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Tuesday 1 January 2013

Victor the Vicious



Victor the Vicious


 1-2 Fast Generals and Round Blocks
Average losses (one veteran with crossbows): 1310R 162M 49S 170C
Average losses (two veterans with cannoneers): 806R 212M 2S 160C
Average losses (two vet + Martial arts Crossb): 942R 98M 69S 100C


Player Level: 36+
Difficulty: 8/10
Number of Players: 3
Duration: 8 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 200 map fragments







(CLICK THE MAP TO SEE ALL OF IT)

You need to send troops 8-15 times.

Nine versions are presented below. Note that the versions can be mixed, if 2-3 players play it together.
If you're not playing it alone, it's up to you to decide how you share the camps between you.
The units needed are valid only if you're playing it alone.
If you play it alone, a suggestion for the lootspot is given below (right in the end before the last kill).

One BATTLE HARDENED general with Longbows
One ANY general (battle hardened is better)
Two NORMAL generals using 3 round blocks
  • Units needed, average: 1915R 192M 207S 327C 115B 142LB (2898 units)
  • Units needed, maximum: 1995R 207M 212S 327C 115B 142LB (2998 units)
  • Units lost, minimum: 1797R 176M 69S 190C 115B
  • Units lost, average: 1915R 192M 77S 215C 115B
  • Units lost, maximum: 1995R 207M 108S 257C 115B

One BATTLE HARDENED general with Crossbows
One ANY general (battle hardened is better)
Two NORMAL generals using 4 round blocks
  • Units needed, average: 1598R 207S 215C 145XB (2165 units)
  • Units needed, maximum: 1664R 211S 257C 145XB (2277 units)
  • Units lost, minimum: 1495R 140S 190C
  • Units lost, average: 1598R 157S 215C
  • Units lost, maximum: 1664R 185S 257C

One BATTLE HARDENED general with Cannoneers
One ANY general (battle hardened is better)
Two NORMAL generals using 4 round blocks
  • Units needed, average: 1209R 129M 212S 215C 63XB 100K (1928 units)
  • Units needed, maximum: 1269R 143M 169S 207E 257C 63XB 100K (2208 units)
  • Units lost, minimum: 1171R 99M 81S 190C
  • Units lost, average: 1209R 119M 116S 215C
  • Units lost, maximum: 1202R 143M 169S 257C

One VETERAN general with Longbows
One ANY general (battle hardened is better)
Two NORMAL generals using 4 round blocks
  • Units needed, average: 1546R 11M 208S 199C 185LB (2149 units)
  • Units needed, maximum: 1647R 11M 210S 209C 185LB (2262 units)
  • Units lost, minimum: 1355R 11M 144S 164C
  • Units lost, average: 1531R 11M 159S 179C
  • Units lost, maximum: 1647R 11M 185S 209C

One VETERAN general with Crossbows
One ANY general (battle hardened is better)
Two NORMAL generals using 4 round blocks
  • Units needed, average: 1310R 162M 207S 213C 181XB (2073 units)
  • Units needed, maximum: 1420R 212M 209S 223C 181XB (2245 units)
  • Units lost, minimum: 1164R 212M 170C
  • Units lost, average: 1310R 162M 49S 170C
  • Units lost, maximum: 1420R 179M 66S 170C

One VETERAN general with Cannoneers
One ANY general (battle hardened is better)
Two NORMAL generals using 4 round blocks
  • Units needed, average: 967R 212M 207S 199C 67XB 137K (1789 units)
  • Units needed, maximum: 1054R 243M 20S 208E 199C 67XB 175K (1966 units)
  • Units lost, minimum: 874R 167M 160C
  • Units lost, average: 967R 212M 160C
  • Units lost, maximum: 1054R 243M 20S 160C

Two VETERAN generals with Longbows
Three NORMAL generals using 5 round blocks
  • Units needed, average: 1244R 11M 219S 259C 168LB (1901 units)
  • Units needed, maximum: 1331R 11M 249S 259C 168LB (2018 units)
  • Units lost, minimum: 1084R 11M 175S 259C
  • Units lost, average: 1230R 11M 192S 259C
  • Units lost, maximum: 1331R 11M 249S 259C

Two VETERAN generals with Crossbows
Three NORMAL generals using 5 round blocks
  • Units needed, average: 1100R 168M 207S 409C 181XB (2065 units)
  • Units needed, maximum: 1186R 179M 209S 7E 409C 181XB (2171 units)
  • Units lost, minimum: 978R 156M 26S 170C
  • Units lost, average: 1100R 168M 42S 170C
  • Units lost, maximum: 1186R 179M 66S 170C

Two VETERAN generals with Cannoneers
Three NORMAL generals using 5 round blocks
  • Units needed, average: 806R 212M 207S 409C 67XB 137K (1838 units)
  • Units needed, average: 806R 212M 94S 166E 401C 67XB 137K (1883 units)
  • Units needed, maximum: 872R 243M 94S 208E 419C 67XB 175K (2078 units)
  • Units lost, minimum: 739R 184M 160C
  • Units lost, average: 806R 212M 2S 160C
  • Units lost, maximum: 872R 243M 20S 160C
Two VETERAN generals with Crossbows
One Martial arts general
Three NORMAL generals using 5 round blocks
  • Units needed, average: 1100R 168M 207S 409C 181XB (2065 units)
  • Units needed, maximum: 1186R 179M 209S 7E 409C 181XB (2171 units)
  • Units lost, minimum: 607R 98M 51S 100C
  • Units lost, average: 942R 98M 69S 100C
  • Units lost, maximum: 1050R 98M 84S 5E 100C


    Game flow, garrison settings and losses (minimum - average - maximum):




    Garrison Position G1

    Most of your generals will have arrived in Landing Zone 1 (click the map above to see where it is).
    Move two (one if you have cannoneers) fast generals and two normal generals to garrison position G1:

    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: BATTLE HARDENED general or ANY general or VETERAN general
    • Position D: VETERAN general or BATTLE HARDENED general


    Only your best general is needed for the first two attacks:

    Camp 1) 50 Thugs, 50 Guard Dogs, 50 Rangers
    ANY general: [110R 90S (82R - 98R -110R 3S)]
    ANY general: [103R 1E 96K (77R - 90R -103R)]
    VETERAN general: [91R 140S (69R - 81R - 91R)]
    VETERAN general: [91R 2E 120K (69R - 81R - 91R)]
    MASTER of Martial Arts: [75R 85S (54R - 64R - 75R)]
    MASTER of Martial Arts: [75R 1E 57K (54R - 64R - 75R)]

    Camp 2) 50 Roughnecks, 100 Rangers
    ANY general: [53R 2S 123C 22LB (35R - 44R - 53R 1S)]
    ANY general: [46R 2S 123C 29XB (28R - 36R - 46R 1S)]
    ANY general: [43R 1E 128C 28K (27R - 36R - 43R)]
    VETERAN general: [38R 2S 180C 30LB (26R - 32R - 38R)]
    VETERAN general: [35R 2S 196C 17XB (25R - 31R - 35R)]
    VETERAN general: [35R 2E 199C 14K (25R - 31R - 35R)]
    MASTER of Martial Arts: [36R 1S 164C 19LB (23R - 29R - 36R)]
    MASTER of Martial Arts: [35R 1S 174C 10XB (22R - 28R - 35R)]
    MASTER of Martial Arts: [34R 1E 176C 9K (21R - 28R - 34R)]


    Garrison Position G1 (BLOCK)



    This first block is tight with the garrison placements, so make sure no two generals march out at the same time.
    Send the first three generals after each other, but wait for the previous one to appear before sending the next one.
    Send general D when general C has reached the indicated spot.

