANY general: [145R (42R - 46R - 50R)]
ANY general: [47R 90S (42R - 46R - 47R 1S)]
ANY general: [27R 90S 20B (22R 20B - 26R 20B - 27R 1S 20B)]




Garrison Position G2 (Camp 16)

Move your best general and two normal generals (for the blocks) to garrision position G2:
  • Position A: NORMAL general (needed for a round block)
  • Position B: NORMAL general (needed for a block)
  • Position C: VETERAN general or BATTLE HARDENED general or ANY general


From C to Camp 16) 60 Nomads, 40 Lance Riders, 60 Composite Bowmen
ANY general: [200R (35R - 46R - 62R)]
ANY general: [42R 158S (35R - 40R - 42R 1S)]




Garrison Position G2 (Camps 3-5, ROUND BLOCK)

Note! If you want to use a 1R block, instead of the round block, skip this part and jump to Garrison Position G2 (Camps 7-8) now.
Camps 3-5 will instead be dealt with further down, from garrison positions G3 and G4.





The following round block is recommended if you do have a fast general. Send both generals right after each other:

From A to Camp 3) 60 Lance Riders
BLOCKING NORMAL general: [31S 1C (-)] {4 - 5.8 - 9 rounds of fighting}
BLOCKING NORMAL general: [27E 3C (-)] {4 - 5.5 - 10 rounds of fighting}

From C to Camp 5) 80 Lance Riders, 120 Composite Bowmen
BATTLE HARDENED general: [81R 119S (57R - 71R - 81R 1S)] {2 rounds of fighting}
VETERAN general: [37R 200S (30R - 36R - 37R 1S)] {1 round of fighting}


If you do not want to use any blocks:

Camp 3) 60 Lance Riders
ANY general: [130R (22R - 27R - 30R)]
ANY general: [27R 60S (22R - 26R - 27R 1S)]

Camp 5) 80 Lance Riders, 120 Composite Bowmen
ANY general: [200R (70R - 88R - 106R)]
ANY general: [81R 119S (57R - 71R - 81R 1S)]


When camps 3 and 5 have been killed, attack camp 4:

From C to Camp 4) 90 Nomads, 90 Composite Bowmen
ANY general: [200R (30R - 43R - 62R)]
ANY general: [68R 132LB (29R - 33R - 38R)]
ANY general: [38R 162S (29R - 33R - 38R 1S)]
ANY general: [36R 39S 125LB (28R - 33R - 36R)]
VETERAN general: [36R 175S (28R - 33R - 36R)]




Garrison Position G2 (Camps 7-8, BLOCK)




The following round block is recommended.
Note, if your main general is not a fast general, use the block with bowmen, lasting 5 rounds.
Send both generals right after each other:

From B to Camp 7) 30 Riding Amazonian Guards, 40 Riding Bowmen
BLOCKING NORMAL general: [62S (-)] {3 - 4.7 - 5 rounds of fighting}
BLOCKING NORMAL general: [2R 30S 23E 15C (-)] {3 - 4.4 - 7 rounds of fighting}
BLOCKING NORMAL general: [5S 107B (-)] {5 rounds of fighting}
BLOCKING NORMAL general: [5E 107B (-)] {5 rounds of fighting}

From C to Camp 8) 60 Nomads, 75 Riding Bowmen
ANY general: [115R 85S (80R - 102R - 115R 1S)] {2 rounds of fighting}
BATTLE HARDENED general: [115R 85S (80R - 102R - 115R 1S)] {2 rounds of fighting}
VETERAN general: [96R 135S (80R - 90R - 96R 1S)] {1 round of fighting}


The following 1R block is recommended if you do not have a veteran general and do not have enough bowmen for the round block above.
Send both generals right after each other:

From B to Camp 7) 30 Riding Amazonian Guards, 40 Riding Bowmen
BLOCKING NORMAL general: [1R (1R)]

From C to Camp 8) 60 Nomads, 75 Riding Bowmen
ANY general: [200R (90R - 112R - 132R)]
ANY general: [115R 85S (80R - 102R - 115R 1S)]


And if you still do not want to use any blocks:

From B to Camp 7) 30 Riding Amazonian Guards, 40 Riding Bowmen
ANY general: [167R (60R - 66R - 70R)]
ANY general: [69R 70S (60R - 66R - 69R)]
ANY general: [69S 69B (69B)]

From C to Camp 8) 60 Nomads, 75 Riding Bowmen
ANY general: [200R (90R - 112R - 132R)]
ANY general: [115R 85S (80R - 102R - 115R 1S)]




Garrison Position G3 (Camps 3-4, 1R BLOCK)

If you skipped Camps 3-5 above, continue here.

Move your best general and one normal general (for the 1R block) to garrision position G3:
  • Position A: NORMAL general (needed for a 1R block)
  • Position B: ANY general



The following 1R block is recommended if you do not have a fast general. Send both generals right after each other:

From A to Camp 3) 60 Lance Riders
BLOCKING NORMAL general: [1R (1R)]

From B to Camp 4) 90 Nomads, 90 Composite Bowmen
ANY general: [200R (30R - 43R - 62R)]
ANY general: [68R 132LB (29R - 33R - 38R)]
ANY general: [38R 162S (29R - 33R - 38R 1S)]
ANY general: [36R 39S 125LB (28R - 33R - 36R)]
VETERAN general: [36R 175S (28R - 33R - 36R)]




Garrison Position G4 (Camp 5)

Move your best general to G4:



Camp 5) 80 Lance Riders, 120 Composite Bowmen
ANY general: [200R (70R - 88R - 106R)]
ANY general: [81R 119S (57R - 71R - 81R 1S)]

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