The Black Knights
Veteran or Battle Hardened General and Round Blocks
Average Losses (martial arts with cannons): 545M
Veteran or Battle Hardened General and Round Blocks
Average Losses (martial arts with cannons): 545M
Adventure Info:
Player Level: 42+
Difficulty: 9/10
Number of Players: 3
Duration: 8 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 300 map fragments or 495 gems
One Martial Arts general with Cannoneers
Two NORMAL generals using four round blocks
Two NORMAL generals using four round blocks
- Units needed, average: 30R 600M 55S 112E 230C 129XB 153K
- Units lost, average: 545R
Game flow, garrison settings and losses (minimum - average - maximum):
Garrison Position G1 (BLOCK)
Rearrange your generals in the landing zone accoring to garrison position G1:
- Position A: NORMAL general
- Position B: NORMAL general
- Position C: MASTER of Martial Arts
Send your two blocking normal generals right after each other:
From A to Camp 2) 100 Soldier Deserters, 100 Bowman Deserters
BLOCKING NORMAL general: [1R 47E 150C (-)] {180 - 300 seconds of fighting}
Note that general B must be sent to camp 4, and will be intercepted by camp 3:
From B to Camp 4) 100 Militia Deserters, 100 Cavalry Deserters (Camp 3)
BLOCKING NORMAL general: [41S 62E (-)] {200 - 380 seconds of fighting, 0.2% chance of 180 seconds}
Now, wait till general B has reached the indicated spot next to garrison A, before sending off general C.
From C to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
MASTER of Martial Arts: [77M 5S 2E 136K (72M - 76R - 77M 4S)] {20 seconds of fighting}
Otherwise, camp 4 must be killed in two waves.
Send general C right after general B.
If you have a MASTER of Martial Arts, the cheapest way is to use him for the first, suicidal wave.
This will however leave your best general reocovering for two hours:
From B to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}
From C to Camp 4) 60 Elite Soldier Deserters, 40-45 Longbowman Deserters, 10 Cannoneer Deserters
VETERAN general: [31M 2E 110C 106XB 1K (27M - 29M - 31M)] {20 seconds of fighting}
Garrison Position G2 (BLOCK)
Move your generals to garrison position G2:
- Position A: NORMAL general
- Position B: MASTER of Martial Arts
Send all generals right after each other:
From A to Camp 3) 100 Militia Deserters, 100 Cavalry Deserters
BLOCKING NORMAL general: [41S 62E (-)] {200 - 380 seconds of fighting, 0.2% chance of 180 seconds}
From B to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
MASTER of Martial Arts: [77M 5S 2E 136K (72M - 76R - 77M 4S)] {20 seconds of fighting}
Otherwise, camp 4 must be killed in two waves.
Send general C right after general B.
If you have a MASTER of Martial Arts, the cheapest way is to use him for the first, suicidal wave.
This will however leave your best general reocovering for two hours:
From B to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}
From C to Camp 4) 60 Elite Soldier Deserters, 40-45 Longbowman Deserters, 10 Cannoneer Deserters
VETERAN general: [31M 2E 110C 106XB 1K (27M - 29M - 31M)] {20 seconds of fighting}
Garrison Position G3 (BLOCK)
Move your generals to garrison position G3:
- Position A: NORMAL general
- Position B: MASTER of Martial Arts
Send both generals right after each other:
From A to Camp 5) 60 Elite Soldier Deserters, 60 Crossbowman Deserters
BLOCKING NORMAL general: [1R 6M 1S 190C (-)] {180 - 300 seconds of fighting, }
From B to Camp 6) 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
MASTER of Martial Arts: [75M 1E 144K (58M - 67R - 75M)] {50 seconds of fighting}
The remaining marching time for general B, when general A starts his blocking attack, is just under 45 seconds.
Thus the battle for the castle needs 115-135 seconds, and the block lasts at least 180 seconds.
Garrison Position G4
If you have a veteran general with cannoneers, or a master of martial arts, camp 4 may be killed in one wave:
Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
MASTER of Martial Arts: [77M 5S 2E 136K (72M - 76M - 77M 4S)]
If you have a MASTER of Martial Arts, the cheapest way is to use him for the first, suicidal wave.
This will however leave your best general reocovering for two hours:
From G3 to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
MASTER of Martial Arts: [1R (1R)]
From G4 to Camp 4) 60 Elite Soldier Deserters, 40-45 Longbowman Deserters, 10 Cannoneer Deserters
VETERAN general: [31M 2E 110C 106XB 1K (27M - 29M - 31M)] {20 seconds of fighting}
Garrison Position G5
Move your best general to garrison position G5:
From G6 to Camp 10) 60 Elite Soldier Deserters, 60 Crossbowman Deserters, 20 Cannoneer Deserters
MASTER of Martial Arts: [30M 60C 130XB (27M - 29M - 30M)]
Garrison Position G8 (possible Lootspot)
Move your best general to garrison position G8:
Camp 12) 80 Soldier Deserters, 80 Crossbowman Deserters
MASTER of Martial Arts: [37M 1E 122C 60K (30M - 34M - 36M)]
Otherwise, if you decide to kill camp 15 yourself:
Camp 15) 100 Cavalry Deserters, 100 Crossbowman Deserters
MASTER of Martial Arts: [91M 1E 128K (75M - 84M - 91M)]
Camp 16) 100 Soldier Deserters, 75 Crossbowman Deserters
MASTER of Martial Arts: [50M 1E 99C 70K (42M - 44R - 48MR)]
Garrison Position G8 (OPTIONAL BLOCK)
If you have a veteran general with cannoneers, or a master of martial arts, arrange your generals within garrison position G6:
- Position A: NORMAL general
- Position B: MASTER of Martial Arts
Send both generals right after each other:
From A to Camp 14) 100 Elite Soldier Deserters, 50 Longbowman Deserters
BLOCKING NORMAL general: [5R 3M 38S 20E 133C (-)] {200 - 320 seconds of fighting, 0.6% chance of 180 seconds}
From B to Camp 18) 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
MASTER of Martial Arts: [65M 1S 1E 153K (52M - 56M - 61M)] {60 seconds of fighting}
The remaining marching time for general B, when general A starts his blocking attack, is about 40 seconds.
Thus the battle for the castle needs a maximum of 170 seconds, and the block lasts at least 180 seconds.
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