    From A to Camp 3) 100 Roughnecks, 50 Guard Dogs
    BLOCKING NORMAL general: [112S (-)] {160 - 280 seconds of fighting} Avoid this setup if general C is a normal general!
    BLOCKING NORMAL general: [64S 135C (-)] {180 - 300 seconds of fighting, 0.4% chance of 160 seconds}
    BLOCKING NORMAL general: [32S 74E (-)] {180 - 300 seconds of fighting}
    BLOCKING NORMAL general: [102E (-)] {180 - 300 seconds of fighting}

    Send general B as soon as general A has appeared outside his garrison:

    From B to Camp 4) 50 Roughnecks, 60 Guard Dogs, 50 Rangers
    BLOCKING NORMAL general: [7S 193C (-)] {160 - 260 seconds of fighting}
    BLOCKING NORMAL general: [6E 193C (-)] {160 - 260 seconds of fighting}

    If you have Cannoneers, no general D is needed. Camp 5 can be killed in one wave.
    Also, if you have a veteran, you may opt to kill camp 5 in one wave.
    Note however that there is a risk of failure if this wave lasts 70 seconds or longer.
    The one-wave alternative with militia instead of recruits is a lot safer.
    Send general C as soon as general B has appeared outside his garrison:


    From C to Camp 5) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
    ANY general: [139R 13S 1E 47K (134R - 139R 5S - 139R 13S)] {40 seconds of fighting}
    VETERAN general: [200R 50S (149R - 181R - 200R 7S)] {60-80 seconds of fighting} Note, this is going to be tight!
    VETERAN general: [184R 8S 58E (148R - 177R - 184R 8S)] {60-70 seconds of fighting} Note, this is going to be tight!
    VETERAN general: [100M 150S (89M - 96M - 100M 2S)] {50 seconds of fighting}
    VETERAN general: [120R 2E 128K (95R - 110R - 120R)] {30 seconds of fighting}
    MASTER of Martial Arts: [175R 55S (126R - 146R - 175R)] {50-60 seconds of fighting}
    MASTER of Martial Arts: [140R 80S (126R - 140R 2S - 140R 10S)] {50 seconds of fighting}
    MASTER of Martial Arts: [146R 7S 67E (125R - 142R - 146R 7S)] {50 seconds of fighting}
    MASTER of Martial Arts: [120R 2E 98K (95R - 110R - 120R)] {30 seconds of fighting}

    If general D is a BATTLE HARDENED general with Longbows, follow this.
    Send general C as soon as general B has appeared outside his garrison:

    From C to Camp 5) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
    ANY general: [145R (145R)] {40 seconds of fighting} Note, this is going to be tight!
    BATTLE HARDENED general: [145R (145R)] {20 seconds of fighting}

    Send general D to leader camp 5 when General C is walking past garrison D (General D is to follow behind General C):

    From D to Camp 5) 72-82 Roughnecks, 1 One-Eyed Bert
    BATTLE HARDENED general: [78R 2S 120LB (51R - 65R - 78R 1S)] {40 seconds of fighting}


    In all other cases, use these setups for generals C and D.
    Send general C as soon as general B has appeared outside his garrison:

    From C to Camp 5) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
    ANY general: [116R (116R)] {40 seconds of fighting} Note, this is going to be tight!
    BATTLE HARDENED general: [116R (116R)] {20 seconds of fighting}
    MARTIAL ARTS general: [116R (116R)] {20 seconds of fighting}

    Send general D to leader camp 5 when general C is walking past garrison D (general D is to follow behind general C):

    From D to Camp 5) 90-98 Roughnecks, 1 One-Eyed Bert
    BATTLE HARDENED general: [92R 2S 106XB (62R - 77R - 92R)] {40 seconds of fighting}
    BATTLE HARDENED general: [90R 3M 1S 1B 1LB 104XB (62R - 77R - 90R 2M)] {30 seconds of fighting}
    VETERAN general: [88R 3S 159LB (62R - 77R - 88R 2S)] {40 seconds of fighting}
    VETERAN general: [88R 3S 159XB (55R - 68R - 88R 2S)] {30-40 seconds of fighting}
    VETERAN general: [85R 6M 1S 1B 1LB 156XB (55R - 69R - 85R 5M)] {30 seconds of fighting}
    VETERAN general: [60R 9S 181XB (53R - 60R 3S - 60R 8S)] {30 seconds of fighting}

    If C is a Martial Arts general:

    VETERAN general: [60R 9S 181XB (39R - 39R - 60R)] {30 seconds of fighting}

    The remaining marching time for general C at the moment when general A starts his blocking fight is about 90-95 seconds. Thus, in the worst case (if general C is a normal general) a block lasting at least 175 seconds would be needed. Note that there is a very small chance that blocking general C will last only 160 seconds. Or the other way around, if the block on camp 3 may last only 160 seconds, only attack combinations (C+D) lasting no more than 60 seconds are safe. If the block on camp 3 lasts 180 seconds, all attack combinations (C+D) lasting no more than 80 seconds are pretty safe.




    Garrison Position G2 (BLOCK)

    Move one or two fast generals and two or three normal generals to garrison position G2:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: BATTLE HARDENED general or ANY general
    • Position D: VETERAN general or BATTLE HARDENED general


    Send the generals right after each other:

    From A to Camp 7) 120 Roughnecks, 50 Rangers
    BLOCKING NORMAL general: [77S 117C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [4S 83E 67C (-)] {180 - 300 seconds of fighting}
    BLOCKING NORMAL general: [87E 67C (-)] {180 - 300 seconds of fighting}

    From B to Camp 8) 120 Roughnecks, 50 Guard Dogs
    BLOCKING NORMAL general: [130S (-)] {180 - 300 seconds of fighting, 0.3% chance of 160 seconds}
    BLOCKING NORMAL general: [44S 81E (-)] {180 - 300 seconds of fighting}
    BLOCKING NORMAL general: [119E (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}


    If you have a BATTLE HARDENED general with Longbows:

    From C to Camp 9) 80 Roughnecks, 50 Guard Dogs, 60 Rangers, 1 One-Eyed Bert
    ANY general: [171R (171R)] {40 seconds of fighting}
    BATTLE HARDENED general: [171R (171R)] {20 seconds of fighting}

    From D to Camp 9) 42-54 Roughnecks, 60 Rangers, 1 One-Eyed Bert
    BATTLE HARDENED general: [45R 2S 75C 78LB (21R - 33R - 45R 1S)] {40 seconds of fighting}


    If you have a BATTLE HARDENED general with Crossbows:

    From C to Camp 9) 80 Roughnecks, 50 Guard Dogs, 60 Rangers, 1 One-Eyed Bert
    ANY general: [135R (135R)] {40 seconds of fighting}
    BATTLE HARDENED general: [135R (135R)] {20 seconds of fighting}

    From D to Camp 9) 47-58 Roughnecks, 60 Rangers, 1 One-Eyed Bert
    BATTLE HARDENED general: [60R 2S 75C 63XB (35R - 48R - 60R 1S)] {40 seconds of fighting}
    BATTLE HARDENED general: [55R 6M 1S 73C 1B 1LB 63XB (35R - 48R - 55R 5M)] {30 seconds of fighting}
    BATTLE HARDENED general: [60R 1E 75C 63XB 1K (35R - 48R - 60R)] {30 seconds of fighting}


    If you have a VETERAN general, follow this:

    From C to Camp 9) 80 Roughnecks, 50 Guard Dogs, 60 Rangers, 1 One-Eyed Bert
    ANY general: [60R (60R)] {20 seconds of fighting}
    BATTLE HARDENED general: [60R (60R)] {10 seconds of fighting}

    From D to Camp 9) 79 Roughnecks, 60 Rangers, 1 One-Eyed Bert
    VETERAN general: [85R 5S 50C 110LB (66R - 79R - 85R 4S)] {40 seconds of fighting}
    VETERAN general: [74R 2S 107C 67XB (53R - 64R - 74R)] {40 seconds of fighting}
    VETERAN general: [71R 4M 1S 105C 1B 1LB 67XB (53R - 64R - 71R 3M)] {30 seconds of fighting}
    VETERAN general: [73R 2E 107C 67XB 1K (53R - 64R - 73R)] {30 seconds of fighting}
    MAJOR general: [71R 1S 1E 130C 66XB 1K (52R - 63R - 71R 1S)] {30 seconds of fighting}
    MASTER of Martial Arts: [75R 2S 34C 109LB (54R - 65R - 75R 1S)] {30 seconds of fighting}
    MASTER of Martial Arts: [71R 2S 80C 67XB (52R - 62R - 71R 1S)] {30 seconds of fighting}

    If you have a MASTER of Martial Arts, the cheapest option is to use him for the suicidal wave.
    This will however also leave him recovering for the next two hours:

    From C to Camp 9) 80 Roughnecks, 50 Guard Dogs, 60 Rangers, 1 One-Eyed Bert
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From D to Camp 9) 80 Roughnecks, 40-45 Rangers, 1 One-Eyed Bert
    BATTLE HARDENED general: [38R 43M 5S 46C 68LB (38R 25M - 38R 35M - 38R 43M 4S)] {50 seconds of fighting}
    BATTLE HARDENED general: [63M 3S 55C 79LB (49M - 56M - 63M 2S)] {50 seconds of fighting}
    BATTLE HARDENED general: [90R 5S 53C 52XB (65R - 79R - 90R 4S)] {50 seconds of fighting}
    BATTLE HARDENED general: [89R 2S 1E 54C 54K (64R - 77R - 89R 2S)] {30 seconds of fighting}
    VETERAN general: [76R 2S 60C 112LB (54R - 66R - 76R 1S)] {40 seconds of fighting}
    VETERAN general: [73R 2S 107C 68XB (53R - 63R - 73R 1S)] {40 seconds of fighting}
    VETERAN general: [71R 4M 1S 105C 1B 1LB 67XB (53R - 64R - 71R 3M)] {30 seconds of fighting}
    VETERAN general: [73R 2E 107C 67XB 1K (53R - 64R - 73R)] {30 seconds of fighting}
    MAJOR general: [71R 1S 1E 130C 66XB 1K (52R - 62R - 71R 1S)] {30 seconds of fighting}


    If you have a MASTER of Martial Arts, you may also opt to kill camp 9 in one wave:

    From C to Camp 9) 80 Roughnecks, 50 Guard Dogs, 60 Rangers, 1 One-Eyed Bert
    MASTER of Martial Arts: [150R 70S (107R - 126R - 150R 1S)] {40-50 seconds of fighting}
    MASTER of Martial Arts: [147R 3S 70E (107R - 124R - 147R 3S)] {40-50 seconds of fighting}
    MASTER of Martial Arts: [126R 1S 1E 92K (97R - 112R - 126R 1S)] {30 seconds of fighting}


    The remaining marching time for general C at the moment when general A starts his blocking fight is about 50 seconds. Thus, in the worst case (if general C is a normal general) a block lasting at least 130 seconds would be needed. All block variations are long enough for this, leaving a margin of at least 30 seconds.




    Garrison Position G3

    Move at least one general to garrison position G3:



    Attack the northern N° 6 leader camp now. Do not attack the southern camp N° 6 yet.
    If you're playing alone, save the southern camp 6 till after the lootspot has been sold (see after garrison position G6 below):

    Camp 6) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
    ANY general: [1: 145R, 2: 78R 2S 120LB (196R - 210R - 223R 1S)]
    ANY general: [1: 116R, 2: 92R 2S 106XB (178R - 193R - 208R 1S)]
    ANY general: [139R 13S 1E 47K (134R - 139R 5S - 139R 13S)]
    VETERAN general: [200R 50S (149R - 181R - 200R 7S)]
    VETERAN general: [184R 8S 58E (148R - 177R - 184R 8S)]
    VETERAN general: [100M 150S (89M - 96M - 100M 2S)]
    VETERAN general: [120R 2E 128K (95R - 110R - 120R)]
    MASTER of Martial Arts: [175R 55S (126R - 146R - 175R)]
    MASTER of Martial Arts: [140R 80S (126R - 140R 2S - 140R 10S)]
    MASTER of Martial Arts: [146R 7S 67E (125R - 142R - 146R 7S)]
    MASTER of Martial Arts: [120R 2E 98K (95R - 110R - 120R)]
    Optional Garrison Positions G4 and G5
    An alternative setup is presented below, hidden in the spoiler.
    Attacking camps 10-12 now, before going north, is tighter and more risky than if attacked from the north, after attacking camps 13-15.
    Thus, use this alternative setup only if you're confident about it, and do not use it if you have only one fast general with longbowmen.
    Spoiler

    Garrison Position G4 (BLOCK)

    Move one or two fast generals and two normal generals to garrison position G4:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: BATTLE HARDENED general or VETERAN general
    • Position D: VETERAN general or BATTLE HARDENED general


    Send the generals right after each other:

    From A to Camp 10) 100 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [53S 147C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [17S 32E 149C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [47E 149C (-)] {180 - 300 rounds of fighting, 0.2% chance of 160 seconds}

    From B to Camp 11) 100 Roughnecks, 100 Guard Dogs
    BLOCKING NORMAL general: [128S (-)] {180 - 280 seconds of fighting, 0.3% chance of 160 seconds}
    BLOCKING NORMAL general: [35S 86E (-)] {180 - 300 seconds of fighting}
    BLOCKING NORMAL general: [117E (-)] {180 - 300 seconds of fighting}


    If you have BATTLE HARDENED generals with Longbows, follow this:

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    ANY general: [162R (162R)] {40-60 seconds of fighting} Note, this has a 10-12% chance of failure!
    BATTLE HARDENED general: [162R (162R)] {20-30 seconds of fighting}

    From D to Camp 12) 77-85 Roughnecks, 1 Skunk, 1 One-Eyed Bert
    BATTLE HARDENED general: [56R 2S 142LB (27R - 44R - 56R 1S)] {40 seconds of fighting}


    If you have a VETERAN general with Longbows, follow this:

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    ANY general: [120R (120R)] {20 seconds of fighting}
    BATTLE HARDENED general: [120R (120R)] {20 seconds of fighting}

    From D to Camp 12) 77-85 Roughnecks, 1 Skunk, 1 One-Eyed Bert
    VETERAN general: [77R 5S 168LB (55R - 69R - 77R 3S)] {40 seconds of fighting}


    If you have Crossbows, follow this:

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    ANY general: [113R (113R)] {40 seconds of fighting}
    BATTLE HARDENED general: [113R (113R)] {20 seconds of fighting}

    From D to Camp 12) 81-89 Roughnecks, 1 Skunk, 1 One-Eyed Bert
    BATTLE HARDENED general: [81R 4S 115XB (57R - 72R - 81R 3S)] {40 seconds of fighting}
    VETERAN general: [84R 1S 165XB (57R - 71R - 84R)] {40 seconds of fighting}

    If you have Crossbows with MARTIAL ARTS general, follow this:

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    MARTIAL ARTS general: [113R (113R)] {20 seconds of fighting}

    From D to Camp 12) 58-70 Roughnecks, 1 Skunk, 1 One-Eyed Bert
    VETERAN general: [70R 1S 179XB (41R - 45R - 70R)] {40 seconds of fighting}

    If you have Cannoneers, follow this (no general D is needed):

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    BATTLE HARDENED general: [125R 13S 1E 61K (116R - 125R 4S - 125R 13S)] {40 seconds of fighting}
    VETERAN general: [118R 2E 130K (90R - 105R - 118R)] {30 seconds of fighting}
    MASTER of Martial Arts: [170R 50S (123R - 148R - 170R 3S)] {60-70 seconds of fighting}
    MASTER of Martial Arts: [136R 13S 71E (116R - 136R 3S - 136R 13S)] {60 seconds of fighting}
    MASTER of Martial Arts: [118R 2E 100K (88R - 105R - 118R)] {30 seconds of fighting}

    The remaining marching time for general C at the moment when general A starts his blocking fight is about 85 seconds. Thus, in the worst case (if general C is a normal general) a block lasting 165-185 seconds would be needed. All blocks have a very small chance of lasting only 160 seconds, so a word of warning is in place for those having only one fast general.




    Garrison Position G5

    Move one or two fast generals and one or two normal general to garrison position G5:
    • Position A: NORMAL general
    • Position B: BATTLE HARDENED general or ANY general
    • Position C: VETERAN general or BATTLE HARDENED general


    Trap T1) 100 Wolves
    ANY general: [5R 100S (5R)]
    MASTER of Martial Arts: [5R 55S (5R)]



    Garrison Position G5 (BLOCK)



    If you have a BATTLE HARDENED general with Longbows (or if you have Crossbows but don't want to lose a lot of soldiers in the block further down), you will have to kill camp 13 first, in two waves:

    Camp 13a) 100 Roughnecks, 100 Rangers
    ANY general: [148R (148R)]

    Camp 13b) 50-60 Roughnecks, 100 Rangers
    ANY general: [70R 5S 125C (38R - 54R - 70R 4S)]

    followed by camp 15, in three waves:

    Camp 15a) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    ANY general: [40C (40C)]

    Camp 15b) 155 Roughnecks, 1 Metal Tooth
    ANY general: [85M 115B (85M 115B)]

    Camp 15c) 143-153 Roughnecks
    ANY general: [123M 77LB (91M - 107M - 122M)]
    ANY general: [70S 130LB (54S - 61S - 69S)]
    ANY general: [93M 1S 106XB (69M - 82M - 93M)]
    ANY general: [56S 144XB (39S - 46S - 55S)]


    Otherwise, for the block, send the generals right after each other:

    From A to Camp 13) 100 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [53S 147C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [17S 32E 149C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [47E 149C (-)] {180 - 300 rounds of fighting, 0.2% chance of 160 seconds}

    From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    ANY general: [40C (40C)] {20 seconds of fighting}
    BATTLE HARDENED general: [40C (40C)] {10 seconds of fighting}
    MARTIAL ARTS general: [1R (1R)] {10 seconds of fighting}


    From C to Camp 15) 155 Roughnecks, 1 Metal Tooth
    BATTLE HARDENED general: [135S 65XB (111S - 122S - 134S)] {60 seconds of fighting}
    BATTLE HARDENED general: [115S 85XB (99S - 109S - 115S 24XB)] {50 seconds of fighting}
    BATTLE HARDENED general: [100S 100K (81S - 90S - 100S)] {40 seconds of fighting}
    VETERAN general: [11M 109S 130LB (11M 94S - 11M 102S - 11M 108S)] {50 seconds of fighting}
    VETERAN general: [156M 2S 92XB (133M - 145M - 156M 1S)] {50 seconds of fighting}
    VETERAN general: [75M 35S 2E 138XB (75M 25S - 75M 30S - 75M 35S)] {40 seconds of fighting}
    VETERAN general: [130M 1E 119K (113M - 122M - 130M)] {30 seconds of fighting}
    VETERAN general: [76R 56S 2E 116K (76R 41S - 76R 49S - 76R 56S)] {30 seconds of fighting}
    VETERAN general: [74S 1E 175K (61S - 68S - 74S)] {30 seconds of fighting}
    MASTER of Martial Arts: [130S 90LB (110S - 120S - 129S)] {50 seconds of fighting}
    MASTER of Martial Arts: [85S 135XB (72S - 78S - 84S)] {30 seconds of fighting}
    MASTER of Martial Arts: [64M 43S 1E 112K (64M 31S - 64M 37S - 64M 43S)] {30 seconds of fighting}

    If you have a master of martial arts, you may also opt to kill camp 15 in one wave:

    From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    MASTER of Martial Arts: [220S (145S - 160S - 175S)] {70 seconds of fighting}
    MASTER of Martial Arts: [175S 45E (144S - 159S - 175S)] {70 seconds of fighting}
    MASTER of Martial Arts: [21R 80S 1E 118K (21R 67S - 21R 73S - 21R 80S)] {30 seconds of fighting}

    If you have a veteran general and own some crossbowmen, but not enough for the setups above, open the spoiler below for setups with different combinations of longbows and crossbows:
    Spoiler

    Both veteran attack versions, with longbows or crossbows, from C to camp 15 actually have a very small chance (one in about 5,000) of longbows or crossbows being lost. If you don't have enough crossbows, use this to find a setup matching what you have and how many militia/soldiers you're prepared to lose.
    These simulations are run 25,000 times and have no risk of losing any longbows or crossbows:

    From C to Camp 15) 155 Roughnecks, 1 Metal Tooth
    VETERAN general: [001M 119S 130LB 00XB (1M 101S - 1M 108S - 1M 118S)]
    VETERAN general: [014M 109S 122LB 05XB (14M 92S - 14M 99S - 14M 109S)]
    VETERAN general: [032M 096S 112LB 10XB (32M 80S - 32M 87S - 32M 95S)]
    VETERAN general: [043M 089S 103LB 15XB (43M 73S - 43M 80S - 43M 88S)]
    VETERAN general: [054M 081S 095LB 20XB (54M 65S - 54M 73S - 54M 80S)]
    VETERAN general: [065M 074S 086LB 25XB (65M 58S - 65M 65S - 65M 73S)]
    VETERAN general: [079M 065S 076LB 30XB (79M 49S - 79M 56S - 79M 64S)]
    VETERAN general: [089M 058S 068LB 35XB (89M 40S - 89M 49S - 89M 58S)]
    VETERAN general: [100M 050S 060LB 40XB (100M 34S - 100M 41S - 100M 49S)]
    VETERAN general: [122M 036S 047LB 45XB (122M 19S - 122M 27S - 122M 35S)]
    VETERAN general: [132M 029S 039LB 50XB (132M 14S - 132M 20S - 132M 28S)]
    VETERAN general: [145M 020S 030LB 55XB (145M 4S - 145M 11S - 145M 19S)]
    VETERAN general: [159M 011S 022LB 58XB (151M - 159M 2S - 159M 10S)]
    VETERAN general: [167M 006S 017LB 60XB (151M - 162M - 167M 5S)]
    VETERAN general: [172M 002S 011LB 65XB (147M - 161M - 172M)]
    VETERAN general: [170M 002S 008LB 70XB (147M - 158M - 170M)]
    VETERAN general: [170M 005S 000LB 75XB (143M - 157M - 169M)]
    VETERAN general: [166M 004S 000LB 80XB (141M - 153M - 165M)]
    VETERAN general: [162M 003S 000LB 85XB (139M - 150M - 162M)]
    VETERAN general: [158M 002S 000LB 90XB (135M - 147M - 158M)]
    VETERAN general: [157M 002S 000LB 91XB (133M - 146M - 157M 1S)]


    The remaining marching time for general B at the moment when general A starts his blocking fight is about 60 seconds. Thus, in the worst case (if general B is a normal general) a block lasting 140 seconds would be needed. All block variations are long enough for this, leaving a margin of at least 20 seconds.





    Garrison Position G4

    Move one or two fast generals and one or two normal general to garrison position G4:
    • Position A: NORMAL general
    • Position B: BATTLE HARDENED general or ANY general
    • Position C: VETERAN general or BATTLE HARDENED general


    Trap T1) 100 Wolves
    ANY general: [5R 100S (5R)]
    MASTER of Martial Arts: [5R 55S (5R)]




    Garrison Position G4 (BLOCK)



    If you have a BATTLE HARDENED general with Longbows (or if you have Crossbows but don't want to lose a lot of soldiers in the block further down), you will have to kill camp 13 first, in two waves:

    Camp 13a) 100 Roughnecks, 100 Rangers
    ANY general: [148R (148R)]

    Camp 13b) 50-60 Roughnecks, 100 Rangers
    ANY general: [70R 5S 125C (38R - 54R - 70R 4S)]

    followed by camp 15, in three waves:

    Camp 15a) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    ANY general: [40C (40C)]

    Camp 15b) 155 Roughnecks, 1 Metal Tooth
    ANY general: [85M 115B (85M 115B)]

    Camp 15c) 143-153 Roughnecks
    ANY general: [123M 77LB (91M - 107M - 122M)]
    ANY general: [70S 130LB (54S - 61S - 69S)]
    ANY general: [93M 1S 106XB (69M - 82M - 93M)]
    ANY general: [56S 144XB (39S - 46S - 55S)]


    Otherwise, for the block, send the generals right after each other:

    From A to Camp 13) 100 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [53S 147C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [17S 32E 149C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [47E 149C (-)] {180 - 300 rounds of fighting, 0.2% chance of 160 seconds}

    From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    ANY general: [40C (40C)] {20 seconds of fighting}
    BATTLE HARDENED general: [40C (40C)] {10 seconds of fighting}
    MARTIAL ARTS general: [1R (1R)] {10 seconds of fighting}

    From C to Camp 15) 155 Roughnecks, 1 Metal Tooth
    BATTLE HARDENED general: [135S 65XB (111S - 122S - 134S)] {60 seconds of fighting}
    BATTLE HARDENED general: [115S 85XB (99S - 109S - 115S 24XB)] {50 seconds of fighting}
    BATTLE HARDENED general: [100S 100K (81S - 90S - 100S)] {40 seconds of fighting}
    VETERAN general: [11M 109S 130LB (11M 94S - 11M 102S - 11M 108S)] {50 seconds of fighting}
    VETERAN general: [156M 2S 92XB (133M - 145M - 156M 1S)] {50 seconds of fighting}
    VETERAN general: [75M 35S 2E 138XB (75M 25S - 75M 30S - 75M 35S)] {40 seconds of fighting}
    VETERAN general: [130M 1E 119K (113M - 122M - 130M)] {30 seconds of fighting}
    VETERAN general: [76R 56S 2E 116K (76R 41S - 76R 49S - 76R 56S)] {30 seconds of fighting}
    VETERAN general: [74S 1E 175K (61S - 68S - 74S)] {30 seconds of fighting}
    MASTER of Martial Arts: [130S 90LB (110S - 120S - 129S)] {50 seconds of fighting}
    MASTER of Martial Arts: [85S 135XB (72S - 78S - 84S)] {30 seconds of fighting}
    MASTER of Martial Arts: [64M 43S 1E 112K (64M 31S - 64M 37S - 64M 43S)] {30 seconds of fighting}


    If you have a master of martial arts, you may opt to use him for the suicidal wave. After that he will have to recover for 2 hours though:

    From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From C to Camp 15) 152-153 Roughnecks, 1 Metal Tooth
    BATTLE HARDENED general: [125S 75XB (103S - 114S - 124S)] {50-60 seconds of fighting}
    BATTLE HARDENED general: [116S 84XB (99S - 107S - 116S 15XB)] {50 seconds of fighting}
    BATTLE HARDENED general: [94S 1E 105K (76S - 85S - 94S)] {30-40 seconds of fighting}
    VETERAN general: [115S 135LB (99S - 106S - 114S)] {50 seconds of fighting}
    VETERAN general: [150M 2S 98XB (124M - 138M - 150M 1S)] {50 seconds of fighting}
    VETERAN general: [75M 34S 1E 140XB (75M 22S - 75M 29S - 75M 34S)] {40 seconds of fighting}
    VETERAN general: [128M 1E 121K (110M - 120M - 128M)] {30 seconds of fighting}
    VETERAN general: [78R 54S 2E 116K (78R 39S - 78R 47S - 78R 54S)] {30 seconds of fighting}
    VETERAN general: [73S 1E 176K (60S - 66S - 73S)] {30 seconds of fighting}


    If you have a master of martial arts, you may also opt to kill camp 15 in one wave:

    From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    MASTER of Martial Arts: [220S (145S - 160S - 175S)] {70 seconds of fighting}
    MASTER of Martial Arts: [175S 45E (144S - 159S - 175S)] {70 seconds of fighting}
    MASTER of Martial Arts: [21R 80S 1E 118K (21R 67S - 21R 73S - 21R 80S)] {30 seconds of fighting}
    If you have a veteran general and own some crossbowmen, but not enough for the setups above, open the spoiler below for setups with different combinations of longbows and crossbows:
    Spoiler

    Both veteran attack versions, with longbows or crossbows, from C to camp 15 actually have a very small chance (one in about 5,000) of longbows or crossbows being lost. If you don't have enough crossbows, use this to find a setup matching what you have and how many militia/soldiers you're prepared to lose.
    These simulations are run 25,000 times and have no risk of losing any longbows or crossbows:

    From C to Camp 15) 155 Roughnecks, 1 Metal Tooth
    VETERAN general: [001M 119S 130LB 00XB (1M 101S - 1M 108S - 1M 118S)]
    VETERAN general: [014M 109S 122LB 05XB (14M 92S - 14M 99S - 14M 109S)]
    VETERAN general: [032M 096S 112LB 10XB (32M 80S - 32M 87S - 32M 95S)]
    VETERAN general: [043M 089S 103LB 15XB (43M 73S - 43M 80S - 43M 88S)]
    VETERAN general: [054M 081S 095LB 20XB (54M 65S - 54M 73S - 54M 80S)]
    VETERAN general: [065M 074S 086LB 25XB (65M 58S - 65M 65S - 65M 73S)]
    VETERAN general: [079M 065S 076LB 30XB (79M 49S - 79M 56S - 79M 64S)]
    VETERAN general: [089M 058S 068LB 35XB (89M 40S - 89M 49S - 89M 58S)]
    VETERAN general: [100M 050S 060LB 40XB (100M 34S - 100M 41S - 100M 49S)]
    VETERAN general: [122M 036S 047LB 45XB (122M 19S - 122M 27S - 122M 35S)]
    VETERAN general: [132M 029S 039LB 50XB (132M 14S - 132M 20S - 132M 28S)]
    VETERAN general: [145M 020S 030LB 55XB (145M 4S - 145M 11S - 145M 19S)]
    VETERAN general: [159M 011S 022LB 58XB (151M - 159M 2S - 159M 10S)]
    VETERAN general: [167M 006S 017LB 60XB (151M - 162M - 167M 5S)]
    VETERAN general: [172M 002S 011LB 65XB (147M - 161M - 172M)]
    VETERAN general: [170M 002S 008LB 70XB (147M - 158M - 170M)]
    VETERAN general: [170M 005S 000LB 75XB (143M - 157M - 169M)]
    VETERAN general: [166M 004S 000LB 80XB (141M - 153M - 165M)]
    VETERAN general: [162M 003S 000LB 85XB (139M - 150M - 162M)]
    VETERAN general: [158M 002S 000LB 90XB (135M - 147M - 158M)]
    VETERAN general: [157M 002S 000LB 91XB (133M - 146M - 157M 1S)]
    Both veteran attack versions, with longbows or crossbows, from C to camp 15 actually have a very small chance (one in about 5,000) of longbows or crossbows being lost. If you don't have enough crossbows, use this to find a setup matching what you have and how many militia/soldiers you're prepared to lose.
    These simulations are run 25,000 times and have no risk of losing any longbows or crossbows:

    From C to Camp 15) 155 Roughnecks, 1 Metal Tooth
    VETERAN general: [001M 119S 130LB 00XB (1M 101S - 1M 108S - 1M 118S)]
    VETERAN general: [014M 109S 122LB 05XB (14M 92S - 14M 99S - 14M 109S)]
    VETERAN general: [032M 096S 112LB 10XB (32M 80S - 32M 87S - 32M 95S)]
    VETERAN general: [043M 089S 103LB 15XB (43M 73S - 43M 80S - 43M 88S)]
    VETERAN general: [054M 081S 095LB 20XB (54M 65S - 54M 73S - 54M 80S)]
    VETERAN general: [065M 074S 086LB 25XB (65M 58S - 65M 65S - 65M 73S)]
    VETERAN general: [079M 065S 076LB 30XB (79M 49S - 79M 56S - 79M 64S)]
    VETERAN general: [089M 058S 068LB 35XB (89M 40S - 89M 49S - 89M 58S)]
    VETERAN general: [100M 050S 060LB 40XB (100M 34S - 100M 41S - 100M 49S)]
    VETERAN general: [122M 036S 047LB 45XB (122M 19S - 122M 27S - 122M 35S)]
    VETERAN general: [132M 029S 039LB 50XB (132M 14S - 132M 20S - 132M 28S)]
    VETERAN general: [145M 020S 030LB 55XB (145M 4S - 145M 11S - 145M 19S)]
    VETERAN general: [159M 011S 022LB 58XB (151M - 159M 2S - 159M 10S)]
    VETERAN general: [167M 006S 017LB 60XB (151M - 162M - 167M 5S)]
    VETERAN general: [172M 002S 011LB 65XB (147M - 161M - 172M)]
    VETERAN general: [170M 002S 008LB 70XB (147M - 158M - 170M)]
    VETERAN general: [170M 005S 000LB 75XB (143M - 157M - 169M)]
    VETERAN general: [166M 004S 000LB 80XB (141M - 153M - 165M)]
    VETERAN general: [162M 003S 000LB 85XB (139M - 150M - 162M)]
    VETERAN general: [158M 002S 000LB 90XB (135M - 147M - 158M)]
    VETERAN general: [157M 002S 000LB 91XB (133M - 146M - 157M 1S)]


    The remaining marching time for general B at the moment when general A starts his blocking fight is less than 60 seconds. Thus, in the worst case (if general B is a normal general) a block lasting 140 seconds would be needed. All block variations are long enough for this, leaving a margin of at least 20 seconds.




    Garrison Position G5 (BLOCK)

    Move one or two fast generals and two normal generals to garrison position G5:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: BATTLE HARDENED general or NORMAL general or VETERAN general
    • Position D: VETERAN general or BATTLE HARDENED general


    Send the generals right after each other:

    From A to Camp 10) 100 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [53S 147C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [17S 32E 149C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [47E 149C (-)] {180 - 300 rounds of fighting, 0.2% chance of 160 seconds}

    From B to Camp 11) 100 Roughnecks, 100 Guard Dogs
    BLOCKING NORMAL general: [128S (-)] {180 - 280 seconds of fighting, 0.3% chance of 160 seconds}
    BLOCKING NORMAL general: [35S 86E (-)] {180 - 300 seconds of fighting}
    BLOCKING NORMAL general: [117E (-)] {180 - 300 seconds of fighting}


    If you have BATTLE HARDENED generals with Longbows, follow this:

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    ANY general: [162R (162R)] {40-60 seconds of fighting}
    BATTLE HARDENED general: [162R (162R)] {20-30 seconds of fighting}

    From D to Camp 12) 77-85 Roughnecks, 1 Skunk, 1 One-Eyed Bert
    BATTLE HARDENED general: [56R 2S 142LB (27R - 44R - 56R 1S)] {40 seconds of fighting}


    If you have a VETERAN general with Longbows, follow this:

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    ANY general: [120R (120R)] {20 seconds of fighting}
    BATTLE HARDENED general: [120R (120R)] {20 seconds of fighting}

    From D to Camp 12) 77-85 Roughnecks, 1 Skunk, 1 One-Eyed Bert
    VETERAN general: [77R 5S 168LB (55R - 69R - 77R 3S)] {40 seconds of fighting}


    If you have Crossbows, follow this:

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    ANY general: [113R (113R)] {40 seconds of fighting}
    BATTLE HARDENED general: [113R (113R)] {20 seconds of fighting}

    From D to Camp 12) 81-89 Roughnecks, 1 Skunk, 1 One-Eyed Bert
    BATTLE HARDENED general: [81R 4S 115XB (57R - 72R - 81R 3S)] {40 seconds of fighting}
    VETERAN general: [84R 1S 165XB (57R - 71R - 84R)] {40 seconds of fighting}



    If you have Cannoneers, or a Master of Martial Arts, follow this (no general D is needed):

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    BATTLE HARDENED general: [125R 13S 1E 61K (116R - 125R 4S - 125R 13S)] {40 seconds of fighting}
    VETERAN general: [118R 2E 130K (90R - 105R - 118R)] {30 seconds of fighting}
    MASTER of Martial Arts: [170R 50S (123R - 148R - 170R 3S)] {60-70 seconds of fighting}
    MASTER of Martial Arts: [136R 13S 71E (116R - 136R 3S - 136R 13S)] {60 seconds of fighting}
    MASTER of Martial Arts: [118R 2E 100K (88R - 105R - 118R)] {30 seconds of fighting}

    General B will start his fight before general A. Generals C and D will march down on the eastern side of camp 11, and won't enter the aggro zone of camp 10 until shortly before reaching camp 12. The remaining marching time for general C at the moment when general B starts his blocking fight is less than 50 seconds (14 flags). Thus, in the worst case (if general C is a normal general) a block lasting 130-150 seconds would be needed. All blocks have a very small chance of lasting only 160 seconds, so a margin of at least 10 seconds is still available.




    Garrison Position G6 (BLOCK for 2 veteran generals)

    This block requires two veteran generals. If you do not have two veteran generals, skip to the next section.

    Move two veteran generals and three normal general to garrison position G6:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: NORMAL general
    • Position D: VETERAN general
    • Position E: VETERAN general


    Send the generals right after each other:

    From A to Camp 16) 40 Guard Dogs, 80 Roughnecks, 80 Rangers
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From B to Camp 18) 80 Roughnecks, 100 Rangers, 1 Skunk
    BLOCKING NORMAL general: [87S 67C (-)] {200 - 300 seconds of fighting, <0.1% chance of 180 seconds}
    BLOCKING NORMAL general: [35S 46E 65C (-)] {220 - 320 seconds of fighting, <0.2% chance of 200 seconds}
    BLOCKING NORMAL general: [75E 69C (-)] {200 - 300 seconds of fighting, <0.1% chance of 180 seconds}

    From C to Camp 17) 80 Guard Dogs, 80 Roughnecks, 40 Rangers
    BLOCKING NORMAL general: [60S 137C (-)] {180 - 280 seconds of fighting, 3% chance of 160 seconds}
    BLOCKING NORMAL general: [39S 19E 137C (-)] {180 - 280 seconds of fighting, 0.5% chance of 160 seconds}
    BLOCKING NORMAL general: [49E 151C (-)] {180 - 280 seconds of fighting, 0.8% chance of 160 seconds}


    If you have a VETERAN general with Longbows, follow this:

    From D to Camp 19) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    VETERAN general: [31S 219C (31S 219C)] {30 seconds of fighting, 1% chance of 40 seconds}
    MASTER of Martial Arts: [85R 125C (85R 125C)] {30 seconds of fighting}

    From E to Camp 19) 0-14 Scavengers, 1 Wild Mary, 2 Skunks
    VETERAN general: [87S 163LB (50S - 59S - 86S)] {90 seconds of fighting}


    If you have a VETERAN general with Crossbows, follow this:

    From D to Camp 19) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    VETERAN general: [120R 130C (120R 130C)] {30-40 seconds of fighting}
    MASTER of Martial Arts: [120R 73C (120R 73C)] {30-40 seconds of fighting}

    From E to Camp 19) 4-34 Scavengers, 1 Wild Mary, 2 Skunks
    VETERAN general: [20M 59S 34C 137XB (20M 28S - 20M 43S - 20M 58S)] {80 seconds of fighting}
    VETERAN general: [23M 49S 7E 35C 136XB (23M 26S - 23M 41S - 23M 49S 5E)] {80 seconds of fighting}
    VETERAN general: [23M 49S 6E 35C 136XB 1K (23M 26S - 23M 41S - 23M 49S 5E)] {70 seconds of fighting}


    If you have a VETERAN general with Cannoneers, follow this:

    From D to Camp 19) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    VETERAN general: [130R 120C (130R 120C)] {30-40 seconds of fighting}
    MASTER of Martial Arts: [125R 65C (125R 65C)] {30-40 seconds of fighting}

    From E to Camp 19) 10-40 Scavengers, 1 Wild Mary, 2 Skunks
    VETERAN general: [67M 20S 1E 39C 123K (51M - 67M 2S - 67M 20S)] {60 seconds of fighting}


    Thanks to the 1R block on camp 16, the block on camp 18 can be sent without being intercepted by camp 17. Thus the veterans going for camp 19 can be sent to arrive at the red area of influence of camp 17 just after that block has started to fight. This setup saves some 25 seconds marching time for the veterans, thus enabling this whole block also for those not having cannoneers. The most critical block is camp 17. The remaining marching time for general D at the moment when general C starts his blocking fight is about 55 seconds. Thus, in the worst case (if generals D and E last 120 seconds) a block lasting 155 seconds would be needed. All blocks on camp 17 have a chance of lasting only 160 seconds, so the smallest safety margin is a mere 5 seconds. With cannoneers the margin is at least 25 seconds. Using only longbowmen and soldiers there is a 3% chance that the block on camp 17 lasts 160 seconds, and a 1% chance that the first wave on camp 19 lasts 40 seconds. All-in-all, a chance of 3 in 10,000 that the block will fail if all generals are sent when they should be sent.



    Garrison Position G6

    Move at least one general to garrison position G6:



    Do not place any general north of the little lake seen next to the garrisons.
    If sent from too far north, your general would be intercepted by camp 16.

    Camp 17a) 80 Roughnecks, 80 Guard Dogs, 40 Rangers
    ANY general: [96R (96R)]

    Camp 17b) 76-80 Roughnecks, 40 Rangers
    ANY general: [80R 2S 50C 68LB (58R - 70R - 80R 1S)]
    ANY general: [64R 2S 69C 65XB (47R - 56R - 64R 1S)]
    ANY general: [64R 1E 75C 60K (47R - 56R - 64R)]
    VETERAN general: [63R 2S 80C 105LB (46R - 55R - 63R 1S)]
    VETERAN general: [60R 1S 139C 50XB (42R - 51R - 60R)]

    Camp 17 can also be defeated in one wave:
    Camp 17) 80 Roughnecks, 80 Guard Dogs, 40 Rangers
    ANY general: [128R 16S 1E 55K (123R - 128R 7S - 123R 16S)]
    VETERAN general: [170R 80S (139R - 152R - 170R 3S)]
    VETERAN general: [112R 1E 137K (87R - 101R - 112R)]

    Camp 18) 80 Roughnecks, 100 Rangers, 1 Skunk
    ANY general: [1: 55R, 2: 92R 8S 100C (113R - 135R - 147R 7S)]
    ANY general: [74M 1E 112C 13K (50M - 60M - 74M)]
    VETERAN general: [92R 2S 123C 33LB (65R - 78R - 92R)]
    VETERAN general: [78R 2S 115C 55XB (48R - 63R - 78R)]
    VETERAN general: [70R 2E 124C 54K (48R - 60R - 70R)]




    Camp 19 for ANY general

    If you have a veteran general, don't stop here, look further down...

    Camp 19a) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    ANY general: [100R 100C (100R 100C)]

    Camp 19b) 50-71 Scavengers, 1 Wild Mary, 2 Skunks
    ANY general:
    This wave is critical, since it has to kill the remaining scavengers.
    The setup depends on how many scavengers survived the first wave:

    Camp 19b) 50 Scavengers, 1 Wild Mary, 2 Skunks [150R 50C (Total 250R 150C)]
    Camp 19b) 51 Scavengers, 1 Wild Mary, 2 Skunks [149R 51C (Total 249R 151C)]
    Camp 19b) 52 Scavengers, 1 Wild Mary, 2 Skunks [148R 52C (Total 248R 152C)]
    Camp 19b) 53 Scavengers, 1 Wild Mary, 2 Skunks [147R 53C (Total 247R 153C)]
    Camp 19b) 54 Scavengers, 1 Wild Mary, 2 Skunks [145R 55C (Total 245R 155C)]
    Camp 19b) 55 Scavengers, 1 Wild Mary, 2 Skunks [140R 60C (Total 240R 160C)]
    Camp 19b) 56 Scavengers, 1 Wild Mary, 2 Skunks [137R 63C (Total 237R 163C)]
    Camp 19b) 57 Scavengers, 1 Wild Mary, 2 Skunks [132R 68C (Total 232R 168C)]
    Camp 19b) 58 Scavengers, 1 Wild Mary, 2 Skunks [130R 70C (Total 230R 170C)]
    Camp 19b) 59 Scavengers, 1 Wild Mary, 2 Skunks [128R 72C (Total 228R 172C)]
    Camp 19b) 60 Scavengers, 1 Wild Mary, 2 Skunks [127R 73C (Total 227R 173C)]
    Camp 19b) 61 Scavengers, 1 Wild Mary, 2 Skunks [125R 75C (Total 225R 175C)]
    Camp 19b) 62 Scavengers, 1 Wild Mary, 2 Skunks [124R 76C (Total 224R 176C)]
    Camp 19b) 63 Scavengers, 1 Wild Mary, 2 Skunks [122R 78C (Total 222R 178C)]
    Camp 19b) 64 Scavengers, 1 Wild Mary, 2 Skunks [120R 80C (Total 220R 180C)]
    Camp 19b) 65 Scavengers, 1 Wild Mary, 2 Skunks [117R 83C (Total 217R 183C)]
    Camp 19b) 66 Scavengers, 1 Wild Mary, 2 Skunks [115R 85C (Total 215R 185C)]
    Camp 19b) 67 Scavengers, 1 Wild Mary, 2 Skunks [92R 108C (Total 192R 208C)]
    Camp 19b) 68 Scavengers, 1 Wild Mary, 2 Skunks [90R 110C (Total 190R 210C)]
    Camp 19b) 69 Scavengers, 1 Wild Mary, 2 Skunks [88R 112C (Total 188R 212C)]
    Camp 19b) 70 Scavengers, 1 Wild Mary, 2 Skunks [86R 114C (Total 186R 214C)]
    Camp 19b) 71 Scavengers, 1 Wild Mary, 2 Skunks [83R 117C (Total 183R 217C)]

    Camp 19c) 1 Wild Mary, 2 Skunks
    ANY general: [88S 112LB (69S - 77S - 87S)]
    ANY general: [55S 145XB (41S - 48S - 54S)]
    ANY general: [69M 131K (49M - 59M - 69M)]




    Camp 19 for VETERAN general with Longbows

    If you have a VETERAN general with crossbows, and absolutely detest losing soldiers, you might consider this.
    Otherwise, look for a better solution further down.

    Camp 19a) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    ANY general: [125R 65C (125R 65C)]

    Camp 19b) 68-87 Scavengers, 1 Wild Mary, 2 Skunks
    VETERAN general:
    This wave is critical, since it has to kill the remaining scavengers.
    Instead of saying you must check the combat simulator for your own best solution, I'm listing all of them here.
    I have tried to optimise them for minimal horse losses. Note that this wave must be a VETERAN general.

    Camp 19b) 68 Scavengers, 1 Wild Mary, 2 Skunks [191R 59C (Total 316R 124C)]
    Camp 19b) 69 Scavengers, 1 Wild Mary, 2 Skunks [188R 62C (Total 313R 127C)]
    Camp 19b) 70 Scavengers, 1 Wild Mary, 2 Skunks [186R 64C (Total 311R 129C)]
    Camp 19b) 71 Scavengers, 1 Wild Mary, 2 Skunks [183R 67C (Total 308R 132C)]
    Camp 19b) 72 Scavengers, 1 Wild Mary, 2 Skunks [181R 69C (Total 306R 134C)]
    Camp 19b) 73 Scavengers, 1 Wild Mary, 2 Skunks [180R 70C (Total 305R 135C)]
    Camp 19b) 74 Scavengers, 1 Wild Mary, 2 Skunks [178R 72C (Total 303R 137C)]
    Camp 19b) 75 Scavengers, 1 Wild Mary, 2 Skunks [177R 73C (Total 302R 138C)]
    Camp 19b) 76 Scavengers, 1 Wild Mary, 2 Skunks [176R 74C (Total 301R 139C)]
    Camp 19b) 77 Scavengers, 1 Wild Mary, 2 Skunks [175R 75C (Total 300R 140C)]
    Camp 19b) 78 Scavengers, 1 Wild Mary, 2 Skunks [174R 76C (Total 299R 141C)]
    Camp 19b) 79 Scavengers, 1 Wild Mary, 2 Skunks [172R 78C (Total 297R 143C)]
    Camp 19b) 80 Scavengers, 1 Wild Mary, 2 Skunks [171R 79C (Total 296R 144C)]
    Camp 19b) 81 Scavengers, 1 Wild Mary, 2 Skunks [170R 80C (Total 295R 145C)]
    Camp 19b) 82 Scavengers, 1 Wild Mary, 2 Skunks [164R 86C (Total 289R 151C)]
    Camp 19b) 83 Scavengers, 1 Wild Mary, 2 Skunks [162R 88C (Total 287R 153C)]
    Camp 19b) 84 Scavengers, 1 Wild Mary, 2 Skunks [160R 90C (Total 285R 155C)]
    Camp 19b) 85 Scavengers, 1 Wild Mary, 2 Skunks [156R 94C (Total 281R 159C)]
    Camp 19b) 86 Scavengers, 1 Wild Mary, 2 Skunks [152R 98C (Total 277R 163C)]
    Camp 19b) 87 Scavengers, 1 Wild Mary, 2 Skunks [146R 104C (Total 271R 169C)]

    Camp 19c) 1 Wild Mary, 2 Skunks
    VETERAN general: [65S 185LB (50S - 57S - 63S)]
    VETERAN general: [141R 3S 106XB (114R -130R - 141R 2S)]
    VETERAN general: [65M 1S 184XB (49M - 57M - 65M)]
    VETERAN general: [75R 1S 1E 173K (55R - 67R - 75R 1S)]




    Camp 19 for VETERAN general with Crossbows

    Camp 19a) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    VETERAN general: [120R 130C (120R 130C)]

    Camp 19b) 4-34 Scavengers, 1 Wild Mary, 2 Skunks
    VETERAN general:
    These settings are optimised so that no more than 49S are lost (in case you need to fulfil that quest).
    If you do not have the required elite soldier(s), replace that with militia or ordinary soldiers.

    Camp 19b) 4 Scavengers, 1 Wild Mary, 2 Skunks [79M 1E 21C 149XB (62M - 71M - 79M)]
    Camp 19b) 5 Scavengers, 1 Wild Mary, 2 Skunks [81M 1E 26C 142XB (62M - 71M - 81M)]
    Camp 19b) 6 Scavengers, 1 Wild Mary, 2 Skunks [76M 3S 1E 30C 140XB (62M - 71M - 76M 3S)]
    Camp 19b) 7 Scavengers, 1 Wild Mary, 2 Skunks [61M 13S 1E 35C 140XB (61M - 61M 7S - 61M 13S)]
    Camp 19b) 8 Scavengers, 1 Wild Mary, 2 Skunks [46M 23S 1E 40C 140XB (46M 11S - 46M 17S - 46M 23S)]
    Camp 19b) 9 Scavengers, 1 Wild Mary, 2 Skunks [30M 34S 1E 45C 140XB (30M 21S - 30M 28S - 30M 34S)]
    Camp 19b) 10 Scavengers, 1 Wild Mary, 2 Skunks [16M 43S 1E 50C 140XB (16M 31S - 16M 37S - 16M 43S)]
    Camp 19b) 11 Scavengers, 1 Wild Mary, 2 Skunks [7M 49S 1E 53C 140XB (7M 36S - 7M 43S - 7M 49S)]
    Camp 19b) 12 Scavengers, 1 Wild Mary, 2 Skunks [7M 49S 1E 53C 140XB (7M 36S - 7M 43S - 7M 49S)]
    Camp 19b) 13 Scavengers, 1 Wild Mary, 2 Skunks [8M 49S 1E 52C 140XB (8M 36S - 8M 43S - 8M 49S)]
    Camp 19b) 14 Scavengers, 1 Wild Mary, 2 Skunks [8M 49S 1E 52C 140XB (8M 36S - 8M 43S - 8M 49S)]
    Camp 19b) 15 Scavengers, 1 Wild Mary, 2 Skunks [9M 49S 1E 51C 140XB (9M 36S - 9M 43S - 9M 49S)]
    Camp 19b) 16 Scavengers, 1 Wild Mary, 2 Skunks [9M 49S 1E 51C 140XB (9M 36S - 9M 43S - 9M 49S)]
    Camp 19b) 17 Scavengers, 1 Wild Mary, 2 Skunks [10M 49S 1E 50C 140XB (10M 36S - 10M 43S - 10M 49S)]
    Camp 19b) 18 Scavengers, 1 Wild Mary, 2 Skunks [10M 49S 1E 50C 140XB (10M 36S - 10M 43S - 10M 49S)]
    Camp 19b) 19 Scavengers, 1 Wild Mary, 2 Skunks [11M 49S 1E 49C 140XB (11M 36S - 11M 43S - 11M 49S)]
    Camp 19b) 20 Scavengers, 1 Wild Mary, 2 Skunks [11M 49S 1E 49C 140XB (11M 36S - 11M 43S - 11M 49S)]
    Camp 19b) 21 Scavengers, 1 Wild Mary, 2 Skunks [12M 49S 1E 48C 140XB (12M 36S - 12M 43S - 12M 49S)]
    Camp 19b) 22 Scavengers, 1 Wild Mary, 2 Skunks [13M 49S 1E 47C 140XB (13M 36S - 13M 43S - 13M 49S)]
    Camp 19b) 23 Scavengers, 1 Wild Mary, 2 Skunks [14M 49S 1E 46C 140XB (14M 36S - 14M 43S - 14M 49S)]
    Camp 19b) 24 Scavengers, 1 Wild Mary, 2 Skunks [15M 49S 1E 45C 140XB (15M 36S - 15M 43S - 15M 49S)]
    Camp 19b) 25 Scavengers, 1 Wild Mary, 2 Skunks [16M 49S 1E 44C 140XB (16M 36S - 16M 43S - 16M 49S)]
    Camp 19b) 26 Scavengers, 1 Wild Mary, 2 Skunks [17M 49S 1E 43C 140XB (17M 36S - 17M 43S - 17M 49S)]
    Camp 19b) 27 Scavengers, 1 Wild Mary, 2 Skunks [18M 49S 1E 42C 140XB (18M 36S - 18M 43S - 18M 49S)]
    Camp 19b) 28 Scavengers, 1 Wild Mary, 2 Skunks [19M 49S 2E 40C 140XB (19M 36S - 19M 43S - 19M 49S)]
    Camp 19b) 29 Scavengers, 1 Wild Mary, 2 Skunks [21M 49S 2E 38C 140XB (21M 37S - 21M 43S - 21M 49S 1E)]
    Camp 19b) 30 Scavengers, 1 Wild Mary, 2 Skunks [22M 49S 3E 36C 140XB (22M 38S - 22M 44S - 22M 49S 2E)]
    Camp 19b) 31 Scavengers, 1 Wild Mary, 2 Skunks [23M 49S 4E 34C 140XB (23M 39S - 23M 45S - 23M 49S 3E)]
    Camp 19b) 32 Scavengers, 1 Wild Mary, 2 Skunks [23M 49S 5E 33C 140XB (23M 40S - 23M 47S - 23M 49S 4E)]
    Camp 19b) 33 Scavengers, 1 Wild Mary, 2 Skunks [23M 49S 6E 32C 140XB (23M 42S - 23M 48S - 23M 49S 5E)]
    Camp 19b) 34 Scavengers, 1 Wild Mary, 2 Skunks [23M 49S 7E 31C 140XB (23M 43S - 23M 49S - 23M 49S 6E)]




    Camp 19 for VETERAN general with Cannoneers

    Camp 19a) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    VETERAN general: [130R 120C (130R 120C)]

    Camp 19b) 10-40 Scavengers, 1 Wild Mary, 2 Skunks
    VETERAN general:

    Camp 19b) 10 Scavengers, 1 Wild Mary, 2 Skunks [22R 53M 1E 50C 124K (22R 34M - 22R 45M - 22R 53M)]
    Camp 19b) 11 Scavengers, 1 Wild Mary, 2 Skunks [8R 62M 1E 55C 124K (8R 45M - 8R 54M - 8R 62M)]
    Camp 19b) 12 Scavengers, 1 Wild Mary, 2 Skunks [67M 1E 58C 124K (49M - 59M - 67M)]
    Camp 19b) 13 Scavengers, 1 Wild Mary, 2 Skunks [68M 1E 57C 124K (50M - 60M - 68M)]
    Camp 19b) 14 Scavengers, 1 Wild Mary, 2 Skunks [69M 1E 56C 124K (50M - 60M - 69M)]
    Camp 19b) 15 Scavengers, 1 Wild Mary, 2 Skunks [70M 1E 55C 124K (51M - 60M - 70M)]
    Camp 19b) 16 Scavengers, 1 Wild Mary, 2 Skunks [70M 1E 55C 124K (51M - 61M - 70M)]
    Camp 19b) 17 Scavengers, 1 Wild Mary, 2 Skunks [71M 1E 54C 124K (52M - 61M - 71M)]
    Camp 19b) 18 Scavengers, 1 Wild Mary, 2 Skunks [71M 1E 54C 124K (52M - 62M - 71M)]
    Camp 19b) 19 Scavengers, 1 Wild Mary, 2 Skunks [72M 1E 53C 124K (52M - 62M - 72M)]
    Camp 19b) 20 Scavengers, 1 Wild Mary, 2 Skunks [72M 1E 53C 124K (53M - 62M - 72M)]
    Camp 19b) 21 Scavengers, 1 Wild Mary, 2 Skunks [72M 1E 53C 124K (53M - 63M - 72M)]
    Camp 19b) 22 Scavengers, 1 Wild Mary, 2 Skunks [73M 1E 52C 124K (53M - 63M - 73M)]
    Camp 19b) 23 Scavengers, 1 Wild Mary, 2 Skunks [73M 1E 52C 124K (54M - 64M - 73M)]
    Camp 19b) 24 Scavengers, 1 Wild Mary, 2 Skunks [74M 1E 51C 124K (55M - 65M - 74M)]
    Camp 19b) 25 Scavengers, 1 Wild Mary, 2 Skunks [74M 1E 51C 124K (55M - 66M - 74M)]
    Camp 19b) 26 Scavengers, 1 Wild Mary, 2 Skunks [75M 1E 50C 124K (56M - 67M - 75M)]
    Camp 19b) 27 Scavengers, 1 Wild Mary, 2 Skunks [71M 4S 1E 50C 124K (58M - 67M - 71M 4S)]
    Camp 19b) 28 Scavengers, 1 Wild Mary, 2 Skunks [72M 4S 1E 49C 124K (59M - 68M - 72M 4S)]
    Camp 19b) 29 Scavengers, 1 Wild Mary, 2 Skunks [73M 4S 1E 48C 124K (60M - 69M - 73M 4S)]
    Camp 19b) 30 Scavengers, 1 Wild Mary, 2 Skunks [74M 4S 1E 47C 124K (61M - 70M - 74M 4S)]
    Camp 19b) 31 Scavengers, 1 Wild Mary, 2 Skunks [74M 5S 1E 46C 124K (62M - 71M - 74M 5S)]
    Camp 19b) 32 Scavengers, 1 Wild Mary, 2 Skunks [75M 6S 1E 44C 124K (63M - 73M - 75M 6S)]
    Camp 19b) 33 Scavengers, 1 Wild Mary, 2 Skunks [76M 6S 1E 43C 124K (65M - 75M - 76M 6S)]
    Camp 19b) 34 Scavengers, 1 Wild Mary, 2 Skunks [78M 7S 1E 40C 124K (67M - 77M - 78M 7S)]
    Camp 19b) 35 Scavengers, 1 Wild Mary, 2 Skunks [78M 9S 1E 39C 123K (71M - 78M 2S - 78M 9S)]
    Camp 19b) 36 Scavengers, 1 Wild Mary, 2 Skunks [76M 11S 1E 39C 123K (73M - 76M 5S - 76M 11S)]
    Camp 19b) 37 Scavengers, 1 Wild Mary, 2 Skunks [74M 13S 1E 39C 123K (72M - 74M 6S - 74M 13S)]
    Camp 19b) 38 Scavengers, 1 Wild Mary, 2 Skunks [72M 15S 1E 39C 123K (72M - 72M 8S - 72M 15S)]
    Camp 19b) 39 Scavengers, 1 Wild Mary, 2 Skunks [70M 17S 1E 39C 123K (70M - 70M 11S - 70M 17S)]
    Camp 19b) 40 Scavengers, 1 Wild Mary, 2 Skunks [67M 20S 1E 39C 123K (67M - 67M 14S - 67M 20S)]




    Lootspot and back to Garrison Position G3

    All blocks are now behind us, and if you've played this alone, now is the time to invite two friends (lootspot buyers).
    If invited at this stage, your lootspot buyers will each need to bring 1C (one cavalry) to kill one guard dog.

    Provided you still haven't killed camp 6, your friends will have a short march to kill one guard dog:



    For your final kill, move at least one general back to garrison position G3:



    Attack the southern N° 6 leader camp after you have verified that both lootspot buyers have killed at least one guard dog:

    Camp 6) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
    ANY general: [1: 145R, 2: 78R 2S 120LB (196R - 210R - 223R 1S)]
    ANY general: [1: 116R, 2: 92R 2S 106XB (178R - 193R - 208R 1S)]
    ANY general: [139R 13S 1E 47K (134R - 139R 5S - 139R 13S)]
    VETERAN general: [200R 50S (149R - 181R - 200R 7S)]
    VETERAN general: [184R 8S 58E (148R - 177R - 184R 8S)]
    VETERAN general: [100M 150S (89M - 96M - 100M 2S)]
    VETERAN general: [120R 2E 128K (95R - 110R - 120R)]
    MASTER of Martial Arts: [175R 55S (126R - 146R - 175R)]
    MASTER of Martial Arts: [140R 80S (126R - 140R 2S - 140R 10S)]
    MASTER of Martial Arts: [146R 7S 67E (125R - 142R - 146R 7S)]
    MASTER of Martial Arts: [120R 2E 98K (95R - 110R - 120R)]

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